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DF General Discussion / Re: 50.10 missing keyboard controls?
« on: November 15, 2023, 12:24:44 am »I'm not sure so far I haven't gotten too far into my first play through of the latest experimental. The container thing seems slightly less annoying so far. The last time I played was right as those were implemented and they made managing inventory really tedious. It seems to be a bit less tedious so far. But, the biggest thing is, so far, it's still pretty much the same game as last time I played it. The ui is mostly the same, the controls are the same, an entire game mode wasn't missing, I can sit down after a couple of years of not playing and start playing without any hassle.Oh well guess I'll go check out what cdda's up to these days and check out df in another year or two.eh Last I checked, CDDA was trying to commit suicide by excessive realism and needless changes to add complexity to things that were already complex- removal of 'fun' for the sake of "balance", and other general worthless bullshittery that just makes it less enjoyable to play.
I spent like 10 minutes trying to figure out how to change elevation. I'm still not sure exactly if I got it right but I think it's using the scroll wheel, I'm playing on a laptop with no mouse so that means two finger scrolling on a touchpad to change levels.
This is still in the keybindings settings as "Move view/cursor up (z)" and "Move view/cursor down (z)". I've got them set to e/c, but I don't remember the default. Probably q/e?
I'll take another look. Also, is it still possible to use ascii tilesets in the latest version? Even the folder structure's changed completely.