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Messages - darkhog

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76
DF Suggestions / Re: New Mining designation: Extricate
« on: November 01, 2022, 07:42:45 am »
That's actually pretty cool idea, ayy1337. And yeah, gem walls should be considered pretty by dwarves since they would sparkle and be cool looking in general.

77
DF Suggestions / Re: Adventure mode: Playable descendants
« on: November 01, 2022, 07:25:44 am »
Would love it to be possible in vanilla, but I have seen people doing something like that using dfhack's posses creature command.

78
DF Suggestions / Re: Think of the dragons!
« on: October 15, 2022, 12:51:47 pm »
Yeah, kinda forgot about megabeast worship being a thing, hehe.

79
DF Suggestions / Think of the dragons!
« on: October 13, 2022, 01:26:01 pm »
Dragons in DF are so utterly... boring.
Yes, they're powerful, they are dangerous to deal with, but they're utterly boring.

So, as a part of myth and magic update I propose to add the following changes to the dergs:

1. Randomized breath weapons. Not every dragon should breathe fire. Some should breathe ice, acid, poison, electricity or even other stuff.
2. Dragon personalities. I think dragons shouldn't be just dumb beasts to be disposed of. I think they should be intelligent and have varying personalities, just like the other races. Yes, some would want to burn and destroy everything in sight, but some should be neutral or even friendly/helpful, so the player, both in fort and adventure mode would have to think if he/she really wants to kill that dragon and risk angering neutral or even friendly dragon.*
3. Dragons should know advanced magic and be able to teach them to dwarfs and other civs if they're friendly. They have lived for centuries, if not millennia so it makes sense they'd pick up some tricks.
*Dragon personalities explanation:

Decided to put it after the asterisk, because otherwise the second point would be too long.

Bad/angry/evil/whatever you want to call it: These dergs just want to burn everything in sight, either because they were wronged in the past (looking at you, Alan!) or because they were just born that way (being raised by "evil" dragons increases likelihood that the child will also be evil). They can be turned neutral, but it would take a lot of time and appeasement, they also would mellow over the time (centuries) given they aren't disturbed and angered further.

Neutral: Neither good, or bad. Be careful, if attacked they would turn into bad/evil dergs, though unlike the pregenerated evil dergs, they'd not be fully gone, allowing players to right the wrong (though if too much time passes before the player makes things right, they'd be evil for good). If the player decide to be nice to them, they'd slowly become friendly/helpful dergs.


Friendly/helpful: Nice dergs. These will help players in various ways, from making nice ash piles where the enemies once stood, to helping in forges and kitchens (and anywhere the fire would be useful). They also make sure to control the range and the temperature of their flames, although accidents do happen. They would also teach and learn from the local wizards that are either a part of or friends with the civ these nice dergs are part of.

While I've described it as 3 states, I would actually like this to be a spectrum from fully bad to really friendly. Some "evil" dergs would still help out if it aligns with their interests, while some good dergs are good to the point of refusing to hurt a living thing, even if they're the enemy. Or on the flipside, would help dispose of enemies or making weapons, but refuse to teach any magic either because the dragon in question thinks the mortals aren't yet ready, or wouldn't be able to safely use it.

80
Other Games / Re: What are you currently playing?
« on: September 19, 2022, 09:53:28 am »

81
And modders getting early access isn't favoritism, because...?

82
Other Games / Boundless
« on: September 16, 2022, 06:53:59 pm »
Dunno if we have a Boundless thread here, so if we do and I have missed it, feel free to merge, mods.


Boundless is a buy to play sandbox building MMO where every structure is build by the players. The game is similar to Minecraft in how it works, but also significantly different. For example, each player gets a beacon and set amount of plots (that can be expanded later on as you level up) that has to be refueled (otherwise the structure will be destroyed over time due to world regeneration - any unoccupied chunks are slowly regenerated back to their original state). The game is surprisingly good, even if underappreciated and it really lets you unleash your inner dwarf, for example there's quite a depth for the crafting and forging system in the game, there are AOE tools that allow you to mine faster and there are so many materials, each in different colors that no two structures can really be the same (unless you actually try to copy someone else's build).


There's also a potential for mega structures, in fact there are several player-made cities in the game.


You can learn more and get the game at: https://playboundless.com/ - it's available via Steam.

83
Now that we know it will be streamed, anyone knows when (hour)?

84
There's precedence (in a negative sense) insofar as I think there has never been any special advanced-access given to anybody for any of the prior major or minor updates.

The community tended to work out anything new (including new things that are broken) about as quick as you like, I don't see it being any more tardy this next time round. I don't know how much trouble individual modders (and utility-makers) had upon a major-version/tweak rollout (would depend upon the bits the modding depended or now failed to depend upon, in each case) but if authors of them needed to deal with sudden mismatching details then some of them were straight on the case and resolved it (Dwarf Therapist is a case on point for something that needs to keep updated in a quite significant manner for every deep-down adjustment of the vital data structures) and some maybe weren't.

And the Premium version isn't going to be functionally different from the simultaneous non-Premium version (it has been stressed numerous times), and I also recall it being said that a fair-use of the actual main Premium content (i.e. the graphics, ideally alongside the identical view in 'de-Premiumed' format) would be entirely acceptable once it gets beyond not just explaining anything new about how bridge-levering happens and gets into showing what the result looks like.

Yes, but due to the multitude of UI changes, the game will just PLAY different, meaning that existing tutorials, while working up to and including 47.05, will not be 1:1 applicable to the premium version due to the different UI alone.
The problem that I see with this is that anyone can register to edit the wiki.  This means that (if your suggestion was implemented) anyone who wanted early access would just need to register there (they wouldn’t even need to actually edit the wiki, just register to do so).  In the end, this would be the same as allowing everybody early access (at which point it can’t really be called “early access” anymore).
i imagine a new wave of wiki editors will perform many of the descriptive edits alongside 'tenured' editors

Again, only exisitnig editors who made large contributions, such as whoever wrote Quickstart in the first place, should get an access. Obviously precautions need to be made to avoid anyone gaming the system.

85
I don't think this would be feasible TBH. Literally anyone can create and edit a DF Wiki page, so the criteria for who does and doesn't get an early Premium key would be arbitrary at best. On top of that, it would presumably require every wiki writer to volunteer their contact and financial info to Toady, and would probably get the Adams brothers accused of showing favouritism towards individual fans.

Just most active users and the creators of most useful pages like Quickstart guide would be enough. I also don't think that just anybody who happened to edit wiki at any time should just get a key or link to a build. As for favoritism claims, I don't think it would be any different than giving the modders early access so they can update their tilesets/mods for the premium version.

86
With all the UI changes in DF, I feel that the wiki will quickly become outdated as nothing will match with what players will actually see on screen. And since the wiki is such a huge part of the DF experience, I think the people who write guides there should get early DF Premium keys, or at least access to the builds in order to update the wiki in time for the release.

87
Other Games / Re: Shores of Hazeron (new thread with the last updates)
« on: August 19, 2022, 08:28:39 am »
As I'm in China, steam is blocked 9 out of 10 times. Popular ones like EVE seem to be all blocked, too.

Ever considered moving to a free country? As for your question, Oolite is a cool, open source clone of Elite, you may find it interesting.

88
I can't go to PAX, but I still want to be able to see it.

89
DF Suggestions / Re: Regarding the tabs in classic
« on: August 01, 2022, 10:02:36 am »
It is a good suggestion, but remember that the only Classic screenshots we've seen were an uncompleted first pass, without any polish, so hold off on being so critical.

I know that. At the same time though, it's best to catch and report these things early as they may not be as easy to change later in development.

90
DF Suggestions / Regarding the tabs in classic
« on: July 30, 2022, 07:24:44 am »
These things:

take too much space IMO. Also due to the slashes being misaligned, they break the ASCII immersion. How about doing something like this instead?
Code: [Select]
Creatures | Tasks | Places | Labor | etc.Or something like this:
Code: [Select]
[tab][tab][tab][tab][tab]
Basically research how various DOS/UNIX text mode GUI apps did tabs and do it like that.

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