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Messages - Droggarth

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301
Utilities and 3rd Party Applications / Re: DFHack 0.40.24-r5
« on: April 13, 2016, 12:50:45 pm »
Save this as elevate_attributes.lua:
Spoiler (click to show/hide)
You can change the caps to whatever you want, 5000 is not hard cap, only a "natural from the raws" cap.

Ah, explains why I was able to go beyond 50 (or beyond 20-25) on the character creation screen with 'adv-max-skills' and...
Thank you! Will test the code straight away and again, thanks. :) Hopefully by studying/looking at those codes I'll get better at it.

302
Utilities and 3rd Party Applications / Re: DFHack 0.40.24-r5
« on: April 13, 2016, 05:23:54 am »
Alright, familiarized myself a little bit with DFHack and did few tests with it.

Point is, I need 'elevate-physical' and 'elevate-mental' plus 'make-legendary' scripts to buff it all up to the very max of 5000 and not 4000 or 2000 something. :-\

EDIT: Erhm.. re-checked the skill max limit and yeah, I just need the very max abilities is all and I suck even more with coding than making/adding reactions and custom creatures in DF.

303
And you can throw it and it returns.

The +9 Mjölner of Returning (+fly, invoking casts Lighting Bolt)

Aye!

304
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: April 12, 2016, 08:17:01 pm »
Hmm. You made sure to omit the "GENERAL_POISON" creature class?

Aye.

EDIT: Also.. DFhack, wow. :o I can finally spawn materials for crafting and uncraftable gauntlets, gloves, mittens I just spawn, neat.
Now I wanna test that force marriage/lover thing on my other adventurer. :D

EDIT2: YES!!! Found the right force-marry script and my two adventurers are now spouses to one another!

305
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: April 12, 2016, 08:11:19 pm »
Ah, the pure derp that demon generation sometimes outputs... :V

Eh, it was really quite a bit of work to hack off the black-brute-lizard's head as all it needed was the attack option to the head in the green, was a normal strike though IIRC. Had to first hack of it's feet and only managed to hack off it's left hand this time around as I was too busy with its head and hands. Kept lashing most areas with the whip.

In one testing instance once it chipped my minothar's weaker bone of the skull at the time with it's sting attack and injected it's venom or whatever it killed my adventurer. Was a bit odd as the thing I'm playing as is immune to these things.

EDIT: Derped.

306
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: April 12, 2016, 07:44:10 pm »
Though googling the alpha I found it's for 0.42.04 still.
You sure about that?

 :o ..Sweet! Thanks, I'm just quite sleepy but had to revert my current world to try and behead that demon Spen:



https://www.youtube.com/watch?v=I4rTcQC3IXI "I'm gonna shit down your neck..." - Duke Nukem

307
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: April 12, 2016, 07:00:52 pm »
For what it's worth, dfhack alpha is perfectly stable in adventurer mode, as long as you aren't using twbt, which has never been stable in adventurer mode.

That's great to know! Thanks. Though googling the alpha I found it's for 0.42.04 still. Oh well. Will, wait. :-\

308
Doh!! Mjölnir! The mighty hammer of Thor! How the fuck I forgot that considering the fact that I'm into Viking stuff too. Really useful having that hammer in hand as it allows you to fly and cast lighting at your foes. One must just be worthy of the hammer (right set of personality traits and values) to use it/lift it.

309
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: April 12, 2016, 05:24:09 pm »
I'm not sure about the easy access to weapons, though...I myself don't recall ever coming across an armory-type hillock like mead halls in human villages where you could easily nab some stuff incase you spawn with something stupid like a silver short sword.

Eh, sorry, I meant hillocks that have a fortress nearby. :-X

310
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: April 12, 2016, 05:13:55 pm »
I only really get them when I'm starting from a hillock - quite a few of my races start there since it's the closest to having primitive huts for small villages and underground fortresses are the closest to aboveground ones. That, and also because they don't steal my kills as often as normal soldiers do - glad you find it entertaining, though.

Reminds me of an adventurer I had months earlier, during 40.xx - he actually recruited two drunks and gave them bone weapons. One of them got a bone...mace, I think? Could have been a maul, I'd have to find the post since that adventurer was pretty epic and I made a long narrative write-up about it later, but anyway - during an attack on a bandit camp, one of the drunks, a female dwarf, bashed a centaur once in the chest, then in the head, crushing the skull - this all despite her having no combat experience and the centaur having high innate skills.

The more I read into this the more I'm thinking you should call your group 'The Drunk Army' or something of the sort and I imagine those drunk fighters saying in general to others "I like to drink and I like to fight but mostly I like to drink then fight *hic*".

And yeah, hillocks are indeed a good area to start off, easy access to weapons, gear, items and whatnot without being stuck in a dwarven fortress. Had most of my outsiders start from there. Also a new idea just struck me: if I get DF to a gen a world where there is at least one animal civ, preferable a one with body sizes around tigermen. Now that would be something fresh for me.

There's an alpha version (it's fairly stable, except TWBT which seems to be a bit crashy right now).

Ah, well, I'm waiting for the stable one as I've grown to be quite paranoid about crashes and crashing these days caused by too much early access or otherwise unfinished buggy games. *shudders* Just can't play something I know might crash at any moment, hence why I'm OCD about saving way too many times.

311
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: April 12, 2016, 03:59:39 pm »
DFHack gui/gm-tools is your friend, man.

But it's not updated for 0.42.06 yet. :(

312
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: April 12, 2016, 03:14:19 pm »
Ow, made me burst out laughing too. Either they are being sarcastic or are really so bored with their lives that seeing action happen is an instant "oh fuck yes!" for them.
Well they ARE a drunk - most action they're probably ever gotten was just drunken brawls and lots of vomiting. Seeing a giant beetle-person (decided to try going as a nerubian spiderlord this time) decapitated in front of them by a disgruntled ghost must have been a completely new type of experience.

In their minds (the drunks) they're probably also thinking "uhh, I've probably drank too much.. *looks in the almost empty mug*".

Drunks at least seem to be getting a lot of action in your adventurers, quite hysterical at times!

EDIT: I'm considering of creating a new world or better yet.. regen the existing one as to allow extra crafting reactions I've added plus I'm kind of tired of Dhorna being a worshipper of something, in the new world/regenned world Kothir can teach her the dance forms and whatnot and preferably have them all about peace and love, that sort of thing. There's just two main issues: A: I'm burned out. B: Need a way to have all my abilities and skills at the very max (5000) without using fort mode DFtool wizardry.

Really wish to just compose custom dance forms and music and not rely on damn civs. Similar to the way you can craft a sculpture out of bone.

313
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: April 12, 2016, 12:24:38 pm »
"this is the life for me" watching folks get decapitated by ghosts.

Lol, that made me burst out laughing after I saw it. Just one of those moments like the one I had in an earlier version where I was a vanilla troll due to a glitch allowing animals to be playable, and beat up some dwarves while another one says "It's so great when everybody just gets along".

Ow, made me burst out laughing too. Either they are being sarcastic or are really so bored with their lives that seeing action happen is an instant "oh fuck yes!" for them.

314
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: April 12, 2016, 05:45:04 am »
Ugh, was looking for games on steam and a little bit from elsewhere to see if anything that strikes my fancy has popped up.. and nope.

I'm not sure what's worse, the fact that majority of games are empty shells of casual gameplay or the fact that I have had more fun in DF reading the randomly generated incoherent names in my generated world, FML. :-\

Point is once one has seen how so much more a game can be like DF is.. everything else that has been played and tried becomes a pile of bleh, at least for me it has had that effect. Have been "playing"/trying some of the other installed games on my computer and all I could think everytime about was "I wonder how I'm gonna mod this thing or that thing in DF and how am I gonna pull it all off".

315
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: April 11, 2016, 01:02:34 pm »
Through force of will, whereby I glared sternly at the world and told it there is a new god! That df.global.world.history.figures[17460] was the new lord of brainpunching and gut ripping!

It's not as neat as you might think, like I said, can't actually ask about troubles anymore, can't ask what people think of me to find my fame since they just say they worship me, etc.

See? DFHack sorcery, Max is a witch. I'm gonna need some scales and a duck to verify this.

Heh, I'd love to use DFhack once a stable release of it comes out. I just need the thing to force craft gear in my adventurer's name and make my two adventurers lovers/married. Oh and to make all the skills and attributes to 50 (5000).

Also I'm wondering how the remove an adventurer from worship.

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