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Messages - omada

Pages: 1 ... 148 149 [150] 151 152 ... 163
2236
Forum Games and Roleplaying / Re: SPAMKINGDOM: Queen Elana of Luathbas!
« on: January 31, 2017, 05:54:54 pm »
A

2237
Forum Games and Roleplaying / Re: SPAMKINGDOM: Queen Elana of Luathbas!
« on: January 31, 2017, 01:32:38 pm »
A

But when we get the chunug's lands, maybe Ruz will get independence from Dahnnia, cof cof.

2238
Forum Games and Roleplaying / Re: (SG) Gnoll Chieftess
« on: January 31, 2017, 01:26:10 pm »
Good enough to help decisions. Good job :V

2239
Forum Games and Roleplaying / Re: SPAMKINGDOM: Queen Elana of Luathbas!
« on: January 30, 2017, 04:51:34 pm »
B while A?

2240
Forum Games and Roleplaying / Re: Demonhood 2 -It means Western Temple-
« on: January 30, 2017, 04:47:34 pm »
-1 Succubi stuff

If we think he won't survive, let him beg to enter and say bullshit about some weird tribals attacking his group maybe he can join our cult and help the plan from inside.

2241
Forum Games and Roleplaying / Re: SPAMKINGDOM: Queen Elana of Luathbas!
« on: January 30, 2017, 01:50:04 pm »
A

2242
Forum Games and Roleplaying / Re: Demonhood 2 -It means Western Temple-
« on: January 30, 2017, 01:21:21 pm »
Sum
How can we boost digging speed of black imps?

Summon Shai Hulud

Anyway, the enemy army is stronger than ours, even if we do not include fortifications.

As such, I propose we draw them out. We need to split them up, and take away their advantages.

Here's my proposal :
Mkilzk and the brutewolves, should
-Assault travellers here, attempting to lure out the defenders. Kill the shepherds, take the flocks, generally act like a big nuissance.

Meanwhile, we summon a few rock trolls higher up the mountain. Their duty is to stay hidden until we prepare to attack, and then start throwing rocks at things.

At the same time, we convert our prospective cultists, and have them drop a rope down below. They will fish up the Things, which are a custom zombie that doesn't die, but rather continuously repairs itself with the bodies of those it slays. Not made for durability, but intended to keep the cost down.

Of course, all the while, the Dwarves continue digging their tunnel into the fortress.


The battleplan would go as follows :

1. We start murdering travellers
2. The city sends troops to investigate and kill the bandits
3. We crush their small detachment.
4. Our trolls reveal themselves, and start bombarding the town
5. The enemy is forced to send units climbing up the mountain to go after them, as they will be out of range of their ranged units (Thanks gravity). Since there's no path, this will take a while.
6. We unleash the things from the Sewers. Their goal is simple, keep the enemy forces bottled up on the wall. Defensive fortifications are build in layers. If we can keep them bottled up on the primary layer, while we take the second, they will have to assault their own defenses.
7. The Black Imps break through, and deploy additional zombie reinforcements.

You'll note this plan involves summoning 2 new types of creatures. That is needed, because our army is not made for this. It has fodder, it has scouting/raiding units, and a tiny amount of ranged units. We don't have siege units or assault infantry. You'll notice that I don't do the obvious, and summon flying units. This is because this is a Temple of the Wind Gods. Pretty sure that flying unit will find themselves rapidly smashed into the side of the mountain.

Trolls should be too heavy to blow over, while all the rest comes from underground.


On a side note : Does anybody now just what forces we have at our disposal. I know we have zombies, the wolves, midnight imps, a few black imps, but what else?
Summon Shai Hulud you say? Hmmmm... I actually like it but...  Why would a shapeshifter need to summon anything for one time use?

+1 to this plan but also 8. Take a form of a giant armoured smoke-breathing worm-like creature to dig a tunnel and participate in the attack from below
+1

9) The specters could join only bothering the soldiers, grab their feet in the middle of the battle and hide, steal the arrows from their quivers yell that we are coming from corridors that we aren't coming.

After all that check the staff status and what we know about the empire now.


Yes, if Malkus and the cultists need to be warm, warm their blood in battle and use the lone travelers skins to be hotter.



Hmm, imps can be consumed to get back part of our investment? That means that we could create an kind of imp that torture it's victims inside him and don't let they die, their goal is to grow, multiply and to be used as a cattle, not only for the cult but for US
"Oh hey welcome back in our temple, wanna a snack? Here we have 10 points of evil in form of imps, 5 more if you eat their victims too, but we gently ask to spare some of the imps so we can continue harvesting their nutritious and jellylike pepper where the slaves live in their eternal pain, our mage and priest has a plan of sacrificing at least 10% of the imps every two months, will that work master?"

2243
Forum Games and Roleplaying / Re: SPAMKINGDOM: Queen Elana of Luathbas!
« on: January 30, 2017, 12:53:33 pm »
hmmm, What a gifted daughter could do for Lathuabas inside the damdamian province? Will she REEEALLY convert or just act like it were converted?

I mean, they will be the ones treating her illness, but they would also be at some point be benefiting from her skills.

We don't even know how good our other sons are to make a choice.

B Reject till get a better proposal or Aife have a good idea. We won't just give our beloved heir to a land where people tried countless times to invade our lands and kill our lineage.

2244
Forum Games and Roleplaying / Re: SPAMKINGDOM: Queen Elana of Luathbas!
« on: January 29, 2017, 11:28:40 am »
If Aifen is gifted she will succeed. If needed we spend our time to make sure she won't die if needed we get the help of dwarven magic, sorceress, priests of life and maybe even demonic help other stuff.

Sickness dealt, we can prepare the ground to a time where the second queen will lead Lathuabas to a golden age. and better this kid learn a bit of medicine.

2245
Let's think about this some more.

Why are we even attacking this place? What are we trying to accomplish?
Death and Destruction!
In fact I think this may be a great place to camp our undead army and get a dark fortress. Note that my plan doesn't say attack. I want to spend a week scouting and then decide to assault, siege or just move on with our undead horde

They can also have important individuals so we can know better how the empire works. For now we don't even know what kind of government it is.

With enough knowledgment we can create better tatics to deal with the empire be it to gain cult power, mine their influence, gain personal power or just make sure their "wonderful warriors" don't ambush us to death, or just a small and humiliating failure that can damage the demon.

Also, Ardent Debater, i liked some parts but as a whole isn't going to work. Also, it's better to plant the seed of the republic than to say that the republic attacked. or else they will be moving troops TO US, our main core of cult power.

BTW, Malkus is rather useless in this campaign. He didn't change an outcome of any battle and I am pretty sure that we would be fine without his aid.

The only thing I like in Ardent Debater plan is sending cult of the wolf away... And even here I don't think that North is the right direction to take....

Guys, how about doing this?

1) Send our smoke wraiths\spectres in, do reconnaissance of the area, see where their defences are strongest, and what assets this town has to bear
2) Carefully poke in the dreams of the citizens. Consider corrupting a guard or two should we find a good target
3) Consider summoning few black imps to prepare an attack from below if scouts will find that this route is good
4) Send Malkus, Cult of the Wolf, Brutewolves and Mkilzk to the lands of Ura tribes to terrorise the area, create more brutewolves\assemble army of regular wolves\war dogs and enlarge the cult by forcefully converting some of victims.
5) Undead part of the army to remain with you staying around the city and waiting for an opportunity to attack. Needless to say that any travellers to be killed


My reasoning here is > Brutewolves and humans have a bad habit of eating, preventing us from staying in the area for few months. In the same time, they are not very useful in assaulting the city. Also, they are way more mobile than zombies and even if we decide to skip the city and move further, their mobility is useless because horde moves with a speed of a zombie.
Malkus is good for leading humans and training them to fight, if we want to get a leader for the undead horde, upgrading a wight (maybe giving him the corrupted staff) is a better course of action

+1, But still in doubt if Malkus should stay with us or go with the others

The cult of the wolf should act sneaky, if the tribe is TOOO stronger, skip. If the tribe is just a little bit stronger we can win by the element of the surprise, and ambush like any good wolf. Maybe torture for questions and offer the leaders and shamans as sacrifice.

The deal is to discover if the tribes are united for something if they have only one kind of god or multiples. This way we maybe can let the cult of the wolf present themselves the "Wolf clan" touched by nature most savage blablabla and convert some people to the cult wolf because i don't know you, but as a tribal i think i would love to follow that weird fucking powerful shaman that controls fucking wolves.

Also spread the lie that we only got here because the empire decided that they would "eradicate savages" and our "clan" was forced to move.

This way we can even plant evidence (let behind a banner or broken hilt with symbols) in the razed tribes that suggests that was the empire the invader.


So, how do we use the jar of one hundred tormented souls if it isn't here, can we just go: send 5 of each might to the jar?

We already put 10 of each might inside the jar.

It's just a re-spawn point for when or if we die, we don't use it. Myscha get stronger near the jar so she "uses" it while protecting it.

2246
Forum Games and Roleplaying / Re: SPAMKINGDOM: Queen Elana of Luathbas!
« on: January 28, 2017, 07:44:01 pm »
Stability is key to growing the population. Knowing that the money will keep flowing year after year is critical to attracting immigrants and encouraging our populace to have more children. A one-off investment would be a waste of money. And we can afford it.

A
I think I'm misreading but...doesn't B mean "spend that 5 year expense all, now" and A mean "plan for 5 years while continuing stable growth in that time period"?

And I wonder what would be our other source of revenue than gold if or when those mines deplete (which would take a long time)

Pillaging elves.

Just kidding

A

2247
before +3 province wide suffering
now +2

before 40 duke income
now: 30

A tax collector vanished. Maybe it was a coincidence, but maybe someone is plotting against the duke. If the cult don't realize it or don't prepare itself it deserves a punishment.

Capturing this one and converting it to be our undead fortress is actually an interesting way to finish the campaign... but it doesn't look  easy to capture with available forces especially if they have at least few competent priests\wizards

I prefer to bypass it. Even scouting is somewhat risky.

Or maybe if we get deeper in enemies territory we can only find harder and harder places to invade, till we find ourself trapped.

Send spectres to investigate the beneath the mountain for hidden entrances we could use to sneak past their defences. Even if none are found, maybe we could find a weakness in the mountain and collapse part it (and thus part of their defences) with some small expenditure of our demonic power.
+1
Maybe there is some abandoned mine or something that we could just summon a bunch of black imps and attack it from inside.

Or maybe we should also sense evil inside and observe the common-folk dreams from the distance and see if there is someone easy to recruit from the inside. This way we can also discover about their numbers and if they have priests and stuff.


Bonus: Look how sweet. in the long term plan the prejudice will make easier to blame the ura tribes, cult of the wolf? That MUST be something from those savages.

2248
Forum Games and Roleplaying / Re: SPAMKINGDOM: Queen Elana of Luathbas!
« on: January 28, 2017, 03:50:33 pm »
B improve people wellbeing?

2249
The first maybe can be substituted easy by the Wolfmaster, in the long run the zombie horde will become a wolf horde if they don't find and recruit a necromancer on the way.

The ura tribes part is a mid-term plan, we first need to get better info on the empire so we can fight and conquer it on different battlefields.

So, people?

One or two villages to the south to grab more power and wolves and then east?

I like the wolf cult idea. Going forward, we could make our own little grand demonic pantheon. Maybe have our followers go and do their own thing depending on their competencies, run their own cults and operations and thus have domains assigned to them. The new gods of the new way, all  ultimately serving the master plan their master demon. I mean, who's to say the gods of this world weren't like that themselves, just beings that gained so many followers and power they became godlike?
I like this, but I'm not sure about its practicality. To do this, we would need quite a few more children, which kinda puts a drain on our powers of I'm not mistaken. I'd say this is more of a long-term goal.

Even if it don't work like that and we and our childrem don't become gods, i liked the idea.

2250
Forum Games and Roleplaying / Re: SPAMKINGDOM: Queen Elana of Luathbas!
« on: January 28, 2017, 12:13:57 pm »
Adios singularists.

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