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Topics - Jack_Smythe

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DF Dwarf Mode Discussion / Unknown Material
« on: December 20, 2020, 01:37:42 pm »
Reclaiming fortresses in a dead world, and quite a few of the doors/walls/etc are made of 'Unknown Material'. Is this a bug or related to the circus?

2
DF Dwarf Mode Discussion / Merchants will not leave (
« on: March 04, 2018, 02:57:31 pm »
Using 40.24, LNP, DF hack.

My home civilization is mostly dead, afaik, being warned of such on embark, though no-one was appointed to fill in the gaps. The first two migrant waves arrived, followed by merchants (without liason, which was remarked on in an announcement). They unloaded, refused to trade (even with broker present, said there was no merchants trading at the time), then re-loaded their carts and prompty stopped moving. The guards wander about near their merchant, but the wagons, animals, and traders are frozen in different spots across the map.

Primary questions:
Is this because they have no-where to return to?
Will they go insane eventually?
If they do, can I defend myself w/o going into a loyalty cascade?

Secondary question:
Can I take their stuff out of the wagons while they're sitting there?

3
DF Gameplay Questions / No Arrivals
« on: March 26, 2016, 08:57:59 pm »
Starting on fortress's second year, with nary a caravan or migrant to be seen. Wasn't given a warning about a dead/dying civ, and there's at least one other functioning mountainhome. Not really sure what's up, beyond us potientally being political exiles. Thanks!

4
DF Gameplay Questions / Starting in empty world
« on: March 24, 2016, 10:37:24 pm »
Creating a new world without any civilizations for the purpose of starting in an untouched land for giggle's sake. Then discovered could only access legends when trying to play it. Any way to get around that?

5
DF Gameplay Questions / New Monarch, just embarked
« on: March 22, 2016, 10:28:02 pm »
So, playing in a world where I managed to get everyone except the goblins killed in world-gen. As such, my mason was randomly appointed king. Lost three dwarves to a giant crocadile about a month in, so haven't had the time yet to fufill all [any] of the king's needs. So far, all he's done is demand splints and then ban us from selling them, but, out of curosity, how much priority should I put towards fufilling his needs/demands? Or should I just go ahead and have him valiantly charge the other crocs? Thanks!

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