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DF Gameplay Questions / Unretiring Issues
« on: June 20, 2017, 07:03:22 pm »
I recently unretired a relatively stable fortress, but now some problems have arisen.
The least troubling issue is related to the myriad of "hostile" diplomats and merchants scattered around the caverns. They seem rather peaceful, but the game is listing them as hostile. Also, around ten "merchants" are now citizens of my fort, lazing around, doing nothing.
And something rather trifling occurred, too; all of my nobles are failing to recognize that they have offices and rooms. However, the game still recognizes that the rooms belong to them. This means that they'll whine and be unproductive unless I unassign and reassign their respective rooms.
The worst issue, though, is my missing alcohol. Prior to retiring the fort, I had somewhere around 2000 units of liquor for my ~60 dwarfs, but now they have completely vanished. I believe my food supplies are fine, though.
I know that the hostile bug is common enough, but I've never heard of the rest occurring. Has anyone else had these issues?
The least troubling issue is related to the myriad of "hostile" diplomats and merchants scattered around the caverns. They seem rather peaceful, but the game is listing them as hostile. Also, around ten "merchants" are now citizens of my fort, lazing around, doing nothing.
And something rather trifling occurred, too; all of my nobles are failing to recognize that they have offices and rooms. However, the game still recognizes that the rooms belong to them. This means that they'll whine and be unproductive unless I unassign and reassign their respective rooms.
The worst issue, though, is my missing alcohol. Prior to retiring the fort, I had somewhere around 2000 units of liquor for my ~60 dwarfs, but now they have completely vanished. I believe my food supplies are fine, though.
I know that the hostile bug is common enough, but I've never heard of the rest occurring. Has anyone else had these issues?




