I only really get them when I'm starting from a hillock - quite a few of my races start there since it's the closest to having primitive huts for small villages and underground fortresses are the closest to aboveground ones. That, and also because they don't steal my kills as often as normal soldiers do - glad you find it entertaining, though.
Reminds me of an adventurer I had months earlier, during 40.xx - he actually recruited two drunks and gave them bone weapons. One of them got a bone...mace, I think? Could have been a maul, I'd have to find the post since that adventurer was pretty epic and I made a long narrative write-up about it later, but anyway - during an attack on a bandit camp, one of the drunks, a female dwarf, bashed a centaur once in the chest, then in the head, crushing the skull - this all despite her having no combat experience and the centaur having high innate skills.
The more I read into this the more I'm thinking you should call your group 'The Drunk Army' or something of the sort and I imagine those drunk fighters saying in general to others "I like to drink and I like to fight but mostly I like to drink then fight *hic*".
And yeah, hillocks are indeed a good area to start off, easy access to weapons, gear, items and whatnot without being stuck in a dwarven fortress. Had most of my outsiders start from there. Also a new idea just struck me: if I get DF to a gen a world where there is at least one animal civ, preferable a one with body sizes around tigermen. Now that would be something fresh for me.
There's an alpha version (it's fairly stable, except TWBT which seems to be a bit crashy right now).
Ah, well, I'm waiting for the stable one as I've grown to be quite paranoid about crashes and crashing these days caused by too much early access or otherwise unfinished buggy games. *shudders* Just can't play something I know might crash at any moment, hence why I'm OCD about saving way too many times.