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DF Suggestions / Re: Flying CIVS?
« on: March 20, 2008, 09:58:00 pm »quote:
Originally posted by Toady One:
<STRONG>I don't think the characterization of flying cities as a dork wet dream is any more or less accurate than calling the whole game a dork wet dream.</STRONG>
Heh; touche
DF Suggestions / Re: Flying CIVS?
« on: March 20, 2008, 06:39:00 pm »- move terrain. This is easy, just a loop (hence the need to make sure the city is small)
- magically don't cause cave-in. Not too hard (mark one of those tiles as being supporting).
- move units and jobs. Also not hard.
Flying cities would add to the gameplay:
- dork wet dream
So the cost isn't very high, but the benefit is ... limited.
DF Suggestions / Re: Flying CIVS?
« on: March 19, 2008, 09:32:00 pm »quote:
Originally posted by Mikademus:
<STRONG>I can almost promise you that this will not be done, since it would entail significant rewriting of the core terrain system. This is the kind of feature that really must be designed rather than retro-fitted into a system.</STRONG>
It seems undwarfy, but moving terrain is definitely something that wouldn't be hard to fit in. As long as it moved slowly, or wasn't very big. So I suspect the chief reason not to do it is the undwarfiness.
DF Suggestions / Re: zoom to owned rooms
« on: March 19, 2008, 11:18:00 am »quote:
Originally posted by slackingest:
<STRONG>It might be nice to have the ability to jump to the beds/statues/whatever designated to a given dwarf from, say, the inventory screen.</STRONG>
Yes, but from the "view" screen for the dwarf, where they're currently listed? Inventory would be an odd place to put it at the moment (the dwarf doesn't carry his bedroom around anymore).
DF Suggestions / Re: Dealing with owned items
« on: March 19, 2008, 12:51:00 pm »quote:
Originally posted by Hyperturtle:
<STRONG>I agree with the dumping of an XXitemXX, but I think instead of the dwarves rounding dropped items up and depositing into the respective rooms, I'd rather have the cabinets and chests working, with a little menu screen to tell me the inventory of them.</STRONG>
't' over the cabinet.
DF Suggestions / Re: NUISANCE entity to something less-murderous
« on: March 19, 2008, 02:07:00 am »DF Suggestions / Re: Workshop quality
« on: March 19, 2008, 01:59:00 am »quote:
Originally posted by Mechanoid:
<STRONG>[Dont forget that there would be a "pit of total fucking uselessness"©®™ that would engulf every stage of growth behind your current one, until you reach the end of the line. It's the cancer that's killing MMOs.
Sorry if i sound like an ass, but it's the truth. If copper pickaxes couldn't go through granite in the current verison and you had no iron or traders for a long long while, goddamn that'd be annoying.]</STRONG>
If the game were stupid, then, yes, it would be an annoying game. But it's not, and the present proposals don't seem to change that. You *could* bring stuff at embark, or you *could* trade for it, or you *could* bootstrap all on your own. And, indeed, we already make that decision with anvils, weaponry, food production, etc. At the moment, we cannot bootstrap metalsmithing.
DF Suggestions / Re: Bar Brawl
« on: March 17, 2008, 02:40:00 pm »As for the dwarves, it's always bugged me how they drink straight from the barrel.
DF Suggestions / Re: Compilation: The BIGGEST gameplay problems with DF
« on: March 17, 2008, 04:39:00 pm »quote:
Originally posted by Luckymoose:
<STRONG>Something else I hate is how you have to build a floor or something out to get that corner wall piece on if not on the ground. This is silly.</STRONG>
I would call that a feature, though it is pretty micromanagey -- the need to plan scaffolding is something I like. Wouldn't be so bad if I could then just place a wall on top of the floor.
DF Suggestions / Re: Differentiate aquifers and wet rock
« on: March 16, 2008, 11:16:00 pm »The concept of damp vs. not-damp is already a thing to make the game more fun, rather than more realistic. Most real caves are dripping wet all the time.
DF Suggestions / Re: Change humans max age.
« on: March 16, 2008, 05:54:00 pm »quote:
Originally posted by Draco18s:
<STRONG>Try Noah. Genisis 5: "When Noah was six hundred years old..."</STRONG>
Or, more recently, Charlemagne is claimed to be two hundred years old in the Song of Roland.
A life expectancy in the 40s would be more in line with history, but I'm not sure it matters in any way.
DF Suggestions / Re: Trying to build a city above ground, suggestion
« on: March 17, 2008, 02:35:00 pm »Although actually I prefer the idea of making it be via designations (designate -> construction -> wall / floor / whatever, and also choose the material type via cus't'om like in the stockpiles menu).
DF Suggestions / Re: Artifact suggestion...
« on: March 17, 2008, 02:31:00 pm »DF Suggestions / Re: Batch-create worlds
« on: March 15, 2008, 05:23:00 pm »quote:
Originally posted by Heph:
<STRONG>edit: I dont know what the Opts are for a smaller world.</STRONG>
You say "POCKET" instead of "STANDARD." There's a readme file in the directory.