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Messages - omada

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2371
Some monsters breed... imagine infesting every forest with These

I would like, to like this idea - but we aren't sure how much of the corrupted wolves' traits carry over. There also is the matter of time. A full in-game year, in which we would have to care about our wolves? Unless we invest into them to become one of our main-forces, I doubt this would do us good, nor would it be easy for bay12 itself to commit so much to them.

If anything, we might want to do that to rats. Hell-rats, with no regards to their personal safety, a semi-hive-mind, and untold numbers of offspring within half a year. A tide of rats, which will devour everything in their wake, which can't be killed quickly nor in great numbers by any non-magical means.
Well, though that would be a bit min-max-y.

I was thinking about this idea when I came up with one.

1. Ramp up freaky wolf devil maturity and mating cycle.

2. Set them loose but always keep them with a switch in their mind to follow any orders you would give.

3. Begin to build the new ways reputation as wolf demon slayers...

Right now we are the nastiest thing in town, since there's a general consensus we are sneaky bastards we need something a little bit noisier than us on top of the food chain let's make it.

Wolves should be "programmed" to not wipe out a town unless it is extremely good. Only preying upon one and generating fear and occasional incidences. And should be less active in more evil cities. Make it so.

+1 to both, and fuse both ideas and make hellrats grown faster. (And give then tiny Aesthetics horns or useless wings. Just to keep they resembling their creator :v)

2372
The pain, the blood splatering, the pain, the will to live, it looks at the face of the tiger who recently attacked him and let a might

"ROOOAAAAAAAAAAARRRRRRR"

(Wait, what?)

Roarslator: Hey you have some lemonade?

*bloodlust activated, let the slashing begins*


2373
Forum Games and Roleplaying / Re: SPAMKINGDOM: Feodh of Luathbas!
« on: December 27, 2016, 04:56:30 am »
"C"

2374
Interesting!

You will, to focus more on corrupting the Duke. He will surely come around when his prayers to Nokluvgn start giving tangible rewards, and you will be around to ensure he knows of the conspiracies his prayer has protected him from...

The New Way in Nuulyd shall focus on the more important members of the community in recruitment, who will be more able to influence the town to evil in their own right.


Seed planted successfully, time to move on I'm thinking. We've got a foothold in the Duke, now it's imperative that we corrupt him so he can start trickling it down to his subordinates.
+1 and send orders to the first cult as well to keep up the construction projects and gathering of resources but keep four power in reserve to avoid others noticing anything untoward
+1
Get information with the knights before getting in the city, maybe they know about some comrades that would love or deserve to worship us, we will get into the city with some names and their weakness.

Bring one Wordbearer with us, make the bored criminal wordbearer stay in the city, he knows it better. Make Kesha stay in the fellshore making sure our will is obeyed, but make the other wordbearer from fellshore go to Nuulyd to help we further control the city.
with two wordbearer, and the knights making protection of the temple as a "sacred warrior" they begin the:

Nuulyd control plan:
1. Influential people and the truly desperate/evil. (The first for control of the city, the second for being easy to manipulate and shouldn't take too much time, yet, they will be helping)

2. The prison guards, and the desperate/evil. If we got eleven criminals in one go the prison have more than that (the guard even offered more criminals when we said they were doing services for the church) if the prison houses many criminals it is a small(weak) fort.

3. The locked criminals(*), should be easy and the city militia(**)
 3* after it they could begin digging silently a hidden but tortuous tunnel to the temple, and then begin the maze, so we could hide some resources in the prison
 3** then we could freely assassinate someone that knows too much, or someone that is a competitor with ours rich man's business and the investigators would conclude that some poor innocent soul was the assassin and throw him in prison. There we could recruit/torture/sacrifice him without someone noticing

4. With even the parallel power in our hands, they should start recruiting everybody else.




FELLSHORE: A small village on the shore of Lake Fell, Fellshore recently fell under the complete control of the demon Nokluvgn (see CULTS, NOKLUVGN). It is a fishing village, catching fish from Lake Fell and storing them in barrels for sale at the market in Nuulyd. Lake Fell itself is relatively small as compared to, say, Grand Lake, but by ordinary lake sizes it is... medium. It would be known throughout Jilgalia as the deepest lake around, if anyone ever bothered to measure how deep it is. Who knows what unseen things lurk in those forgotten depths?




Send a specter to investigate this fucking lake.



We have a nice corrupted forest. Why not use its potential?

You have a strong point (sorry, i couldn't resist), and thanks for remembering. We(someone else) suggested earlier that we could just try to discover if the brutewolves can reproduce, i am suggesting it again, if they can, make the maze as their den, let they hunt unlucky travelers, maybe do one smokewraith be their eyes and aid then in hunting (and make the cultist's of fellshore know where they can get free resources.)
If not just make they follow us by afar

2375
*Begin feeling confident, slash the injured tiger again trying to pose intimidating*

"QUACK"

Quackslator: I AM THE ALPHA HERE

2376
Forum Games and Roleplaying / Re: SPAMKINGDOM: Feodh of Luathbas!
« on: December 26, 2016, 08:13:50 pm »
A

2377
(sorry guys, but this gonna be fun)

"QUACK"

"HEY GUYS TONIGHT  WE FEAST IN TIGERS MEAT... GUYS? GUYS? HOLY FEATHER WHAT HAVE I DONE?"

*stab the tiger using the hole and the door as a kind of shield. But prepared to run, or get angry*

(Maybe he will focus on my arm and miss and then i can get a turn to think, about running? The most inteligent course of action should be run back to the other room and close the door, but... quack)

And the map is working fine here


Oh god. My beer is already doing effect. i wanted to modify not quoting myself :V

2378
(sorry guys, but this gonna be fun)

"QUACK"

"HEY GUYS TONIGHT  WE FEAST IN TIGERS MEAT... GUYS? GUYS? HOLY FEATHER WHAT HAVE I DONE?"

*stab the tiger using the hole and the door as a kind of shield. But prepared to run, or get angry*

(Maybe he will focus on my arm and miss and then i can get a turn to think, about running? The most inteligent course of action should be run back to the other room and close the door, but... quack)

2379
Roll To Dodge / Re: Breakneck Roadtrip
« on: December 26, 2016, 10:54:34 am »
PTW

2380
Hmmm, and the two sacred wordbearers we did in this city?

Both were criminals? Maybe we could send one wordbearer so he could find potential good sneakers/robbers/assassins and teach them the way of the knife (Maybe they will in the future be the ones that would best suit as our next smokewraith)

Make most of the training underground or indoors.

2381
Forum Games and Roleplaying / Re: SPAMKINGDOM: Feodh of Luathbas!
« on: December 26, 2016, 09:57:49 am »
C

Let's see if his brain is as strong as his martial prowess ( He got past the guards by the way, we could offer him some kind of redemption if he prove himself useful and devoted in mind and soul to Luathbas)

2382
*looks at the voice from the sky*

"quack"

Quackslator: "It must be a hallucination"

*Kick the door*

2383
(OH, great, for xmas so i will keep with the elven metallic ears :v)

*Looks at the door upward in the first room, and looks at someone that looks like a thief* (everybody including me)

"Quaack?"

Quackslator: "Gentle-mans could i gently KICK THE CRAP OF THIS DOOR or should i wait for someone making sure it hasn't a trap?"

2384
Let's wait for some people to show. Buuuuuut i will obviously give some suggestions.

Make the guards near, just in case, they should be looking like preaching something, say that it's to clean the evils they had to endure from their minds, if there isn't time for dismiss the knights make then hide in a separate room, out of the way

Ask the wizard and the three knights (invade the high-priest mind) about the duke's enemies or personal problems, he surely have some problem with someone, another duke that he thinks the king is protecting him and he can't just kill, the land's of someone, craving for be the king himself, a heir, fear, something.

If there is fear/enemies we could just "sacrifice" an priest/slave carve him in demonic runics and say he was the necromancer (Not going too far from the tale that the wizard told) and say that the guy/girl he hates was plotting against him. Hiring even necromancers and witches, and ready to do something big, maybe he needed some superior power.

The mischia could make the sound of the room becomes muffled (i have no idea what this word means, i don't even know how to say what i want properly in english), the knights should have dificulty hearing what us and the duke says, and vice-versa, if someone notice, is the necromancers aura fault.

Then the high priest could show him a new way. A secret way of the church for handling special cases and for special people, that could give him the power needed to overcome this. But only if he dared to worship the new god... [convert him]

If he thinks about yelling, break his mind. Make him order money, say that he saw a great evil being vanquished and deserves a party to these so brave people. And then we will go back in corrupting the city.

If everything else go to shit. eat him, point swords to the throats to the knight's and convert them,  break the mind of another and make him try to convince the others, get someone who disagrees and is distracted and eat him. Repeat.

2385
Forum Games and Roleplaying / Re: SPAMKINGDOM: Feodh of Luathbas!
« on: December 25, 2016, 05:35:52 pm »
C.
If tribes get angry we could call our friends from far away.

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