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Messages - Jako98145

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16
DF Adventure Mode Discussion / Re: Funniest Names
« on: August 08, 2016, 05:19:10 pm »
Artifacts:
Victory By Evaporation And Condensation
First Evaporation And Condensation, Then The World!
Only The Day Can Say Afterward
Useful Diseases of Animals
Book Of The Author
The Trees And Other Travesties (written by an elf)
Give Me Anatomies
Time Spent With Time
The Urn Of Ashes (A slab of L&D with a redundant name made by the goddess of death with an equally redundant name, Gogol the Dead Death)

Civs:
The Depressed Scorpion
The Lobster Of Destiny
The Cactus of Muffins
The Most Steamy Coven
The Order of Candy
The Harmonious Rampage
The Coven Of Sharks
The Grave of Pumpkins
The Tombs Of Discovering
The Inconvieniences of Swallowing

17
DF Adventure Mode Discussion / Re: Can I turn others into vampires ?
« on: August 06, 2016, 04:23:15 pm »
Well, sometimes I ask people walking around the streets what is it that they're doing, and they say they go to get water. Maybe you could sustain some injuries, fill a waterskin with blood if there's enough, jump inside a well, empty the waterskin, climb out and wait?

Or try to do the same with some goblets and hand them around a tavern?

Or modify the raws for interactions. The raw for werebeast had an explaination on how to add the bitting thing to vampirism (someone sure plans ahead, "he he he")
I know that the tavern one will work. People have even gone so far as to make tavern guests DRINK CAGED ANIMALS. The well one might, but I'm not too sure. It's a pretty old but behavior so it's likely it hasn't been updated to actually include them drinking the water. I know for sure however the the last one will not work though. Vampires are hardcoded for some reason so they don't have any raw files. There is an example file though which shows what it would look like. Though I can't actually check right now and it's been a while since I have, so I'd recommend a quick check yourself, but I'm pretty sure the only editable vanilla interactions are cleaning ones.

True, you can't edit vampire raws, but it is possible to make a "vampire" type of species, I believe, and make it a transmittable interaction.  I think it just involves copying the raws for a mundane species, and then adding [BLOODSUCKER] and attribute modifier tokens, curtailing other tokens that would integrate them into society as active, productive members, unless that's what you want (although I don't know how that would work), and wrapping it all up by making interactions to transmit it. 

However, I'm not sure that making it transmittable through biting would produce the best results, since biting is a hostile action, and the victim would likely retaliate.

18
DF Suggestions / Re: A Unique Boss Monster
« on: August 03, 2016, 03:32:32 pm »
Hmm, I feel like this would make more sense if this god monster was spawned at the beginning of world gen, and wrecked havoc in a similar manner to other beasts.  Since I believe that there are tokens which restrict beast attacks/sieges to only occur once certain degrees of wealth and fort status are reached, it could definitely work.  I could also see it as a type of endgame "boss" for Adventure Mode, too (because once your character is a legendary warrior with a bound demon or a hoard of zombies, there isn't much to accomplish)

19
DF Adventure Mode Discussion / Re: Weird Swordsdwarf Problem
« on: August 02, 2016, 04:18:52 pm »
I have noticed that it's nearly (or entirely) impossible to raise your skills with zombies.  I've had adventurers attack necromancer towers guarded by several zombies, I've killed hoards of zombie ravens and jaguars, but the skills are always stagnant.  I don't know why this is the case, but it's best to focus on living creatures

20
Mostly humans, sometimes goblins, dwarfs, and wolf/bear men.  I don't think I can ever play as a monarch butterfly man again, though...since a kobold wrestler killed me as one once...I'm sure you all understand

21
DF Adventure Mode Discussion / Re: Infamy
« on: August 01, 2016, 04:13:01 pm »
Yeah, what Max said.  However, sometimes companions will grow to despise you after watching and participating in your slaughters and turn on you (at least I believe that happens; it would explain why I'm sometimes attacked by them during my slaughter runs).
From what I've experienced my companions would attack me if I attacked people from the town they were from. Other than that, they didn't mind civilian massacres, sometimes even starting them themselves (always focusing on goblins for some reason, so I didn't mind it)

All of that is true--although I've never seen companions massacre innocents unless provoked; I hope I get that someday--but I've definitely had my companions turn on me at certain points.  Whenever I ask them about me, they call me a murderer, killer, etc...and still happily join the slaughter.  However, out of nowhere, at least one, if not two, may decide to turn on me while I'm mauling some innocent civilian/soldier/lord/lady.  I don't know, maybe I sometimes accidentally go back to the hamlets where I initially recruited them and go on a slaughterfest without even realizing that it's their home, but I doubt it

22
DF Adventure Mode Discussion / Re: Lady sent me to war! :D
« on: July 31, 2016, 04:42:27 pm »
Interesting, you lucky falcon man.  There's only one thing to do now: cut down their precious trees and murder every elf in a gloriously brutal fashion!

Or I think successfully asking for tribute would suffice--I believe it works when dealing with bandits anyway--but where's the fun in that?

23
DF Adventure Mode Discussion / Re: Infamy
« on: July 31, 2016, 04:37:18 pm »
Yeah, what Max said.  However, sometimes companions will grow to despise you after watching and participating in your slaughters and turn on you (at least I believe that happens; it would explain why I'm sometimes attacked by them during my slaughter runs). 

24
DF Adventure Mode Discussion / Re: Natural powers to adventurer?
« on: July 22, 2016, 05:35:10 pm »
Well, you could make a new sapient species or caste with dragon fire and necromancer powers by editing the raw files.

Oh, I forgot to mention, if you do this, you'll have to generate a new world afterwards.

25
DF Adventure Mode Discussion / Re: Stopping the bleeding?
« on: July 16, 2016, 03:37:10 pm »
Basically the only way you'll die from blood loss is if you're stuck in a goblin pit/dark fortress.  Or, of course, if you fail to end a fight

26
DF Gameplay Questions / Problems retiring adventurers
« on: July 14, 2016, 05:50:23 pm »
Recently, I've been working on a little adventure mode project centered on a necromancer tower, my dwarf who slaughtered the necromancers in it, and the human I made who continued their legacy, and would meet my dwarf in battle.  Unfortunately, that part will never happen...

Obviously to do this, I retired my dwarf and made a human.  After making him a legendary hammerman necromancer, I let him and his 50 undead goblins at a demon in a dark fortress  After brutally murdering it, I took its bone jewelry and decided to wear them as mementos.  Finally, I took him to my former dwarf, and mangled his left eye for rival purposes.  This is where things get buggy.  I retired my necromancer in the tower where he found the slab, and went back to my scarred dwarf.  I immediately noticed that he was wearing the demon's bone jewelry, which I just passes off as a small bug.  Later, however, I noticed that he was stuck at one central point on the [Q] map, no matter how far he moved away from it, and the spot was blacked out:
 
Spoiler (click to show/hide)

Eventually, I decided to retire him again, but this further complicated the situation.  When I went to unretire him, he wasn't available.  He is, however, still in legends mode, but his name doesn't appear in blue as it usually does with player created characters, which means he is essentially not mine anymore.

So, what happened?

27
DF Gameplay Questions / Re: Giant snails?
« on: July 14, 2016, 03:40:14 pm »
Well, I checked the raws and they have a cluster token of 1:1 so I think that means that they're good to go.  But I'm not entirely sure.

28
DF Adventure Mode Discussion / Re: The World in Adventure Mode
« on: July 11, 2016, 06:04:05 pm »
From my experience, the activity of adv mode is pretty random.  I've had many playthroughs where the world is pretty stable (but maybe that's because those were shorter, and only over a matter of weeks in game), and the main threats pertain to occasional bandit attacks and night creatures.  However, in other worlds, I've seen wars unfolding in hamlets, carrion strewn throughout the manors of lords (I forgot what they're actually called), complaints of armies marching through areas, and distraught lords/ladies of abandoned lands pleading for my character to lead them away from the war torn remnants of civilization to their loved ones in greener pastures (although it would have helped if the bitch showed me her husband's location.  I abandoned her in the woods :D)
It's not random, it's the simulated activity of the world you're in (yeah, almost the same thing, but not quite). The world doesn't change just because you switch from Fortress to Adventurer, the only difference is that you get to actually see what's going on.

I meant random in the sense that the way in which the world changes is random, therefore, the events you'll experience in adventure mode are equally as random.  In hindsight, I now realize that saying "the experience of adv mode is random" sends an incorrect connotation.

29
DF Adventure Mode Discussion / Re: The World in Adventure Mode
« on: July 11, 2016, 04:08:34 pm »
From my experience, the activity of adv mode is pretty random.  I've had many playthroughs where the world is pretty stable (but maybe that's because those were shorter, and only over a matter of weeks in game), and the main threats pertain to occasional bandit attacks and night creatures.  However, in other worlds, I've seen wars unfolding in hamlets, carrion strewn throughout the manors of lords (I forgot what they're actually called), complaints of armies marching through areas, and distraught lords/ladies of abandoned lands pleading for my character to lead them away from the war torn remnants of civilization to their loved ones in greener pastures (although it would have helped if the bitch showed me her husband's location.  I abandoned her in the woods :D)

30
Life Advice / Re: Bacon - yay or nay?
« on: July 10, 2016, 04:58:21 pm »
To the surprise of everyone I know, the taste and smell of bacon disgust me.  I'm a bad 'Murican

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