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DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 04, 2016, 01:23:22 pm »but first... the learning cliff of building it without creative mode. *sigh*
Practice makes perfect. I've lost many, many forts to assorted mistakes. As they say, Losing is Fun. Same issue with adventure mode, you find out what works and what doesn't over time. The wiki also helps a bit.
Heh, in my case the losing is about getting the order of things wrong both with retiring the adventurers and doing stuff arse-backwards in the fort mode. Had only one dwarf (more like a dorf in this case) die by chopping trees somehow but that was in the morning when I still struggled with the menus. The final attempt proved successful.
Even though I didn't get stone and didn't really care to, I dug a few natural cave rooms into the side of a hill with workshops and stockpiles, beds and cabinets, tables and chairs, all I could build pretty much was out of wood as mastercrafts though, spent the last hour or two adding burrow zones and decorating and getting my adventurer's room ready, some of the rooms have wooden walls like some sort of a orc/barbarian habitat. It may look like crap but then again the minotaur labyrinth looked a lot worse and at least the "fort" of mine is something I built.
Which means alot more to me than some generated/ready made building.
That's... actually what I originally had in mind with swapping the human lord with a minothar. Ah! of course the previous lord's group name became vacant for a lord.
Meanwhile I guess I'll just have to play pretend as frigging usual and I hate it.
Would come handy in forcibly changing that one stubborn npc who just don't want to accept one of your values.