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Messages - DoktaYut

Pages: 1 ... 3 4 [5]
61
DF Dwarf Mode Discussion / Re: the first pickaxe?
« on: February 24, 2016, 01:41:39 pm »
If we follow the "Armok forged the first anvil and gave it to the dwarves" then he probably just ripped the iron ore out with his bare hands to make both the anvil and the pick.

62
I took some of your advice, disabled the auto-pause and let it run in the background. It lasted pretty long until they stopped farming and a goblin invasion came. Several dwarves died from the goblin invasion but they beat the siege in the end, what happened next was worse. A large scale tantrum spiral ensued, dwarves were just killing each other off. Their only source of food was the weasels they could catch and eat, somebody brewed all the 1000 plump helmets. There were brawls all over the fortress until there was only like four guys left. They were all mangled to butts and could barely move. Three of them died from starvation. The last one was a hammerdwarf. He was gelded (don ask me how that happened), missing a hand, missing his teeth, several parts of his body parts were unrecognizable masses of gore, he was scratched and bitten. He was the last man standing. He eventually died from a combination of his wounds and starvation (he had plenty of booze).

Well, I'd call that a pretty good ending.

63
DF Dwarf Mode Discussion / Re: My magma forges seem to have indigestion
« on: February 24, 2016, 09:44:45 am »
It works through floor grates. Just got 7/7 magma in the tile, which then spread out.

OP says 1/7ths of magma. If it's not a full tile's worth, then maybe it's something else. Items falling into magma can create 1/7 splashes. IIRC, it might also be possible for modded reactions to produce magma.

It's mostly because it's a large room full of workshops. The magma bubbles out fast enough to leave several tiles of 1/7 magma but not enough to actually flood the room before these dry (and are replaced).

Still, if it's the magma pipe that's trouble, I guess I'll have to dig somewhere else. That or block the pipe's top from the caverns so I can use that instead

64
DF Dwarf Mode Discussion / Re: Water World
« on: February 24, 2016, 09:19:40 am »
Generally, as long as it isn't just one biome, you can make it past most aquifers, even if there's one in each biome. It's part of why I prefer snagging as many as possible. If there's one in each, however, it's gonna take a lot of twisting, turning and probing to get through, and I'm fairly sure it's quite possible for enough overlap to completely block you out.

65
DF Dwarf Mode Discussion / Re: My magma forges seem to have indigestion
« on: February 23, 2016, 07:56:18 pm »
Makes sense, though why the magma pipes remain oddly still despite that remains a bit unexplained, unless these ripples can't propagate much between z-levels.

I'll try the impassable block method, hopefully they actually plug the channel rather than simply being impossible to step into.

66
My suggestion is starting the biggest loyalty cascade possible and watching everyone punch each other to death. Maybe someone interesting'll win that one.

67
DF Dwarf Mode Discussion / My magma forges seem to have indigestion
« on: February 23, 2016, 07:43:37 pm »
Something I hadn't observed in previous versions, and something that seems to happen a bit unevenly between fortresses, but here it is.

I have the custom to start my metalworking industry by rushing the magma sea and setting up the various furnaces and the forge there after a bit of channeling. But now, I've had to go back to coal as the open space needed, that opens up to the magma, occasionally seems to puke up 1/7s of magma into the forges, with varying frequence. First time I observed this it was only once, and since I had channeled into one of the magma sea's ramped walls rather than open, magma-filled space, I assumed it was that. But the next fort I had had it happen so damned often shallow pools of lava were covering everything. It didn't happen often enough to flood the room, but just enough to make sure a thin layer of magma was covering the workshop and bits of the surrounding area.

In retrospective it may be related to having built the room close to a magma pipe. Still, has anyone else observed this?

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