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Messages - RoseHeart

Pages: 1 ... 6 7 [8] 9 10 ... 611
106
Roll To Dodge / Re: Keyforged Adventurer's Guild
« on: November 26, 2023, 04:36:06 pm »
I have been given the reigns to host this dungeon, which I am sure MM will explain.

I want to take some time to prepare, and aim for starting in 3 days.

107
Roll To Dodge / Re: Keyforged Adventurer's Guild
« on: November 25, 2023, 04:30:18 am »
Sure.

108
Forum Games and Roleplaying / Re: Keyforged Guild Hall
« on: November 21, 2023, 06:36:54 am »
I think we should call it quits, formally. No need to keep people dangling on the possibility of something happening.

109
Roll To Dodge / Re: Keyforged Adventurer's Guild
« on: November 17, 2023, 12:24:28 pm »
Since most of the guilds are closing down, I may aswell join this one.

110
Forum Games and Roleplaying / Re: Keyforged Cartography Guild
« on: November 17, 2023, 12:32:11 am »
Would anyone like to draw a map of their region?

111
Forum Games and Roleplaying / Re: Keyforged Idle Guild
« on: November 16, 2023, 07:34:39 pm »
I would like to identify my Mysterious Great Marshes Souvenir. It is infact a Harmonica!

112
Forum Games and Roleplaying / Re: Keyforged Idle Guild
« on: November 16, 2023, 07:31:29 pm »
Namer of Keyforged.




113
Roll To Dodge / Re: Keyforged Adventurer's Guild
« on: November 16, 2023, 04:34:53 pm »
Oh, ok. So half xp from some expeditions meant sone didn't level up.

114
Forum Games and Roleplaying / Re: Keyforged Guild Hall
« on: November 16, 2023, 01:39:16 am »
It looks like we are down to 4 players, how are people feeling about that?

115
Forum Games and Roleplaying / Re: Keyforged Outpost: Commander Ripclaw I
« on: November 15, 2023, 01:19:57 pm »

"If you would like you can make new travel plans now."


To join, in bold font use this format: I will go <activity> at <destination>.


Spoiler: Activities (click to show/hide)

Spoiler: Areas (click to show/hide)

Spoiler: Identification (click to show/hide)


(I have sent a list of the 3 rare drop locations to Elliot, they and myself may not participate. Hint: You can find something interesting if you bring your climbing gear...)

116
Forum Games and Roleplaying / Re: Keyforged Outpost: Commander Ripclaw I
« on: November 15, 2023, 01:00:55 pm »
Everyone will notice there are other items in your inventory aswell. Everyone began with 1 <sentimental item>. This was changed to a common souvenir of the region you migrated from. If you didn't specify/were from the central region then you instead got 1 Ancient Coin. While identifying mysterious items normally involves asking the relevant guild about it, since the Idle Guild isn't a normal guild there is a different process for identifying Souvenirs...you get to choose. Be mindful, as there is only 2 souvenirs from each region, the common and rare, and this will be what is found while camping there.

Look at the Distant Places descriptions, and choose something that fits.

117
Forum Games and Roleplaying / Re: Keyforged Outpost: Commander Ripclaw I
« on: November 15, 2023, 12:45:57 pm »

"Welcome back travelers, please allow me to record your foreign items at the gate."

-Bruv Brightbuckle has 1 Mysterious Gorm's Maw Meat and 1 Mysterious Gorm's Maw Leather

-Aywen Ayes has 1 Mysterious Sword Mountains Ore

118
Roll To Dodge / Re: Keyforged Adventurer's Guild
« on: November 14, 2023, 04:12:25 pm »
Ok, Bruv, I believe we are

1. Warrior Garrett
2. Ranger Aywen
3. Bard Blacktooth

119
Forum Games and Roleplaying / Re: Keyforged Guild Hall
« on: November 14, 2023, 03:54:38 pm »
Week 9 Has Begun

120
Forum Games and Roleplaying / Re: Keyforged Outpost: Commander Ripclaw I
« on: November 14, 2023, 03:53:31 pm »
*CHIME*




Commander Ripclaw I

"I'm not sure what the average lifespan of an outpost is out here, but I think we are ahead of the curve. Let's show 'em Keyforged is here to stay!"

Spoiler: Guild Digest: Issue 8 (click to show/hide)

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