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Messages - RoseHeart

Pages: 1 ... 7 8 [9] 10 11 ... 611
121
Forum Games and Roleplaying / Re: Keyforged Guild Hall
« on: November 14, 2023, 11:33:21 am »
Let's use a standardized header for the threads.

Quote
KeyforgedGuild HallInventory Ledger

Code: [Select]
[url=http://www.bay12forums.com/smf/index.php?topic=182038.0]Keyforged[/url] • [url=http://www.bay12forums.com/smf/index.php?topic=182050.0]Guild Hall[/url] • [url=https://docs.google.com/spreadsheets/d/12yxj-lYHmNhPivnftGlPXlOBeHhjT7S1LkPe7QYTafM/edit?usp=sharingl]Inventory Ledger[/url][hr]
Something like this.

122
Roll To Dodge / Re: Keyforged Adventurer's Guild
« on: November 14, 2023, 09:38:23 am »
Quote
Lvl   Dungeons Completed
1   0
2   1

Quote
Garrett Ashborn (PhaseBomb) Level 1 Warrior

Question, if Garrett completed a dungeon already, wouldn't he be a level 2 warrior?



Aywen, if you are offering to resign as bard and then be ranger, I would like that.

Thanks for your patience with me guys. But hopefully we can find someway to slot this in together and all head off today...

123
Roll To Dodge / Re: Keyforged Adventurer's Guild
« on: November 14, 2023, 09:21:15 am »
You can be the bard. We just need to have 3 right? This is my first one so I don't mind picking up the slack. Go ahead and stay on as bard Aywen, I don't need it.

Quote
I am going to mention this now that we have multiclassing and harder dungeons. Players who have leveled up into a second class can participate as multiple roles. Also we can have parties larger than 3 players. Players add their modifiers together if they have the same class. This will be necesary to finish some of these harder dungeons!

Ok, my preferences are Warrior>Bard>Cleric>Ranger. I'll only abstain from the Mage and Rouge roles for some level of character focus.

Would that make me our cleric?

Edit: Cleric and Bard are the same requirement, so I am going as a Ranger then.

124
Roll To Dodge / Re: Keyforged Adventurer's Guild
« on: November 14, 2023, 09:12:09 am »
I am fine with Garrett being our warrior. If I cannot be the bard then I'll assist with what ever job is available.

125
Forum Games and Roleplaying / Re: Keyforged Cartography Guild
« on: November 13, 2023, 12:01:49 pm »
Here is the new internal ranking system.

Cartography Promotions
Pupil - New Member
Assistant - Host a Keyforged Hunt or Distant Travel
Librarian - Host both
Guildmaster - Manager

126
Roll To Dodge / Re: Keyforged Adventurer's Guild
« on: November 13, 2023, 10:49:54 am »


"While that's all being sorted out, on behalf of the Cartography Guild I am happy to inform the Adventuring Guild that they have met the qualifications for use of a second plot of land. This can be a building or landscaping. It can be for beautification or you can work it into your guild activities in some way. Where would you like, and what would you like to build?"

127
Forum Games and Roleplaying / Re: Keyforged Guild Hall
« on: November 12, 2023, 10:15:45 am »
Cartography guild has opened the gates for travel! What will you find abroad to bring back to Keyforged?

I'd like this to be something the other guilds will collaborate on, but to facilitate that at the pace they are ready, there will be 'mysterious' items the guilds can identify.


Just 2 days until the next guild digest is published, and this is the first and only report.

Let's finish off month 2 strong.

128
Forum Games and Roleplaying / Re: Keyforged Outpost: Commander Ripclaw I
« on: November 12, 2023, 10:06:46 am »
Note, if you are on an expedition (none currently at the time of posting this, so it doesn't apply) then you will only be able to choose the location of your current dungeon.

When there is a hunt inside Keyforged, the gates will be closed, meaning that these outside activities wont be available.

129
Forum Games and Roleplaying / Re: Keyforged Outpost: Commander Ripclaw I
« on: November 12, 2023, 10:02:04 am »

"With the roads we maintain having made travel safer than ever before, it's time to open the gates! For those wanting to gather common resources beyond Keyforged please declare your destination!"


To join, in bold font use this format:

I will go <activity> at <destination>.

ie: I will go hunting at Gorm's Maw.


Spoiler: Activities (click to show/hide)

Spoiler: Areas (click to show/hide)

Spoiler: Identification (click to show/hide)


(I have sent a list of the 3 rare drop locations to Bimson, they and myself may not participate. Hint: It sure is a nice time to visit the beach...)

130
Roll To Dodge / Re: Keyforged Adventurer's Guild
« on: November 11, 2023, 03:48:16 pm »
I am willing to bring my banjo (bard) if the other warrior is joining us.

https://youtu.be/ygYfJSTc_qQ?si=rJDHTCzLMJwmYcA9

131
Forum Games and Roleplaying / Re: Keyforged Merchants' Guild
« on: November 10, 2023, 11:32:02 am »

"I may have some banjos available next week, at least 2."

132
General Discussion / Re: I like anime, do you like anime?
« on: November 09, 2023, 07:44:37 pm »
Just saw the "little sister bringing tea for brother and papa while they work on coding" scene from Good Night World. (Episode 3 or 4 I think?)




133
Forum Games and Roleplaying / Re: Keyforged Cartography Guild
« on: November 09, 2023, 02:37:40 pm »


C2: The Empty Field. Landscaping that was allegedly cleared by the Idle Guild.

D5: The Smithing Workshop. Building that is big enough to house elaborate workstations and equipment. Founded by the local Aywen Ayes. Enables the community to make weapons and tools. (Crafting)

134
Roll To Dodge / Re: Keyforged Adventurer's Guild
« on: November 09, 2023, 01:27:21 pm »
Hey, I have an idea for a Cartography-Adventuring colab.

Right now my guild's activity is the Hunt, formerly called 'Patrol' but I want to save that for outside Cartography actives.

I am thinking patrol can be used to find ingredients, but maybe also 'Temporary Dungeons'...

...like a monster camp/lair.

135
Roll To Dodge / Re: Keyforged Adventurer's Guild
« on: November 09, 2023, 10:24:09 am »
Well, as I am already a member of all the other currently active guilds, it would be best if I just participate.

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