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Topics - Forsquilis

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I've embarked near two necromancer towers, and had an invasion of night creatures called "Zuglar's Soldiers". Some of them got caught in cage traps. I'd like to send them to one specific animal stockpile. However, when I go into the animal stockpile settings and look at the list of animals, "Zuglar's Soldiers" is not listed as an option. Neither is "night creature" or "experiment".

The in-game description of these things is "A hairy humanoid...This night creature was first created by the dwarven necromancer Zuglar Patternedhall after horrible experiments on the dwarf Goden Glazepillars..." So I tried creating a stockpile that accepts everything that sounds humanoid, from dwarves to cave fish men to centaurs to night-creature-sounding things like "Retainers of Meplul" and "Ugeth's Judgments", but the dwarves don't move the Zuglar's Soldiers into it.

I also tried creating a stockpile that allows all cages/animal traps that are not empty, and the dwarves did move the Zuglar's Soldiers into that.

Has anyone else experienced this, or can point me to a solution or explanation? I have no idea if these are classified as an animal type that I'm overlooking, or if this is a bug, or if it's just currently-expected behavior for night creature cages.

If it matters, I'm playing 0.47.05 (downloaded via PeridexisErrant's Lazy Newb Pack version 0.47.05-r05).

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