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Messages - Droggarth

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346
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 04, 2016, 01:23:22 pm »
but first... the learning cliff of building it without creative mode. *sigh*

Practice makes perfect. I've lost many, many forts to assorted mistakes. As they say, Losing is Fun. Same issue with adventure mode, you find out what works and what doesn't over time. The wiki also helps a bit.

Heh, in my case the losing is about getting the order of things wrong both with retiring the adventurers and doing stuff arse-backwards in the fort mode. Had only one dwarf (more like a dorf in this case) die by chopping trees somehow but that was in the morning when I still struggled with the menus. The final attempt proved successful.

Even though I didn't get stone and didn't really care to, I dug a few natural cave rooms into the side of a hill with workshops and stockpiles, beds and cabinets, tables and chairs, all I could build pretty much was out of wood as mastercrafts though, spent the last hour or two adding burrow zones and decorating and getting my adventurer's room ready, some of the rooms have wooden walls like some sort of a orc/barbarian habitat. It may look like crap but then again the minotaur labyrinth looked a lot worse and at least the "fort" of mine is something I built. 8) Which means alot more to me than some generated/ready made building.

347
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 04, 2016, 06:00:59 am »
Construction isn't very hard, you just have to be able to visualize what you're trying to make a bit, and micromanage for ages. I mean, sure, if you aren't careful, there'll be the odd construction accident, but dwarves are essentially expendable.

Visualizing something in my mind isn't an issue. However.. removing grass/ground and setting up workshops and having my adventurers be able to do jobs too is an issue.

I'm a bit amazed though how fast my superdwarfs with DFtool hackery are able to mine and woodcut plus fort mode is the only place I've found where I can use DFtool to crank up my adventurers abilities to 5000.

348
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 04, 2016, 02:19:28 am »
Welp, a few lessons learned from yesterday, adventuring save reverted a bit, my two adventurers (female: Dhorna the minothar Sword Lady/Hero and male: Kothir the minothar Axe Lord) retired in the "fort" I've created with the help of DFtool. Now I start attempting to try fortress mode in the hopes of building something from something (preferably stone) and get my two adventurers to love each other and be part of the dwarven guild I created.

Name of the unbuilt fort is 'Helmsdeep', I have a personal reason for picking that name after realizing I could pick it. Plus the building in questing is similar to the actual 'Helmsdeep' from LOTR in terms that it'll have have a tower and walls and an underground area but first... the learning cliff of building it without creative mode. *sigh*

349
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: April 03, 2016, 10:00:54 pm »
I check via Dfhack and adventurers don't fall in love now.
don't fall into the same trap I did for 3+ months.
I probably should see if  that was hard coded into the game or can be raw edited by making the race occupation 100 to 0 split just to be super sure.

Heh, that's probably because 'romance (gender)' and 'marry (gender)' are all unchecked on them. I know this because I used DFtool in the second test fort mode.

350
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: April 03, 2016, 02:43:56 pm »
Make sure you claim it before offing the lord and make sure people actually know you claimed it, if some dude was out in the middle of nowhere and claimed a place and no one heard him would anyone actually know he claimed it, of course they won't ,tell a few villagers too.

Already told, funny thing was indeed the fact that once the previous group lost its lord my other adventurer/companion becomes a lord of that group in a few ticks and by having him follow outside the building before that happens I still remain the ruler/owner of that building.

EDIT: Made him lord of my own guild as the previous name of the group is, bleh. Might revert and try other options though but at least they now have lord who's actually able to protect them and lives in the village instead.

351
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: April 03, 2016, 02:06:37 pm »
One advantage of custom world generation, the amount of embark points is also an option you can tweak there.

And maybe, you can also scare him off and you'll get the lordship as soon as he's out of the building. Failing that? Mug, shoggoth slime or whatever toxic crap you can get in your mod of choice, give it to him. X3

Good thing DFtool allows more embark points but still about a week's worth of fiddling, point is I have played Timber and Stone a bit and even with cheats and resources at my disposal I got bored after having to wait too long for the bastards builders to start building the floor of a castle and then having to slog with clicking and watching and.. waiting, too much waiting even with sped up time and no body to possess so I could build the damn thing myself! So yeah, I lost interest and rage quit the game, haven't played since.

Back on what I did with the lord: Went the easiest route so I took the save where I already murdered him and got pretty much everything in order in the area. The civ seems to be a warmongering one anyway going by the the dances and music, so it isn't far-fetched to think the lord wanted my main adventurer to do something she didn't want to do (like wage war on other peaceful civs or something) but kept it secret for a long while. Whatever the case was, he's now dead for his own stubbornness and secret warmongering and wasting my time by not giving up his place of rule which I only needed as a house of my own. Takes some serious courage or stupidity to say no to someone literally bigger and superior from him.. especially when there are two of such beings there in front of him with menacing muscles and advanced mutant skeletal structure and gruesome weapons in their hands.

Should some of those stubborn farmers in the village who's values just can't be changed start being a problem. I'm gonna off them too.

EDIT: Okay, woah. Kothir just became lord of the place I claimed after me sleeping on the throne for a bit.. what!? :o That's... actually what I originally had in mind with swapping the human lord with a minothar. Ah! of course the previous lord's group name became vacant for a lord.

352
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: April 03, 2016, 12:47:16 pm »
I'll be honest, I do sometimes wish Dwarf Fortress had a "freely fuck around and reshape the map as desired" sorta mode, but it's still easy enough to set up a bare-minimum, low-maintenance fort. Get water source (embarking near a river/stream in a warm or even hot climate is best), bring a fisherdwarf, order a fishery built, boom. Even then that's a good safety net while you set up a farm and still.

Maybe when I'm in a much calmer mood and somewhat more patient, plus having 7 dwarves all at max skills and abilities should quicken things up a bit, but feh, learning cliff of using the fort mode. All I could figure out so far was making them mine or cut wood and that's about it.

Anyhow, current dilemma is that I don't want to kill the lord and no matter what I try he won't give up the place and having support of others who agree to take him down was more of a chore than just quickly slashing his head off and putting his butchered remains in a backpack and throwing them in a river which indeed worked so I guess if I'm gonna go that route, getting it over with quickly and swiftly without him realizing his own demise seems like the lesser of evils.

353
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: April 03, 2016, 08:39:38 am »
It might be possible to retire them in a retired fortress, but I'm unsure how companions are handled. :V

Wish the dang fort mode had a creative mode cheat as I've got no patience or the will to waste my time with something I don't even enjoy (plus the extra week of learning curve dealing with dorfs, no thanks) and yeah I intend to find out if companions fall in love or not, if not then I must cancel the companion agreement and then retired both to the same place.

Edit: ARGH!! That's it quit trying it in fortress mode. It be so much easier with a creative mode or some sort of a reaction to make someone your lover/spouse or better yet: Dialog option in adventure mode. >:( Meanwhile I guess I'll just have to play pretend as frigging usual and I hate it.

Edit2: Well.. since I can't build a fort of my own in short time I'm gonna pull a nasty one on the local lord and remove him. I need a fucking place of my own to store my stuff and he's in the way.

354
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: April 03, 2016, 08:06:54 am »
Initiated semi-simulation mode and made another adventurer for my main adventurer and then as Dhorna took Kothir (demigod minothar male with mahogany skin) as a traveling companion. Went and killed another bronze colossus with Kothir managing to dent some of its body parts with his bronze shield.. he also fractured one of the colossus' toes by biting! Woah, thanks for letting me know what my creation can do!

Anyhow the final blow was by me (Dhorna) to its head and then took it's statue and heading back to the lord's building to tell about that the job's done and now I'm trying and wondering how to make my two adventurers lovers/married. Retired them both to the nearby area.

355
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: April 02, 2016, 07:48:51 am »
Actually, at least in adventure mode when waiting I'm still possessing the body of my adventurer and thus it won't feel like I'm some sort of bodyless entity as I can move and hack off anyone's head if I get too frustrated.

Well you can't have everything can you.  :P

I loathe it to the point of depression and rage.

356
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: April 02, 2016, 06:54:12 am »
Well, to the rest of you this isn't an issue as I'm perfectly aware that Fortress Mode is the main part of DF.

Thing is I finally started a short Fortress Mode test.. aaand, nope, just.. no. What made me facepalm so to speak is the fact just like with all other games like Timber and Stone, Settlers 3, Cultures 1 and 2, games that basically involve giving orders and then waiting and watching who knows how friggin' long. Not my cup of tea. Sorry

Seriously though, all I need as far as DF's fortress mode goes is a creative mode to build the perfect building for my adventurer because I'm a very impatient guy with some other nasty mental disorders making it hard for me to cope with a lot of things and even the tiniest of details can sometimes make me go almost apeshit.

Bleh, just needed to get this out of my system.

357
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: April 01, 2016, 08:14:20 pm »
Slate is a real-life, and also quite dwarfy, stone. Slade is the Fun stuff that demons turn into glorious phallic symbols.

Ahh, wasn't aware of that (or the actual rock's name).

358
My world is always overrun by goblins also, is there a way to like, claim a pet? or a like ride a horse, or torture interrogate enemies? they are always stubborn, like that time i literately crippled every limb on a goblins body to tell me where can i find its base. Nope,

I've run into that problem too. There needs to be some sort of a interrogation/intimidation function besides bragging about your kills. :-\ Would come handy in forcibly changing that one stubborn npc who just don't want to accept one of your values.

359
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: April 01, 2016, 07:54:28 pm »
50 Shades of Slate

Uh, I'm sure it's 'Slade' but besides that. Sounds like something those demons in their dark fortresses would be reading to beat the boredom.

360
DF Adventure Mode Discussion / Re: Can you build up your own Hamlet
« on: April 01, 2016, 03:54:40 pm »
the funny thing is that you can ACTUALLY do that. And it will work. DF is crazy.

Brilliant! I'll be sure to attempt to pull it off the next time I want some area for myself.

But then again once next version comes out I'll be more busy building my own fort or a tower on a flat patch of land.

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