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Messages - graw-_@

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DF General Discussion / Re: 50.10 missing keyboard controls?
« on: November 15, 2023, 12:24:44 am »
Oh well guess I'll go check out what cdda's up to these days and check out df in another year or two.
eh Last I checked, CDDA was trying to commit suicide by excessive realism and needless changes to add complexity to things that were already complex- removal of 'fun' for the sake of "balance", and other general worthless bullshittery that just makes it less enjoyable to play.
I'm not sure so far I haven't gotten too far into my first play through of the latest experimental. The container thing seems slightly less annoying so far. The last time I played was right as those were implemented and they made managing inventory really tedious. It seems to be a bit less tedious so far. But, the biggest thing is, so far, it's still pretty much the same game as last time I played it. The ui is mostly the same, the controls are the same, an entire game mode wasn't missing, I can sit down after a couple of years of not playing and start playing without any hassle.

I spent like 10 minutes trying to figure out how to change elevation. I'm still not sure exactly if I got it right but I think it's using the scroll wheel, I'm playing on a laptop with no mouse so that means two finger scrolling on a touchpad to change levels.

This is still in the keybindings settings as "Move view/cursor up (z)" and "Move view/cursor down (z)". I've got them set to e/c, but I don't remember the default. Probably q/e?

I'll take another look. Also, is it still possible to use ascii tilesets in the latest version? Even the folder structure's changed completely.

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DF General Discussion / Re: 50.10 missing keyboard controls?
« on: November 10, 2023, 10:23:25 pm »
I thought I was going crazy. I haven't played dwarf fortress for a couple years now. i seen there was a new version out, 50.11, so I downloaded it and the new menu stuff wasn't bad but then it got into the game. The ui is just a bunch of meaningless icons that gives no information. I spent like 10 minutes trying to figure out how to change elevation. I'm still not sure exactly if I got it right but I think it's using the scroll wheel, I'm playing on a laptop with no mouse so that means two finger scrolling on a touchpad to change levels.It's pretty unplayable like this. It makes me sad. I was excited to play it again and was even thinking of buying it to get the graphic set but not now. The new controls and ui are awful they really do make the game not great to play. Oh well guess I'll go check out what cdda's up to these days and check out df in another year or two.

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DF Announcements / Re: Dwarf Fortress 0.43.04 Released
« on: June 30, 2016, 11:16:46 am »
Registered a while ago. Thought I'd make my first post semi useful. I tested the 64 bit Linux test on kubuntu 14.04 last night.

Everything started no problems and no errors. I tried generating a large world with a medium history, high civs,sites, savagery and minerals everywhere. Terrain generation seemed really slow compared to the last release I tried (43.02). After it rejected 6 worlds after about half an hour without even getting to civ placement, I aborted and changed to a medium size world with less minerals and world gen went alright.

Adventure mode seems a little smoother I get less lag in populated areas. I played around with that before a bronze collosus kicked my ear hard enough to twist my neck and collapse it.

I tried a 16x16 embark after that. It took about 15 minutes to load the map and df was using about 4.3 gb of ram. Fps was too low to be playable but it seemed to drop and speed up again in spurts. I think maybe because of pathfinding. It seemed to drop when my dwarves finished an activity or when my miner would choose the next tile to mine.

I also noticed that after saving the world and returning to the menu dwarf fortress was still using 4.8gb of memory. It never stopped climbing.

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