isn't the background for adventurers is that your possessing a character who had a life and friends and you're forcing them to do murder?
Speak for yourself.
I mean toady did mention the whole crying bit as the unit themselves emoting over events they seen. Then there's the whole body swap with modding resurrection where if you bring your adventurer back to life you are suck right out of the now living body and jump into a random unit in the area while your old adventurer is alive and free from your control... up until you fast travel with them in your party.
that said I was quick to say do murder, as now you could just make them perform for people and craft sculptures.
Alright. Started off as a goblin language speaking Kobolth demigod (all skills L+5) outsider near a dwarven hillock from where I ran north to the fortress to get all the useful equipment and clothes especially for me flapping bare willy. I stole and put on some pig tail pants, socks, shoes, cape then once I switched the cape and socks with non-blue ones (as to fit with the bone gear I later on crafted) my character starts crying, however I was too busy going through dwarven shopkeepers belongings that I wasn't paying attention if my character did cry or not so they could be tears of joy. He didn't cry before when spawning bare nude with only a copper spear and a copper dagger.
Anyway it took a while to craft stuff from hoary marmots (backpack, waterskin, mastercrafted full bone armor and a mastercrafted amulet) and then I did some more iron weapon stealing and exchanged my
failed exceptional bone carved armor pieces with a dwarven guard for a copper shield and copper cap. Cheated the shield to artifact platinum one later on after finally crafting my mastercraft iron two-handed sword which I turned into adamantine but not artifact as I want my character's name on the weapon to stay besides a kobolth like him is already in the "What in the name of Armok!" area with a copper halberd or a spear.

Now it's time for Drog Arstrukzudöl Tormuk Uzet to start killing something, those dwarves ought to have some info about nearby bandits and whatnot.