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Messages - darkhog

Pages: 1 ... 5 6 [7] 8 9 ... 17
91
I think it should be put on Steam as soon as you got the fort mode done. It's the main draw of the game (heck, it's in the game title). Adventure mode and the Linux/OSX ports can wait (DF runs quite okay in Wine/Proton anyway). There are plenty of great roguelikes you can pass the time with until Adventure mode is added back (I personally recommend Unreal World), while DF fort mode is really one of the kind, other DF-like games, even 3d ones like Gnomoria, Stonehearth, etc. simply can't compare.

//edit: There's no need for Workshop/achievement support on release either, that kind of thing can be added later on.

92
DF Suggestions / Re: A change to strange moods
« on: February 02, 2022, 02:02:45 pm »
Speaking of strange moods, there should be a way to save the dwarf who failed to create an artifact, especially if the embark doesn't have the materials the mood requires. Perhaps a mental care facility (that also could help with stuff like tantrums) where the dwarf could be cured from the strange mood, with the caveat that if it is done, that cured dwarf could never make an artifact again (no further strange moods) giving the player a reason to not cure dwarfs with a strange mood, unless the dwarf ask for things that you can't provide at the moment and you really don't want to lose your best (insert profession here).

93
...view.
Instead an ability to go into legends viewer should be in both Fortress and Adventure modes, similar to how you access the help screen or the announcements/reports.

94
Other Games / Re: Games you wish existed
« on: February 02, 2022, 01:49:29 pm »
Pokemon, but with guns and sweatshops.

95
DF General Discussion / Re: *We need your help to save the noobs!*
« on: February 01, 2022, 12:40:28 pm »
Please integrate Dwarf Therapist functionality. I know that Toady doesn't like spreadsheets and all, but honestly it is the best way to assign labors, check on skills and so on, otherwise DF-likes like Rimworld or Gnomoria wouldn't ape DT.

96
DF General Discussion / Re: Dwarf Fortress Talk #28 Feedback
« on: February 01, 2022, 12:03:39 pm »
Wish you still provided transcripts. The "combined one" seems to end at #24 and I am usually a fast reader, I don't really have a time to listen to something for an hour. Not to mention that deaf people exist.

97
Cool set. I think it's a good replacement for Meph's.
//edit: Though I would like if it came with a launcher so I know which exe to run.

98
DF Gameplay Questions / How do you sell livestock?
« on: January 30, 2022, 01:03:15 pm »
I want to make my playthrough extra difficult by doing the most undwarfy things you can (as much as I can get away with it) and make most of the income from farming. Selling crops is easy, but I have no idea how do you sell livestock after you breed them.

99
Could anyone put up an unofficial download with the newest DF, DFHack and other utils? I know Meph is too busy to do it, but maybe someone else can?

100
...in a computer simulation?

101
The point here is for big projects. I mean, the Great Pyramid wasn't built in a day.

102
I'd prefer if the maps had a sepia tone, like the old maps (a link because I couldn't find any reasonably small image that wouldn't break the forum). But that's just my personal opinion.
//edit: Regarding the procedural creatures and no backwards joints because of equipment - seems like non-issue to me because it looks like all procgen creatures can't use equipment anyway.

103
While some people may already engage in what I'm about to explain, I do believe that more people will once Steam version with proper graphics rolls around do so.
In short words: Fashion fortress.
Now there's little to no reason to use materials other than what's "on site" because the only graphics (unless someone is using a tileset) are ASCII and all the stuff is obscured by it.
While some people already make some dwarves wear stuff for fashion reasons more than any practical ones, I do believe more people will engage with this sort of gameplay when they're actually able to see how certain stuff looks on their dwarves (unless it's something that can't be really represented in a 32x32 tile, such as a ring).
Another thing is actually building the fortress. Currently players mostly use materials found on-site in the embark, because wall is a wall and slight variation in the color of the █ character can be satisfied by any number of materials. But, when graphics are in, with every type of stone represented in its own graphic, I can see players importing materials by caravan trading in order to beautify their fortress (currently any beauty of the fortress is reserved for intricate passages rather than materials used).

104
DF General Discussion / Toady, please stay safe and at home
« on: March 31, 2020, 05:04:20 pm »
In these times, it's really important to us that you will take care about yourself and your family first and only secondly about the game. Your health should be your #1 priority over the coming months and I hope that you won't get the sickness that seems to be going around.

With that in mind, please don't push yourself if you don't feel well. We'll understand if the premium version will be pushed back due to the coronavirus outbreak. Take care and rest. A dead Toad is a Toad that can'r code, so please keep that in mind and stay healthy.

Same goes to Meph/Mayday and any Kitfox employees that come across this post.

105
You're welcome!

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