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Messages - darkhog

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196
Is there a way to make DF cursor "stick" to mouse cursor in designation mode? Currently it does but only when I enable "rectangle mode" (alt+m). And yes, I have mousequery track enabled.

198
DF Suggestions / Re: Better mod loading
« on: September 26, 2019, 10:17:20 am »
Well, it might be that the Workshop would require players to upload entire customized DF installation (including exes) and there being some kind of launcher that would handle that (launching separate installations based on which mod user wants to play). That's how I'd do it if I needed money fast and wanted to release ASAP.

But of course, it'd be great if something like mod stack happens.

199
DF Suggestions / Re: Dwarf Sport
« on: September 26, 2019, 07:36:01 am »
How about some gladiator stuff? I.e. A new zone type could be created called "Arena" and witnesses of people being killed in it would not be scared, but have happy thoughts. To balance it out so marking everything as arena won't become a way to avoid tantrums, only dwarfs with a new Gladiator (which would exclude any other labors) labor would be able to enter the arena. Corpses would decay normally in the arena, however they wou;dn't release any ghosts on the account that the person died happily and knew before hand that death may occur.

200
DF Suggestions / Better mod loading
« on: September 26, 2019, 07:27:54 am »
What I mean is that something that would lead to more mods that are compatible with each other and easier mod installation/uninstalling. I'm thinking about how Minecraft handles resource packs or how Minecraft Forge handles MC mods.

Basically a mod stack. On the very bottom is the base game and each mod (housed either in its own folder or in a zip file) would be loaded on top of it overloading any raws/graphics if necessary without actually replacing them.

Such stack, if implemented would mean three things:
- Easier way to install/uninstall mods
- Better compatibility and smaller downloads as most mods won't need their separate DF installation, only will contain the raws/graphics they're replacing. If two or more mods are trying to replace same raw, DF could warn the player about potential compatibility issue.
- Easier mod development because mod authors won't have to have a backup of DF in case their mod goes FUBAR or re-download it, just fix their mod or start over with it if it really can't be saved.


Obviously, like with all big changes the existing "big mods" would need to be adjusted to the new system and it's definitely something to do after the big wait as it may involve touching several internal bits of the engine, but if implemented it would be a net positive for the DF.

201
Thanks! //edit: Just to be sure, you mean unchecking Revised, right?

202
How to set up the launcher so I have experience that is close to vanilla? Basically no helpers, extra workshops, etc. only stuff that is normally in vanilla DF. I want this for the graphics not any functionalities.
//edit: I've realized it may be understood incorrectly, so stuff like DFHack, etc. is okay, just don't want any craftable items/workshops/other raw edits that aren't in vanilla.

203
Or just type in die in the DFHack console.

204
No, wasn't aware of that command until you mentioned it.

205
DF General Discussion / Re: Streaminng DF live on Vimm, regularly!
« on: August 23, 2019, 08:52:51 pm »
Welp, no one came. Was it the hour or maybe something else? I hope to see you next time, or I'm calling the elves.

206
DF General Discussion / Re: Streaminng DF live on Vimm, regularly!
« on: August 23, 2019, 05:30:55 pm »
Time for another stream! Sorry for no streams lately, but I was really sick past few days and in no way able to stream. So doing it now (or rather few minutes to up to half an hour from me posting this post). The stream will be probably few hours, I hope to see you there!

https://www.vimm.tv/@jagielski

207
DF General Discussion / Re: Streaminng DF live on Vimm, regularly!
« on: August 18, 2019, 12:32:09 pm »
Phew, what a stream it was! Shame you missed it as today I've dealt with (read: killed) a kobold thief, had to also deal with a dwarf that gone berserk (because I couldn't get materials for his artifact in time) and started construction on a hospital. Also, gems. Lots of gems.

208
DF General Discussion / Re: Streaminng DF live on Vimm, regularly!
« on: August 18, 2019, 05:51:14 am »
Streaming again! Today I will be streaming for as long as I can and pay extra attention to the chat (mostly because I want my dwarves to finish the backlog of stuff I've ordered them to do), so come and hang out, we can be friends!

https://www.vimm.tv/@jagielski

209
DF General Discussion / Re: Streaminng DF live on Vimm, regularly!
« on: August 17, 2019, 01:18:36 pm »
No stream today, I think I got a cold. I hope I wil be well enough tomorrow.

210
DF General Discussion / Re: Streaminng DF live on Vimm, regularly!
« on: August 16, 2019, 01:21:35 pm »
Going live soon! I hope to see you there!

https://www.vimm.tv/@jagielski

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