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Messages - Ezekhiel2517

Pages: 1 ... 4 5 [6] 7
76
DF Dwarf Mode Discussion / Re: Insta channeling hack?
« on: April 01, 2016, 08:28:52 am »
I just start at the top, channel out the top floor, then channel the next one down, and so forth. Don't dig all the levels out and then go back and channel out the floors. Not only is that dangerous, but also double the digging.

I might try this out. will it work if each channel designation on a z-level is bigger than one on the upper level? how do you get rid of ramps at the end?

77
DF Dwarf Mode Discussion / Re: Insta channeling hack?
« on: April 01, 2016, 08:23:25 am »
To avoid the channel-designation micromanagement you can mine out all the tiles, channel most of the edges, then cave-in the top floor to clear out the area. Since the order of the mining/channeling is unimportant you can just designate the entire block and let your dwarves handle it on their own.
I,ve been kind of doing this, except for the cave-in approach. I fear my dwarfs will get injured, my buildings and structures may crumble, and that some tiles on the edges might not collapse the way they should, forcing me to build floor bridges to get access to them and channel them out. On a 200 tile diameter circle it can get really messy, even more if its 25 z levels deep

78
DF Dwarf Mode Discussion / Re: Insta channeling hack?
« on: April 01, 2016, 08:17:55 am »
You don't launch dfhack with a terminal?

Open a terminal window and type ./dfhack in the df folder?

dont know what that even means, but I will google it and try it out!

79
DF Modding / Help cant use tiletypes
« on: March 31, 2016, 06:13:31 pm »
when I type "tiletypes" on dfhack console it says something like "tiletypes needs an interactive console to run" or something similar I dont remember exactly. What should I do? Do I need to install some plugin or software?

80
DF Dwarf Mode Discussion / Re: Insta channeling hack?
« on: March 31, 2016, 03:44:25 pm »
tiletypes paint m air paint s empty will put an open square, paint s ramp_top will be the top of a ramp of course, but you need a paint s floor with paint m stone or whatever is appropriate on the lower level.

I cant even make tiletypes run. It gives me an error message like "tiletypes needs an interactive console to work" or something like that

81
DF Dwarf Mode Discussion / Cant use tiletypes
« on: March 31, 2016, 10:26:45 am »
when I type "tiletypes" on dfhack console it says something like "tiletypes needs an interactive console to run" or something similar I dont remember exactly. What should I do?

82
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: March 31, 2016, 09:15:49 am »
after days and days of hard work and micromanagement I finally carved my fortress among magma pools. Then one day I carelessly designate some digging near some magma pools for more room. Went somewhere else to build something. Later I get back to see how think where down there... an entire golden floored z level, with noble dwarf´s rooms, stockpíles and a magnificent militia training center was melted into oblivion, magma furnaces working on the upper z level went completely useless, etc etc. Lots of fun!

83
DF Dwarf Mode Discussion / Re: Insta channeling hack?
« on: March 31, 2016, 07:53:28 am »
will do! thanks

84
DF Dwarf Mode Discussion / Re: Insta channeling hack?
« on: March 30, 2016, 06:14:03 pm »
maybe a command that turns any channel or dig designated square into open space would be great, is that even possible?

85
DF Dwarf Mode Discussion / Re: any good 3d render software?
« on: March 30, 2016, 06:10:33 pm »
Thats awesome! thanks! for what I see there, I think armok vision would be what I need. I hope its not too tricky to handle.

86
DF Dwarf Mode Discussion / Re: Insta channeling hack?
« on: March 30, 2016, 06:08:24 pm »
the problem is not actually dwarfs speed, but the fact that I have to designate almost each square at a time to avoid caveins. And because my fortess is carved inside a circular huge cave with irregular borders I cant just designate channeling and let them dig, it would be a total mess. i have to designate one line at a time, wait them to dig, designate the next...and so on. and my fortress is 25 levels deep! I´ve managed to clear 2 floor by now, and it took me almost a week

87
DF Dwarf Mode Discussion / any good 3d render software?
« on: March 30, 2016, 05:46:40 pm »
What program or plugin would you recommend me to render my fortress? I think stonesense wouldnt do the trick, because my fortress is deep underground, carved directly from raw rock, and surrounded by huge empty spaces, or would it? I would also like to render the insides, and even if its possible make a simple animation, moving through floors and levels. Is that even possible?

88
DF Dwarf Mode Discussion / Insta channeling hack?
« on: March 30, 2016, 05:40:47 pm »
hey, I´m just wondering if there is any dfhack command that automatically channels all your channel designations. I know it´s cheating but I´m carving a mega deep underground fortress and its taking me tons of micromanagement! Not in the mood for divorcing right now, so please help me!

89
thanks guys, I´ve kind of figured it out and my fortress is finally taking form. A 25 levels underground tower carved in raw diorite. as soon as I find out how to 3d render it I will upload some photos

90
thanks guys, I´ve kind of figured it out and my fortress is finally taking form. A 25 levels underground tower carved in raw diorite. as soon as I find out how to 3d render it I will upload some photos

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