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Messages - SebasMarolo

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61
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: December 12, 2016, 08:29:59 pm »


Spoiler (click to show/hide)

Ok, how in the HSF did you do that?
And I don't want the "modding  8)" answer, I want specifics. I wanna do it! BECAUSE IT'S AWESOME!
(sorry if I sound obnoxious, but I really wanna try it)

62
DF Adventure Mode Discussion / Re: Drunk with Power
« on: December 12, 2016, 12:41:26 pm »
For the record, I suggest becoming a vampire after reaching your limit in strenght and agility because becoming a vampire doubles those stats. I think its better to have your limit X2 rather than your starting stats X2 only to hit the limit sooner. Of course, by becoming a vampire you don't get tired, so you could train your weapon skills against a Bronze Collosus forever, reaching legendary infinite +1. That might make up for having sub-par strenght and agility.

Then again, I don't remember if that was bugged and you were able to get XP, or if that was for necromancers.

63
DF Adventure Mode Discussion / Re: How to find temples?
« on: December 10, 2016, 07:57:26 pm »
If you don't see it on the outskirts you'll have to check some of the intersection parts of major streets in the town, and if that doesn't give a hit you might need to be standing on just the right spot of a street for the smaller temples.

Most times (read: always in my experience) they ocupy a 3x3 space on the fast travel screen. Move around, see which area counts as temple on that screen, which doesn't, and try to eyeball it while walking. Never seen a "small" temple that didn't have the 3x3 space/area I just mentioned.

They sometimes have a big hole in the middle (most I found had water or ice, I've read some can have friggin' lava), and engraved walls. Most of the ones with ponds have their statues on their basements.

64
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: December 10, 2016, 02:47:28 pm »
Made it to the hydra's lair, with two elve civilians recruited and armed up with bows, quivers, and arrows. Need a good plan of attack though.

Tell 'em to follow you, you go in crawling and sneaking while they don't. They get spotted by hydra first, start shooting it, you wait for it to be distracted and stab at its upper body. I'd use a pike or a spear, to try and puncture the heart or lungs. Once it starts having problems breathing or its heart starts gushing its blood, jump back and wait for it to die. Dunno how things work in your mod, if that'll be enough for your objectives.

65
DF Adventure Mode Discussion / Re: How to find temples?
« on: December 10, 2016, 02:41:31 pm »
Thanks for the insight, i have traveled a little and found the capital of my human civilization wich is the biggest city around but it looks like it was conquered by goblins, i am traveling around the city while getting constantly ambushed by goblins so i will just slice trow them until i find that temple, i dont know if the globlins will affect the outcome of my objective since the functioning of temples might appear abandoned now

The temple has to be active, or not abandoned. You could always spend time training till next full moon when werebeasts come out to play. If you train hard enough, you could fight them until you see them try to bite you and then just let them do it. That way you at least get to choose what kind of beast you'll turn into. Of course, you'd then need to survive the encounter. Nothing ventured, nothing gained.

66
DF Adventure Mode Discussion / Re: How to find temples?
« on: December 10, 2016, 09:59:32 am »
Well, I've certainly seen big towns with no temples and really small ones with 3. So, dunno what makes humans build temples or not. I've read something about libraries, that only civs which value knowledge build them, and since human civ values are somewhat randomized, not all human civs have them. Maybe something similar happens with temples?

Anyway, to the basics. Temples appear on the fast travel screen with their names on cyan/pale-blueish font, just like mead halls appear in purple font and taverns in yellow.

Now this is based on personal findings. Temples tend to be on the outskirts of cities. I think because the city first has to be prosperous for them to build a temple, and by then prime state grounds near the castle are taken up. Though, like I mentioned, I once found a very small town with 3 temples around a castle, and only one tavern. Then again, on such a small town, anything can be considered outskirt.

So, just walk the streets.

67
DF Dwarf Mode Discussion / Re: Evil Biome Fortresses
« on: December 10, 2016, 06:34:58 am »
I once embarked on the coast of a terrifying ocean. I wanted to catch sea monsters, ok? Thing was, the ocean was frozen, and some Urist decided the middle of the ice was the perfect spot to park the wagon. Most dwarfs drowned a couple of seconds after I unpaused, only two survivors, with no resources and no tools. All dead to zombie ravens. Also, the coastline had obsidian cliffs and it had started raining goblin blood.

68
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: December 09, 2016, 09:26:25 pm »
I'll try to investigate the vault tomorrow, and maybe the dark tower to try to reach my dear Master in the underworld spire if it is at all possible <3
It has over 10k goblins, trolls etc. so somehow I doubt the fps will be playable even with my above average patience.

I once spent over an hour walking through a slade... Fortress? Dunno what it was. The place was full of goblins, trolls and beakdogs. All of them walking in and out. Through one-tile wide hallways. The place was fps hell.

After jumping through it all (seeing how goblins and trolls jumped off my flight path and slammed against slade walls hard enough to mangle multiple limbs and bruise their innards was fun, though.), I came face to face with a goblin lady. And the demon lord, a gerbil made of vomit.

Now this is the part I'll never forget. The lady said "I've awakened to the worthlessness of law. How pleasing!". The only other thing there was the demon. Had she been chatting with it? Goblins and demons don't die of old age, right? Like. Nobles get appointed for their social skills, right? Being good at manipulating with words and such, right? Could they had been talking for centuries? Is that why goblins do what they do? Because their nobles are corrupted by demons and the nobles in turn corrupt their subjects?

All those thoughts ran through my mind. So I came to the conclusion that I had to end this demon. I didn't pay enough attention and did 't see that it was a webbing demon.

So ends the tale of how I wasted near to one hour and a half going through a goblin slade citadel. Or dark fortress. Can't recall the name.

69
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: December 09, 2016, 07:31:31 pm »
I've had that "you must flee this doomed town" message before. But the vault and demon one? Now that's interesting. Out of curiosity, how do you start in a human tower? I've seen caves and camps as starting points, but never a tower.

70
DF Adventure Mode Discussion / Re: Drunk with Power
« on: December 09, 2016, 08:42:48 am »
First train yourself wrestiling small things. Once your strenght and agility go up with all that work-out, grab a sword and slap the shit out of everything with the sword's flat side. I usually slap bears on their tails or front paws. If it's too boring, set up a macro. Also, lie on the ground while doing it. The bear will get more attacks in, so you'll train shield user while blocking those, and by being on the ground you avoid getting charged.

Doing that I've reached legendary swordman in a day, with superior agility and strenght. (at character creation, get yourself superior endurance and some willpower. I usually roll heroes, so I max endurance and get above average willpower, that's all I need)

Once all that's done, try to see just how much faster and stronger you can get. I read that there's a limit based on your starting stats.
Once you reach the limit, go to a temple and topple a statue (save first, so if you don't get vampire at the first try you can try again. You'll know you're a vampire because all the people you can't directly see will appear as a red dot. Yes, you're seeing their warm blood. Wonder if it works on cold bloded things like reptiles and such....)

Anyway, by now you should be one though vampire swordman. You never get tired, you're super fast, strong and feel no pain. And you drink blood. And becoming a necromancer doesn't take away that kind of thirst.

Have FUN!

71
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 08, 2016, 02:36:12 pm »
Creatures composed of flame or water or salt or ash are easy to kill, despite the power they wield, their materials are fragile. Steam creatures are tricky though, if you can hit them in the first place, they die easily as well.

Edit*
Wait, the Titan was called Lili? LOL
Interesting.

I think this is "loli".

"loli" is DF!human for "butterfly", according to the wiki.

72
DF Adventure Mode Discussion / Re: should this game have less "fortress"?
« on: December 05, 2016, 05:48:34 am »
like say a ghost can drink their own corpse if you stuff it into a cup.

I though you were suppowed to avoid fortress ghosts because they could, and I quote: "scare you to death"
Also, you wouldn't be a skeleton, your fat melts, not your muscle mass.

73
DF Adventure Mode Discussion / Re: should this game have less "fortress"?
« on: December 04, 2016, 01:56:29 pm »
I think you can "safely" draw blood from yourself by standing to fires. Your fat will star to melt, producing bleeding. Walk away from the fire, and collect the blood pooling on the ground.

Bear in mind, I dunno if it will work for when you eventually run out of fat.

What method did you go with?

74
DF Adventure Mode Discussion / Re: is vampire blood broken, or what?
« on: December 02, 2016, 10:00:08 pm »
That's particularly odd, and while I can't figure it out, one workaround is travelling to a town, (While I don't practice this, it is a method if you want to work around it), save, then knock over a chapel statue and reload until you get vampirism.
Oh, I know of that.
Thing is, getting vampirism "straight from the tap" sounds more awesome. I mean, going down on legends for being cursed by a deity of rainbows... Doesn't have the same effect.

Speaking of that, I wonder what would legends say if you get vampirism from vamp blood rather than toppling...

75
DF Adventure Mode Discussion / is vampire blood broken, or what?
« on: December 02, 2016, 07:37:49 pm »
So, I had trained a legendary swordgoblin hero adventurer. Using a macro to slap a bear's tail (I like to think it was his ass) with the flat of a sword is super fun btw.

Anyway, I traveled to a nearby human town to learn of the location of bandit camps and stuff, when out of nowhere I got ambushed by a vampire lizard woman. Or some other kind of reptile. The thing was fast, dodging most of my legendary sword skills. Sometimes I was able to land an attack of opportunity that did some damage, but not much. Then she got a lucky hit, bit my right hand, broke a bone and pulled a tendom  and made me drop my shield. So, things could go south pretty fast now.

If only I could be as fast as she. And then I remembered, I could! All I had to do is drink her blood!
So that's what I did. I ate the blood coating my sword... And nothing. Filled a waterskin with some of her blood that was on the floor and drank it... Nothing.

I eventually stabbed her through the face, but I couldn't use her blood to turn.

So... Why couldn't I become a vampire that way?

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