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Forum Games and Roleplaying / The Grid (Out-Of-Character Thread)
« on: April 30, 2021, 08:58:46 am »
This is The Grid, a forum game where you control a random unit from a number of classic grid games. This is a cross-forum free for all!
The List
Suggestions are welcome, but depending on how familiar I am with it / how much learning is required a game may be delayed, substituted, or denied. (prioritizing boardgames right now)
Battle Hunter / The Hunters
Battleship: The Classic Naval Combat Game
Checkers
Chess
Final Fantasy Tactics Advance
Fire Emblem 7
Frogger
Into the Breach
Pokιmon Mystery Dungeon: Red/Blue Rescue Team
Snake
XCOM: Enemy Unknown
(Requested/Under review)
Civilization III
Crypt of the Necrodancer
D&D 5E: Faerun
Helltaker
Pac-Man
Hall of Fame
Game 1: ArchimedesWojak (Snake)
Game 2: a1s (Knight) - Accrovideogames (Troubadour)
Game 3: This could be YOU!
How to Play
Unit Sheet:
After signing up you will receive a PM of your character when the match starts.
HP: If this reaches zero, you are eliminated.
Move: How far from your current location you can travel. (You can't move diagonally, unless it says otherwise.)
Initiative. (See Turn Order)
You may also have additional powers and abilities.
Turn Order:
Melee Phase
Move Phase
Ranged Phase
Each phase, highest initiative goes first. Then this repeats for the next phase. You can participate in multiple phases if your unit is capable of different types of actions.
Note: Your action can't be based on someone else's. So you will need to decide where on the map to target your actions specifically. If you target a unit, you will aim for where they were at the end of last turn.
Note: You can describe the path of movement, otherwise it will favor N>E>S>W.
Note: Anything else left vague about your actions that are not covered by these defaults, will be resolved at random.
Rules
1. If one player is considerably slower at taking their turn than the others, they may be removed or replaced so the others can play at a reasonable pace.
2. Details will be sent to you by pm. Post your actions in a spoiler. DO NOT LOOK at anyone else's spoiler. (There is no rule against changing your move/mind, feel free to do so.)
3. 1 point per turn you end in the goal zone. 2 points for a kill. First to 5 points wins! Ties go into overtime! (Unless a truce)
4. A note about cross-forum play: Please be on your best behavior, not only may the rules of each forum differ, it's good to make a nice impression as you will be representing your forum and others' impression of it. Ok, now back to chopping each others' heads off!
Waitlist - please confirm participation
(These people have priority sign up, but new sign-ups are welcome! Points from last game can be spent to nullify games from your unit roll.)
ArchimedesWojak* (1 point)
secretdorf*
*PTW
Sign-Ups:
a1s (4 points)
TricMagic
The List
Suggestions are welcome, but depending on how familiar I am with it / how much learning is required a game may be delayed, substituted, or denied. (prioritizing boardgames right now)
Battle Hunter / The Hunters
Battleship: The Classic Naval Combat Game
Checkers
Chess
Final Fantasy Tactics Advance
Fire Emblem 7
Frogger
Into the Breach
Pokιmon Mystery Dungeon: Red/Blue Rescue Team
Snake
XCOM: Enemy Unknown
(Requested/Under review)
Civilization III
Crypt of the Necrodancer
D&D 5E: Faerun
Helltaker
Pac-Man
Hall of Fame
Game 1: ArchimedesWojak (Snake)
Game 2: a1s (Knight) - Accrovideogames (Troubadour)
Game 3: This could be YOU!
How to Play
Unit Sheet:
After signing up you will receive a PM of your character when the match starts.
HP: If this reaches zero, you are eliminated.
Move: How far from your current location you can travel. (You can't move diagonally, unless it says otherwise.)
Initiative. (See Turn Order)
You may also have additional powers and abilities.
Turn Order:
Melee Phase
Move Phase
Ranged Phase
Each phase, highest initiative goes first. Then this repeats for the next phase. You can participate in multiple phases if your unit is capable of different types of actions.
Note: Your action can't be based on someone else's. So you will need to decide where on the map to target your actions specifically. If you target a unit, you will aim for where they were at the end of last turn.
Note: You can describe the path of movement, otherwise it will favor N>E>S>W.
Note: Anything else left vague about your actions that are not covered by these defaults, will be resolved at random.
Rules
1. If one player is considerably slower at taking their turn than the others, they may be removed or replaced so the others can play at a reasonable pace.
2. Details will be sent to you by pm. Post your actions in a spoiler. DO NOT LOOK at anyone else's spoiler. (There is no rule against changing your move/mind, feel free to do so.)
3. 1 point per turn you end in the goal zone. 2 points for a kill. First to 5 points wins! Ties go into overtime! (Unless a truce)
4. A note about cross-forum play: Please be on your best behavior, not only may the rules of each forum differ, it's good to make a nice impression as you will be representing your forum and others' impression of it. Ok, now back to chopping each others' heads off!
Waitlist - please confirm participation
(These people have priority sign up, but new sign-ups are welcome! Points from last game can be spent to nullify games from your unit roll.)
ArchimedesWojak* (1 point)
secretdorf*
*PTW
Sign-Ups:
a1s (4 points)
TricMagic
)


