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DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: April 11, 2016, 10:29:39 am »
Wait, how you guys made yerselves deites like that?
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Tested it like 4+ times, they won't even use strangling as that's the only "easy" way to kill my minothar but instead they try to wrestle and bend some area of the minothar body to no avail. Which is a success!"Lati Bakedclan the Ships of Raining", goddess of plants, animals, the rain and family.
That or I messed something up with something as I forgot to add adjustments to cartilage and bones (overlooked a few things) before the arena test as I added the hoof and horn strengths along with the overlooked areas aka fixes. So, yeah, after that I checked how the battle with the demon Spen went now: Only two bruised arms (
Planning to do something similar in DF in terms of massacres and genocides.He wasn't preaching to you, he was just thinking it would make the game quite a bit boring and pointless. For some people rpgs are about story, for others its about nurturing a character, for yet others it's the fun of minmaxing.
That means that you are free to enjoy only the story parts, but that doesn't mean others cannot ask you why you don't enjoy the other bits. No need to get so defensive, especially if you feel you have reasonable reasons for creating characters like these.
What's the point of playing RPG games then? If you don't like working to develop and build up your character why don't you play games that have even playing fields that are based purely on skill (CS, LoL, DotA 2, Wargame, etc)?

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It's fine, I myself only really play as demigod or hero adventurers, just to give a bit of that edge at the start - I have some modded super-races, but I rarely play as them - ie. the vrykul, which are half the size of giants, titans, which can throw fireballs and shoot very dense stone that can knock people back if it hits them in the upper/lower body or the head, and especially the "spiderlord" caste for the nerubians and "starspawn" and "c'thraxx" castes for the faceless ones, all 3 of which are pretty much semi/megabeasts - starspawn especially since they innately know some psychic abilities like binding limbs, crushing lungs, or casting a slowing spell, and can also drive sentients crazy with maddening whispers - all that on top of being only slightly smaller than dragons at adult age and having rather high innate combat skills, things I really have to change.
And yeah, anti-climatic deaths suck, like when I made that elven demigod lass and she followed around my drogoth female only to somehow get into the flowing river with her and fall to her death once my drogoth adventurer fell down the waterfall with no damage and the elf got splattered against the water/ground somewhere. The elf could fight dragons and demons and whatnot with proper equipment due to her max stats and skills and what killed her? A mundane fall from the cliff. *facepalm* Eh, at least it was just one simulation test scenario.. back when I tried ways to get the elf to teach my main outsider adventurer dance forms.Mind you this is as a flying steelboned intelligent dragon.
Killing bogeys? That's pretty hardcore, even as a giant slayer I wouldn't dare fight bogeys - screw them.
Clearly, it is time to become a bronze colossus adventurer.
You've enlightened him to the true meaning of peace, via the eternal peace. :V