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Messages - Ezekhiel2517

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46
DF General Discussion / Re: What kind of dwarf would you be...
« on: April 09, 2016, 09:50:24 am »
as soon as this hangover goes away I´ll be stealing your replies format and make my own description, very funny  :D

47
DF General Discussion / Re: What kind of dwarf would you be...
« on: April 08, 2016, 08:06:24 am »
Dabbling mason.
Expert reader.
Talented cook.
Novice mechanic.
Legendary weirdo.

never noticed the READER skill before. What is the function of a reader dwarf in DF?

48
DF General Discussion / Re: What kind of dwarf would you be...
« on: April 07, 2016, 03:57:14 pm »
I'd be a

Novice Mechanic I'm building a mod. That counts.
Grand Master Writer I have produced masterworks.
Proficient Persuader I can be convincing.
Competent Singer I sing to myself a lot but people I sing to tell me I'm good. liars...
Expert Wordsmith And thus she sought to extend her life through extensive prose, becoming immortal through many endless scripts.
Novice Musician I want to get into music
Dabbling wind-instrumentalist Well I'm getting an... a flute. yeah. a flute.
Proficient Herbalist ..... dwarves smoke some kind of plant don't they? ::)
Dabbling comedian People tell me I'm funny. I don't get it.
Dont know why I suspect your mod have something to do with smoking...

49
DF General Discussion / What kind of dwarf would you be...
« on: April 07, 2016, 08:27:00 am »
...based on your real life skills, hobbies and personal tastes?

For example, in my case:
SWIMMER (from freediving)
FISHERDWARF (from spearfishing)
COOK (I´m a great cook!)
ENGRAVER (from amateur drawing)

If I could choose I would also be a BREWER and FARMER (no experience at all, but love those activities), and would offer myself to explore new caverns.

50
DF General Discussion / Re: Are we crazy?
« on: April 06, 2016, 06:46:32 pm »
Griefer would be like someone that trolls others? then stay away from my camp you goblin! :D

It came pretty accurate for me, I like exploring, and don´t care too much about achievements or trophies. Love a good fight now and then, but like to be prepared before it. Socializing? just the needed amount, get the info I need and back on my way again
Yeah, that's what a griefer is.
Some friends I play L4D2 with actually say I'm more of a threat than the zombies.

That feeling of power when people immediately panic on mic the moment they hear something like "MOLOTOV OUT" coming from my character is pretty incredible. And satisfying, oh so satisfying.

I like exploring as well and doing some stylish feats, socializing is a meh for me, though - I can deal with people as long as they're not utterly insufferable, i.e get incredibly offended at anything. Still I usually keep my contact to a minimum, unless I really get along well with someone. I've never really joined a large group or guild in any multiplayer game, i.e WoW - this forum and the DF sub-reddit are pretty much the only two online game communities that I actively post on.

Never played multiplayers. I played a lot of l4d2 and others with my son, local coop split screened

51
DF General Discussion / Re: Are we crazy?
« on: April 06, 2016, 06:09:36 pm »
Surprised you guys are scoring so low on the griefer scale...though me getting 60% on it is probably the fault of playing Dead Island and Left 4 Dead 2 a bit too much.

Griefer would be like someone that trolls others? then stay away from my camp you goblin! :D

It came pretty accurate for me, I like exploring, and don´t care too much about achievements or trophies. Love a good fight now and then, but like to be prepared before it. Socializing? just the needed amount, get the info I need and back on my way again

52
DF General Discussion / Re: Are we crazy?
« on: April 06, 2016, 04:53:04 pm »
bartle test: http://4you2learn.com/bartle/

my own results:
Achiever: 33%
Explorer: 80%
Griefer: 40%
Socializer: 47%

53
DF General Discussion / Re: Are we crazy?
« on: April 06, 2016, 04:27:53 pm »
It´s also interesting how many here focuses on the violence aspect of DF. I´ve never seen it as a violent game, even when I´ve witnessed horrible, gory deaths by combat or accident within the game. But I´ve always thought of it like a normal thing in a more primitive, brutal world. I even felt bad when one of my miners fell to a miscalculated dig, or when any dwarf was attacked by a monster or goblin.
I think it's because the violence and combat is so in-depth in DF - no other game comes close. I mean seriously, how many games can you name where an arm can become completely and permanently useless because of nerves being severed? Or how bone fragments can get jammed through organs and such due to a really powerful blunt blow?

That along with the audacity and over-the-top nature of it - normal DF combat is basically Mortal Kombat fatalities, except the fight itself is the fatality sequence. Again, can't really name another game where you can spill someone's guts, bite them, shake them around until the guts are severed, then drop them from your teeth, pick them up again and beat your enemy to death with their own severed organ.

Agreed. And thats awesome. then again I think there are more relevants aspects of DF´s core than just detailed violence. Maybe is just the "detailed" part of it but applied to every single thing in the whole game. Maybe its just me, and most players are here for the violence, I dont know

54
DF General Discussion / Re: Are we crazy?
« on: April 06, 2016, 04:01:24 pm »
It´s also interesting how many here focuses on the violence aspect of DF. I´ve never seen it as a violent game, even when I´ve witnessed horrible, gory deaths by combat or accident within the game. But I´ve always thought of it like a normal thing in a more primitive, brutal world. I even felt bad when one of my miners fell to a miscalculated dig, or when any dwarf was attacked by a monster or goblin. To me the most attractive aspect of the game is aesthetic-intrincated building design, resources administration, and to keep my citizens happy and productive. Never played adventure mode not even 10 seconds, don´t know why. I havent even opened it yet. To me fortress mode is all that is

55
DF General Discussion / Re: Are we crazy?
« on: April 06, 2016, 03:40:41 pm »
I'll be honest, the only people I've met who recognized what I was doing on my laptop in college was the most sociopathic physics students in my class. Very good students, but they did not interact with other people very well at all.

I've attempted to get dozens of my friends to play dwarf fortress, the ONLY ones who stuck with it were twins who are into science, but literally do not go outside unless they need to buy cat food.

I don't consider myself a sociopath, but people generally think I'm a little off.

So, from my interactions thus far. It tends to be science oriented individuals who are not into socializing, partying nightlife, Instagram/twitter, sports (larping, E-sports, and chess not included). They usually like things like reddit, computer science, physics, and sometimes cats (I think cats are ok).

Interesting info about your students. It reflects how people outside DF sees the game. About socializing and sports, me I dont go out at night that often this days (Im 36) and prefer camping, with family and/or friends. On the sports side lately I´ve been kind of lazy, but usually I like to stay fit, running and my main hobby is freediving and spearfishing (and cooking my fresh catch in a fire by the shore). Not very fond of sciences, but consider myself smart and a fast learner. Socially speaking I can enjoy loneliness from time to time and prefer the company of a few selected friends than crowds. With that being said I´ve managed to open my own car wrapping,signs and decals bussiness and yes I work alone, I cant stand to work with anyone. So well I assume I´m not an average gamer. And I prefer dogs!

56
DF General Discussion / Re: Are we crazy?
« on: April 06, 2016, 10:58:36 am »
DF is a uniquely complex and engaging game, and happens to have a pretty brutal learning curve.  Although there might be a couple actual deviants on the forum, the overwhelming majority of the players probably just peg the meter in multiple sections of the Bartle Test.

Just because a DF player comes up with vivid descriptions of the game's ludicrous situations does not mean the person is a latent psychopath trying to build a magma cannon in his garage.  Someone who actually gets off on violence wouldn't be attracted to a game that doesn't try one little bit to depict that violence realistically.

Yeah I wasnt particularly thinking in the violent aspect of the game. More like in the attention to detail, the proportions, the heavy thinking and innovation that some special construction demands and so many other distinctive characteristics of DF.

57
DF General Discussion / Are we crazy?
« on: April 06, 2016, 09:28:33 am »
Are we maniacs? or sociopaths? or just a bunch of dumb nerds playing smart? I mean, and I truly wonder: what kind of psychological profile does it take to understand, regularly play, and most important ENJOY a game like Dwarf Fortress? Have you ever asked this yourselves? Have you ever made this question to yourselves? maybe while staring at a flashing C green tiles filled screen? Or while setting the armor material of your archers squad´s helms? or while selecting products from a long brown colored text list to trade with an elven caravan, taking special care not to include any wooden product within your wares to avoid any conflict with them, at least for now because you are still not that strong, but already planning the way to entrap those filthy tree-lovers, maybe in a few years? I know most people wouldn´t like or even understand this game, and I think that Toady (is that his nickname?) and his brother or whoever created this universe are maybe the greatest geniuses of our time. But what keeps nagging my front lobe is: do we all Dwarf fortress lovers fall under a similar profile? I know for sure I´m not your typical Pc gamer. Maybe some personality poll in this forum would retrieve very interesting results

58
DF Dwarf Mode Discussion / Re: Insta channeling hack?
« on: April 04, 2016, 03:43:53 pm »
Incidentally, I don't know why I forgot to mention it but using ramps instead of channeling is MUCH safer. You kinda have to try to get cave-ins if you're doing ramp-removal of a layer at a time. I did four full underground levels on a 2x2 with no accidents whatsoever.


YES! I finally figured it out! you were right Max and Mostali. Man I´m making great progress now. So many lives gone by this mad king´s delusions and dreams! Oh this will definitely become a story someday and you will be included there for sure. so I just simply ramp an entire floor (following a determined pattern) remove the remaining ramps on the edges and some of them that remains scattered around. Move a level up and this one is already hollow. Move another level up and ramp all over again, and so on. Thank you so much for your time and patience!

59
DF Dwarf Mode Discussion / Re: No plaster powder
« on: April 04, 2016, 03:29:31 pm »
Ok I´ve fixed it, it was my mistake. I assumed that my furnace operating dwarves had to be obviously with "furnace operator" job activated. But instead they all were "wood burners" workin at a furnace, not furnace operators per se. So I checked in my dtherapist and then I realized that. I just set some dwarves to furnace operators and voila! problem solved. Me and half a dozen patched up dwarfs thank you all for your help!

60
DF Dwarf Mode Discussion / Re: My own history records?
« on: April 04, 2016, 10:29:50 am »
One of the hardest things bout DF is its opacity. It takes a while to get a hang of reading the game so that you can actually understand what's going on at any given moment. If you don't bother to look at the personalities of individual dwarves and their relations or watch carefully as they interact with the world around then you miss a lot of what is going on. You have to actively seek out the clues and information since DF tends to hide it in obscure menus etc.

You end up finding a dead legendary dwarf sitting next to some Forgotten Beast carcass and then not being able to figure out exactly what happened to them unless you were watching it as it went down. After pouring through the battle reports you may finally figure out that the legendary miner was ambushed by a Forgotten Beast that snuck in through the fortress's plumping and that he epicly brained the thing with his pickaxe after losing both his legs to it, but later succumbed to the bleeding. You might then notice dwarves mysteriously melting half a year later for no apparent reason but once you investigate a bit you find that the same forgotten beast had toxic blood that carried a flesh melting syndrome which has been tracked through the fortress and infected your dwarves because your sock maker was tantruming because his masterwork robe was stolen by a Kia and your dwarves have been treading through poison barefooted because of it.

Damn, dwarf fortress isn´t just a game. It´s a portal to another dimension.

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