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Messages - Skynet

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16
Most states in strategy games appear to act like "hive-minds" where everyone acts in lock-step with perfect information. Modeling individual actors would help alleviate the issue, like the Crusader Kings series or even the Tropico series, but not remove it entirely.

Tropico might be closest to a "traditional" strategy game that is able to stop "blob-like" behavior. It's a city builder where war is merely a small part of it, and you already start off controlling the entire island, so if you're fighting a war against rebels or against the superpowers...you must have messed up somehow and now you're fighting for your survival, not for the right to conquer another island. Tropico also allows you to embezzle money from the government and stuff it in a Swiss Bank Account - it's an action only benefits you and harms your country utterly. Tropico also have the benefit of being a very small island, so you could simulate everyone living on said island effectively.

For a strategy game that is really good at replicating a non-blob ecosystem, look at the 1983 game Dictator on the ZX Spectrum. It does so by having the following:
- A point system that rewards longevity, the amount of money you steal from the treasury, and whether you live or die in the inevitable uprising against you. The point system incentivizes caring about yourself, not the state that you run, so you are tempted to run the state inefficiently...because if you do run it efficiently, that state infrastructure might later be turned against you.
- Simulating eight blobs - the army, the peasants, the landowners, the guerrillas, the Leftopians, the Secret Police, the Russians, and the Americans - and forcing you try to balance relations between these blobs, while making influential decisions that help one side or another.
- War being seen as a fail state - if one of the blobs is trying to kill you, you must have messed up badly. You really don't want Leftopia invading you, for instance.
- The ability to run away from a coup attempt rather than escape (in fact, running away with the loot you stolen from the treasury might be a good game-winning strategy...and I have known to anger people in an attempt to provoke a coup attempt so that I could run away, rather than sit in power and risk getting assassinated by the secret police).

It's a fairly simple game compared to Tropico, but what it does simulate, it does so incredibly well.

Hidden Agenda is a mix between a strategy game and an interactive novel...and sits in-between Dictator and Tropico in terms of complexity. There is no point system to encourage you to sabotage your own state, though you may have to deal with an occasional coup (and it being considered a bad thing). There are many more actors in Hidden Agenda though, including influential members and party members, both of whom can back (or oppose) military and parliamentary coups against you. There's no rebellions in the game. Or rather, there are in-game "rebellion" event chains, but I don't think they can seriously affect your chances of survival - all they really do is cause certain influencers to get angry at you, which might provoke a far more dangerous coup attempt that could end the game. So you might want to fund the military not because you're afraid of the rebels, but because you're afraid of the military and you want to appease them so they don't try to launch a coup against you.

Tropico, Dictator, and Hidden Agenda represent Cold War dictatorships in South America. I suppose that causes them make similar game design decisions. I'm sure with enough practice, you can mini-max these games and ultimately build the best possible state, but there's going to be limits to how far you can go. More importantly, it will require a lot of trial and error - something that is not really possible for real life rulers.

17
Forum Games and Roleplaying / Re: Renegade Space Marine Simulator (40k)
« on: January 31, 2022, 03:12:06 pm »
Direct Rule

18
Mafia / Re: Do Aliens Exist? - Social Deduction Miniature
« on: January 29, 2022, 07:26:47 pm »
Quote
If anyone wants to write up a role PM, that'd be helpful.

You are a member of Delta Green, an illegal paramilitary organization. Your job is to root out unnatural activities that plague the United States, while also covering up said unnatural activities (people tend to freak out if they know about aliens). You have heard horror stories about alien abductions in this town, but this could just be due to mundane causes (such as, say, a human serial killer). Your Handler have sent you to investigate this town and decide whether the disappearances can be attributed to mundane causes or unnatural causes. If it's mundane, it's not Delta Green's job and they can let the regular authorities take over. If it is unnatural, then Delta Green will quickly send in a team of highly trained agents to take out the alien threat.

You are a Human Investigator who is loyal to Delta Green. During the day, you can debate with your fellow investigators and vote to decide whether the disappearances are due to mundane causes or unnatural causes. If the majority vote is correct, then you win as Delta Green successfully handles the problem. Otherwise, you lose as Delta Green makes a horrible miscalculation. Good luck.
---
You are a Alien Xenobiologist sent to infiltrate human society and covertly study their activities. This research generally involved anatomical dissection, which the natives do not seem to appreciate. Delta Green has sent in a team of Human Investigators to investigate rumors of alien abductions. In panic, you decided to infiltrate the team, pretending to be a Human Investigator as well. You know that there are other Alien Xenobiologists in this town who came up with same plan. It's a shame you do not know who these other Alien Xenobiologists are, but at least it's the thought that counts.

Though your impersonation is good enough to fool the rest of the team, you're not actually a member of Delta Green. Therefore, though you can vote to decide whether the disappearances are due to mundane causes or unnatural causes, your vote does not count. You must use your rhetoric to convince the (real) Human Investigators that these disappearances are due to mundane causes. If the majority vote is in favor of mundane causes, then you win. Delta Green leaves this town, allowing you to do your research in peace. Otherwise, you lose, as highly trained agents move in and take you all out.

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Mafia / Re: Dead Webadict Now: Game Over
« on: January 13, 2022, 04:00:30 pm »
I'm assuming that The Game is now truly over, so observers can now speak.

How do observers gain access to the dead/Pro-Webadict/Anti-Anti-Webadict chat?

Also, let me see if I understand the gimmick. The winners of the game (mafia) goes onto The Game (battle royale). All alignment does is determine who are the winners of the game. So if "everyone wins" the game (by having everyone die at the same time that webadict dies), then everyone gets the chance to play The Game. But only one person could be the Winner of The Game...no matter what. So an "everyone wins" result is self-defeating, which is why many people chose instead to aim for their exclusive win conditions. Is that essentially what happened here?

20
Other Games / Re: AI Dungeon 2: AI Based Text Adventure
« on: January 11, 2022, 08:19:10 am »
On September 30th 2021, Latitude changed its policy regarding censorship to something that is a bit more reasonable than what they had before. Specifically:

- There will be no moderation of unpublished single-player content. Instead, technological barriers (the "content filter") will exist to try to limit a small subset of generated speech. No consequences for users who trigger said filter...or find a way to bypass them.
- The stories will be encrypted to protect the company from looking at them, thereby reducing the possibility of censorship.
- There will be guidelines that will be applied to published single-player content and published scenarios. These guidelines do not apply to unpublished single-player content though (which, I think, is fair).
- OpenAI can, of course, impose their own filters and restrictions - if so, Latitude will allow you to switch to a custom-made AI algorithm (later named "Dragon-21") that do not have those filters and restrictions. (Griffin also does not have any of those restrictions as well...so if you don't have the premium version, you can still use Griffin instead.)

On December 31st 2021, the company announced that most people have switched over to Dragon-21, meaning that they no longer get a discount for using OpenAI's GPT-3...which means, they're no longer going to offer GPT-3 and stick with Dragon-21.

Quote
With the higher traffic we had a volume-based discount that we will no longer have since most users transitioned away. Because of that we would now pay the normal token price which is 12 cents / 1000 tokens (which is around 1 action) for a fine-tuned model. That would mean every 100 actions would cost $12.

Given this change and that most users can’t have a good experience with the new filters, Dragon-OA isn’t going to be offered starting in the new year.

...or, in conclusion...

R.I.P game...

The game has been raised from the dead.
---
Meanwhile, OpenAI has opened up a public beta, and I've been playing around it. The outputs are super-cool, much faster than AI Dungeon, and pretty cheap too. But there are a lot of restrictions involved when using it, and the company can take away your access if you don't follow their guidelines. So I have to decide what I want - the quasi-freedom that AI Dungeon promises or the performance and affordability of OpenAI. It's a hard choice to make, but I lean towards quasi-freedom.
---
EDIT: Just want to add some words about pricing. AI Dungeon would need to pay $0.12/1000 tokens to use a fine-tuned model from OpenAI, but if you instead use OpenAI's normal model directly, you only need to pay $0.06/1000 tokens. I just used OpenAI's model to create a character profile, which "cost" me $0.03 ("426 prompt + 30 completion = 456 tokens"). Note that I use "cost" in quotation marks, because I'm currently using OpenAI's free quota, just to try their algorithm out and compare it to AI Dungeon.

Since I don't use AI Dungeon often, it's possible that I could save money switching to OpenAI...but that does require me to comply with their regulations, and honestly, quasi-freedom starts to sounds a lot more appealing when you consider the sheer number of regulations they expect me to follow.

21
Mafia / Re: Oh jeez, Quicktopic is shutting down
« on: December 11, 2021, 11:08:08 am »
I just clicked on a Quicktopic link (https://www.quicktopic.com/50/H/YCTJdptW9pyY) and it's still active, so I guess they really meant they would shut down at the end of Saturday. Ah well, better safe than sorry.

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Mafia / Re: Oh jeez, Quicktopic is shutting down
« on: December 10, 2021, 09:46:07 am »
Yep I'm currently getting all quicktopic urls ever mentioned anywhere in Bay12 Mafia history, and in my own PMs.

Then I add this suffix to the paths:

Code: [Select]
"?o=1&range=all&m1=1&mN=149&print=1&submit=Show+printable+page"

wayback-machine-archiver seems really cool, I'll try submitting to that in parallel. It mentions "submitting Github Pages" but I assume it will work for all pages.

It'll work for all pages.

EDIT: I'm a little concerned about the m1 and mN parameters. It's possible quicktopic ignores both of them when you write "range=all", but I have not tested that. So far, I omitted both m1 and mN parameters and saw no problems thus far.

23
Mafia / Re: Oh jeez, Quicktopic is shutting down
« on: December 10, 2021, 09:24:53 am »
You know what, instead of manually internet archiving, we could just... download all the pages, no?

I think the issue then is trying to upload the HTML pages somewhere so they'd be accessible via a simple URL (bay12quick.com/_____), so no one needs to download the whole zip file. And if Internet Archive is providing free web hosting, why not use that?

However, yeah, a Python script would probably be better than whatever we were doing for the last few days. There is a Python package that does upload URLs to Internet Archive - https://github.com/agude/wayback-machine-archiver .

Perhaps you could submit all the URLs to them? Granted, most of these URLs have already been archived manually or semi-manually already, so you just need to archive 3 pages...which, I think, are pages 8-10? But if it's faster to just submit all the quicktopic URLs again so be it.

I guess you could configure your script to only scrape quicktopic URLs within that range, and then format them in the proper template -

Code: [Select]
https://quicktopic.com/[PREFIX]/H/[ID]?o=0&range=all&print=1&submit=Show+printable+page
Of course, you need to generate the URL anyway to properly acquire the full Quicktopic HTML, so it shouldn't be just hard to throw that URL off to Internet Archive as well.

Only catch is that you'll have to manually check to make sure the archival process have worked, because there's been situations where a page doesn't get archived, meaning you'd have to try again (so far, I've tried this manually, but presumably this could be done automatically if you can detect when it fails).

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Mafia / Re: Oh jeez, Quicktopic is shutting down
« on: December 10, 2021, 02:38:51 am »
Page 7 is finished.

If I do get time, I'll try to archive one more page, but I will not make any promises on that line - assume I "quit" until I post otherwise. I would appreciate any help we can get, in the hopes that we can archive everything by Friday.

Of course, Quicktopic could decide to stay open on Saturday...but I rather not want to rely on such an event happening, because after all, it's supposed to shut down on Saturday, and it's unclear whether it means exactly on the beginning of Saturday or at the end of it. If Quicktopic does stays open on Saturday, then heydude6 can archive the remaining pages on that day, and everything is saved, more or less.

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Mafia / Re: Oh jeez, Quicktopic is shutting down
« on: December 09, 2021, 12:55:07 am »
Since being shy has bitten me in the ass in the past I need to ask a stupid question. I noticed you mentioned trying to archive Time Travel Mafia. That's a very old game and I stumbled upon it while archiving. As far as I could tell, it didn't have a quicktopic, but there was zero evidence for or against this. Since you were the past GM, are you certain that it had a quicktopic? Due to TTM's age, that would have made you the first GM after Mephansteras to use quicktopic.

I am not certain that I did a quicktopic for this topic. I just assumed it to be the case, but it's possibly not true. After all, early on in this forum's history, it was enough for people to communicate via PMs, so long as they forward the PM off to the moderator. In any event, I am unable to gain access to my old account, so even if I used quicktopic (which I'm beginning to doubt, as the word "quicktopic" never even appeared in the thread to begin with), we will not be able to find the exact topic I used there.

Quote
Now for the actual stupid question though. I assume you stumbled up Time Travel mafia while trying to archive the notable games section? That wasn't part of your normal archiving attempts? I ask because I've been archiving games from oldest to newest and I assume you're archiving newest to oldest. I'm pretty certain this is the case, but like I said before, being shy has bitten me in the ass before. I will interpret no response as affirmation that nothing weird is going on.

I stumbled upon Time Travel mafia when archiving the notable game section. It was not part of the normal archiving attempts.

Also, heydude6, while I haven't gotten good records of all the backed-up archived links, the fact that I'm saving the links in a specific fashion means that I'll probably be able to reconstruct the Wayback Machine links if necessary. I'll make sure to keep an accurate record of all future links I save in Wayback Machine though.

EDIT: Page 6 is mostly saved, though I'm still encountering data lag. heydude6, how many pages were you able to save today? I think that will give us a good idea of what needs to be done on Thursday.

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Mafia / Re: Oh jeez, Quicktopic is shutting down
« on: December 08, 2021, 12:42:43 am »
Thanks Maximum Secret for the links. I backed up Dark Secret as well as most of Page 5 (the few remaining quicktopics are still in the "data lag" phase). I did try processing the quicktopics in the Notable Games Archive, and I processed a lot of them...but I also missed a couple of them too late at night, and many of them require manual saving. It's probably just easier to just go through the forum, saving page by page, without discrimination on its notability. That being said, if we are running extremely low on time and we can't save everything (which is a real possibility), then I'll go back to the Notable Games Archive and save what I can.

It's okay heydude6, real life has intervened to cause problems for everyone.

Right now, we have 5 pages by me + 3 pages by you = 8 pages. Considering we have 33 pages to archive entirely, we only have 24% of the forum archived. Assuming I get 1 page archived per day, and you gets 9 pages archived per day, we would be able to process 10 pages per day in total. So after Wednesday, we would have 18 pages archived, and after Thursday, we would have 28 pages archived. I will not be able to do anything on Friday, but if you can do work on Friday, then you would have archived all of the publicly available quicktopics on this forum.

That being said, doing work on Friday is cutting it close, especially since I think the site will turn off entirely on Saturday (I could be wrong, and maybe they'll turn off the site at the end of Saturday...but I rather assume the worst than hope for the best). Another curveball could shut down the whole project entirely. But it is doable, and as for the stuff we can't get, that's okay...at least most data is still accessible.

If you can do less, then we need to adjust our strategy. And if it turns out you can do more, that's even better!

Also, I updated the repl.it's script to produce a direct, clickable link to Internet Archive. Turns out that repl.it cannot make links like

Code: [Select]
https://web.archive.org/web/*/https://quicktopic.com/53/H/dqvc7nwNYxHM?o=0&range=all&print=1&submit=Show+printable+page

clickable...but it can make links like

Code: [Select]
https://web.archive.org/web/https://quicktopic.com/53/H/dqvc7nwNYxHM?o=0&range=all&print=1&submit=Show+printable+page

clickable. The former links shows all snapshots available, while the latter link gives you the most recent snapshot by default. Since we just want to make sure that a snapshot is available, I am now generating links using the latter format. This now makes validating the archival process much more simpler, which is good because I've seen some sporadic failures that needed to be resolved (mostly by attempting to save the link again).
---
Also, while going through the Notable Games Archive, I found this stuff:

No quicktopic found for Not-So-Beginner Mafia: Panda Edition (by Pandarsenic).

Dead chat quicktopic was found on Paranormal Mafia - Round 13 (by Meph), but no scum chat.

No quicktopic found for Time Travel Mafia (by Servant Corps)
- Servant Corps was an old account of mine, so in theory, I could try to recover the quicktopic for this game, if I remember my old account's information. I'll see what I can do about that, but I want to focus more on backing stuff up.

EDIT: My priority right now is to try to save what topics are publicly available, and then if there is time, reach out to those who may have access to quicktopics that are not available to the public. Some quicktopics may not be possible to archive, at least within the limited time we have, and that's okay. Let's save what we can.

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Mafia / Re: Oh jeez, Quicktopic is shutting down
« on: December 06, 2021, 09:48:31 am »
Took me about 40 minutes to get most of page 4 processed, except for two things:
- this QuickTopic found in this post of "Fallacy's BYOR 4: We're Done Here" doesn't seem to work at all - it gives me a white screen if I visit the page directly.
- I found no quicktopics at all in Maximum Spin's Dark Secret game, despite the fact that they're multiple scum factions. IcyTea31 even mentioned speaking in a quicktopic, just never bothered linking to it. Maybe I'm not looking hard enough.

When I get more free time later this evening, I'll probably start processing the quicktopics in the Notable Games Archive, so that even if we aren't able to archive everything, we'll at least archive a significant chunk of our history.

28
Mafia / Re: Oh jeez, Quicktopic is shutting down
« on: December 05, 2021, 12:00:24 pm »
I finished archiving page 3 (mostly, still some pages take a while to save and may require me to attempt to save them multiple times, but I can come back and test them out later).

I noticed that some URLs now are prefixed with 52/H instead of 53/H. So since the prefix varies, and probably varies much more than I expected, I modified the script so you need to pass in two parameters - the "id" and the "prefix" number that comes before the id (you don't need to pass in the "/H" though; I don't think that varies, though I was wrong before).

That way, we can better handle URLs that don't use 53/H. (My guess is that the prefixes auto increment in some fashion, so lower prefixes are associated with older quicktopics. It's just a guess though.)

To test the modified script out, I saved a few quicktopics on Page 4:
- Not-So-Beginner Mafia, Scum Chat - https://web.archive.org/web/20211205165217/https://quicktopic.com/52/H/rAysr5HCqA4S?o=0&range=all&print=1&submit=Show+printable+page
- Not-So-Beginner Mafia, Dead Chat - https://web.archive.org/web/20211205165328/https://quicktopic.com/52/H/rjaQeZauAhcd?o=0&range=all&print=1&submit=Show+printable+page
- Proc Gen Mafia 2, Scum Chat - https://web.archive.org/web/20211205165044/https://quicktopic.com/52/H/hcRMnEgTg6S?o=0&range=all&print=1&submit=Show+printable+page
- Proc Gen Mafia 2, Spectator Longue - https://web.archive.org/web/20211205165010/https://quicktopic.com/52/H/qadqFvdUtVLG?o=0&range=all&print=1&submit=Show+printable+page

And it worked. And I also tested it with 53/H links as well. Let's hope this will be the last modification we'll have to do.

I also modified the script to generate a link to the web.archive.org snapshots, simply as a good way to quickly validate the save. It's not exactly clickable within the repl.it's interface, so you'd still have to copy and paste. But at least it's all there for you to look at.

Quote
I plan on posting a progress report on Monday. I wanna see if I can get 9 additional pages done that day. I did three pages in a single evening, so I'm hoping to be able to triple my output if I dedicate an entire day to it.
I look forward to reading this progress report. It's a long slog, but if we can get this done, we will successfully preserve an important part of Bay12Mafia's history.

29
Mafia / Re: Oh jeez, Quicktopic is shutting down
« on: December 04, 2021, 11:37:41 pm »
Real life has prevented me from doing much work, and we only have one week before December 11th hits and Quicktopic shuts down. Only really got time this evening to work on this. Even worse, I was only able to archive *most* of Page 2 this eveing - Internet Archive had timed out on me numerous times, and there is still this annoying lag for certain pages. heydude6, how many pages have you been able to archive since then?

EDIT: I have found an issue in my script - the quicktopic for https://www.quicktopic.com/46/H/gDy5hwicixg is, well, 46/H instead of 53/H, so my script breaks when trying to archive this quicktopic. This is somewhat okay, most urls uses 53/H and the ones that don't, well, they can be manually saved. But it's still very annoying to deal with. This is why manual verification is important when dealing with this Quicktopic archival.

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Mafia / Re: Oh jeez, Quicktopic is shutting down
« on: November 28, 2021, 01:58:14 pm »
The links get stored on https://web.archive.org/web/*/https://quicktopic.com/53/H/[INSERT_ID_HERE]?o=0&range=all&print=1&submit=Show+printable+page .

Assuming that web.archive.org has a snapshot available for that page, it will let you know how many snapshots it has and gives you links each of them, organized by the month, day, and year of the snapshot. I was able to verify that the Gnosia's scumchat was saved, for instance, by visiting https://web.archive.org/web/*/https://quicktopic.com/53/H/dqvc7nwNYxHM?o=0&range=all&print=1&submit=Show+printable+page .

If web.archive.org doesn't have a snapshot available, it will give you the option of saving that page (though it may reject your ability to save if it already did a snapshot within the last 45 minutes).

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