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Topics - darkhog

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1
DF Suggestions / Pistons
« on: December 30, 2023, 12:57:13 pm »
I'd really like if DF would have minecraft-like pistons (in both regular and sticky varieties), of course linked with the DF mechanism system. Imagine all the crazy traps you could make. Stuff like crush traps, bridge-less airlocks that can let the enemies in, but not out, and so on.

2
https://twitter.com/i/communities/1739700976724967765
Can we make it bigger than the Diablo 4 community, to show Elon which game is better?

3
General Discussion / Santa must be a dwarf!
« on: December 25, 2023, 11:56:58 am »
He has amazing beard, is very industrious (possibly a master craftsdwarf), and he's putting all the elves to work, which is why we don't have to deal with this filth in our world.

4
Seriously, great sandbox RPG that allows you for so much. If anyone can't wait for the adventure mode update, this should tide you over: https://store.steampowered.com/app/1159290/The_Bloodline/ - it is not as advanced as Adventurer Mode, obviously, but it still allows you to do so much.

5
DF Suggestions / Carving wood statues?
« on: December 16, 2023, 12:17:15 pm »
So I've checked the Wiki and statues can be made out of stone, metal, glass, or clay, but not from the wood? Wooden statues are a thing and should also be a thing in the world of DF. Preferably crafted either at Carpenter's workshop or at Craftsdwarf one.
//edit: Placing a wooden statue anywhere an Elf can see it would generate an unhappy thought for that Elf.

6
DF Suggestions / GPT-powered conversations in Adventure mode
« on: December 13, 2023, 01:52:40 pm »
So DF is largely CPU-bound game that hardly uses GPU. And most AI generative algorithms run on GPU. Putting those two thing together, I think it would be nice if DF could use some sort of a GPT-based algorithm to generate conversations instead of the preset one we all know too much. It wouldn't even have to be the newest billion bajillion parameters GPT, I think even something like GPT-2 would provide decent enough results. Of course older conversation system would remain as a fallback for computers which can't support even GPT-2 and maybe for quest-givers, but ability to chat naturally with NPCs would be really cool.

7
DF Suggestions / Books that improve skills after being read
« on: December 11, 2023, 03:42:09 pm »
So been playing some Zomboid lately, and one thing from it that I believe would transplant very well to DF, are the skill books.

So, in Zomboid, there are certain books that improve your skills. Why not in DF though? The idea is, any dwarf with a sufficient skill level (competent or better) could write a "how-to" guide on their profession and store it in a library. Then, if some dwarf or another creature (excluding elves) that has no more than two skill level less than the dwarf that written the skill book, it would raise that dwarf's skill level for that specific skill to the level of the book. So if e.g. competent brewer would write a skill book on brewing, and then a novice brewer would read it, he'd instantly become a competent brewer (while also that book would be "too technical" for dabbling brewers or non-brewers to prevent OP situations).

8
Wasn't sure where to put it since it's neither a suggestion, nor a bug report, just some ideas. So one of the biggest FPS death causes is pathfinding, especially when stuff like clown armies, undead body parts and so on are concerned, which goes back to the number of creatures trying to pathfind each frame. But wouldn't putting a hard limit on the total number of creatures on the map at the same time solve FPS death, at least when large amounts of creatures are concerned? Or, at the very least, putting a limit on the amount of creatures that can actually pathfind every frame, others being frozen in time until it's their "turn".


//edit: Another cause for the FPS death seems to be creatures stuck on trees or other inaccessible locations - would making them able to jump off, even if it would injure them help reduce chances of FPS death from such occurrences?

9
General Discussion / There's a bug in the forum
« on: December 04, 2023, 01:17:27 pm »
The single return no workYou have to press twice.The hope is dying.

10
DF Suggestions / Some QOL changes I'd like to see
« on: December 04, 2023, 01:10:31 pm »
- Ability to see the engraving on the floor/wall just by hovering over the tile. Currently it only shows that it's a detailed wall or floor. However, the engraving descriptions are usually so short they could have been shown in the hover popup, conversely when clicking on the floor, the popup is so huge that large amount of space is dedicated to the window background.
- Being able to move stuff to/from trade depo regardless if there's caravan around as I often keep forgetting to get the merchandise back after a trade is complete, leaving it to rot the following year.
- Ability to filter out stuff that are outside or inside depo if you just want to move stuff out or move stuff in, on the move to/from trade depo screen.
- Ability to search for items in trade import agreements and trade screen in a similar way you can search for items when making a work order.

11
DF General Discussion / What do you think about my bedroom grid?
« on: December 03, 2023, 02:01:44 pm »
It saves space with the corridors one normally would use for bedrooms, while also allowing each dwarf to have his/her own place. Combines the space efficiency of dormitories with dwarven comfort.

12
DF General Discussion / It's Dwarfcember, guys!
« on: December 03, 2023, 07:30:05 am »
Which means I'm doing a month-long celebration of DF on my channel, new video every day. Here's link to the playlist: https://www.youtube.com/playlist?list=PLiFKnlc3WMa968TGhRipRy1dFI0u0NsMb
And yes, I did it last year too.
And I don't want to be the only creator doing this!

13
DF Modding / How do I access the new renderer in DF Classic?
« on: December 03, 2023, 06:53:42 am »
My goal is to make a completely free (as in freedom, licensed under CC0) graphics set for DF 50+ comparable with the Premium. I can draw tiles, mobs, etc. just fine (tileset will be 16x) However to do that, I need to be able to access the new renderer from the Classic version. Any info on how to do that?
Every graphics will be done from scratch by yours truly, so I don't foresee any legal issues.

14
Creative Projects / My webcomic, The Secret Report.
« on: January 06, 2023, 07:13:32 pm »
Dunno if I have posted it here, but here it goes. A sci-fi webcomic with dragons.
https://secretreport.the-comic.org/

15
DF Suggestions / Add back the old announcement screen
« on: January 06, 2023, 06:57:52 pm »
So that we can peruse the announcement history, even if we dismiss an announcement. Few times I've dismissed an announcement accidentally or because I was in a hurry and dismissed more than I should have and found it really annoying that I can't just press a anymore to display what announcements were shown in the past.

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