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Messages - RoseHeart

Pages: 1 ... 19 20 [21] 22 23 ... 612
301
Roll To Dodge / Re: Keyforged Adventurer's Guild
« on: September 19, 2023, 01:35:47 pm »
Ideally, even non members can participate. A guild should expand the gameplay options for everyone in Keyforged, a specific guild and its' members change and run the mechanics.

So, an analogy might be the people who escort climbers up to Mount Everest. The Adventure Guild should regulate adventures, but not be the only ones who can climb to the top. (infact if one of the members does go on an adventure, one of the other members should probably handle the randomness)

At such a time where I can join a party as a citizen of Keyforge and not specifically a member of this guild, you can count on me and my spear. I am a warrior.

302
Forum Games and Roleplaying / Re: Keyforged Cartography Guild
« on: September 19, 2023, 01:00:21 pm »
Very interesting.

Please report any additional findings while out completing missions to us.

303
Forum Games and Roleplaying / Re: Keyforged Idle Guild
« on: September 19, 2023, 12:23:53 pm »
You know, one of the things about idling, is you tend to observe what is going on around you. You know, sometimes that makes you feel a certain way, a reaction, to emote.

We can even idle while others idle, observe others observing.

what if this was the HQ for artists to make character emojis for other players? (Like Fire Emblem on Forums)

And observe (draw) the appearance of common enemies?

Spoiler: concept image (click to show/hide)

304
Forum Games and Roleplaying / Re: Keyforged Outpost (IC)
« on: September 19, 2023, 09:47:24 am »
Guild Digest: Issue 1
-Cartography Guild has given their initial reports on the far lands: Snow north. Marshes south. Oceans west. Little is known about the east.
-Adventuring Guild has finished preparations for initial expeditions. See Guildmaster Brightbuckle to join a party and embark.
-Alchemy Guild is in talks with the Adventuring Guild to secure ingredients.
-Tavern Guild is examining the culinary abilities of new cooks and servers.
-Loitering Guild exists.
-Sorcery Guild has closed.
-The other guilds have not completed initial setup like the ones above.

305
Forum Games and Roleplaying / Re: Keyforged Cartography Guild
« on: September 19, 2023, 08:08:21 am »
Thank you for your insights traveler!

306
Forum Games and Roleplaying / Re: Keyforged Cartography Guild
« on: September 19, 2023, 07:37:18 am »
There has been some interesting hints to distant areas based on the travelers coming through.

South
Quote
I, Blacktooth Ripclaw, lizardman soldier, hail from the South. My scales are yellow and I am fond of spears. I like warm, humid air. I left such comforts to explore and meet and get to know other peoples.
Quote
Bruv Brightbuckle comes from a fortress in the Sword Mountains to the South. He was the last to leave the place, being the last of his kin. He made sure to trap the place ensuring the safety of the clan's collection of artifacts while he is away.

West
Quote
I, Taarka, ravenwoman merchant, hail from the West. My feathers are black and shiny; I like shiny things. I came here to do business.
Quote
Da' Lir the crab kin merfolk and exiled alchemist has arrived from the far west.

North
Quote
I am the great wizard Bim “Bimson” the great! I am quite old, at 120 years, and will live much longer than that because I stretched out my lifespan like a rolling pin on dough. I wear a blue cloak and hat covered in moving constellations, wear slippers and have a long beard. I hail from the North, where the moon can always be seen, and ancient creatures stirr, to spread out the knowledge of magic!
Quote
Elliot March is a half-giant from the frigid tundras of the deep north. He's well versed in brewing and cooking, and a dab hand with the large sword he carries at his hip.



East: No traffic.

South: Marshes, known races: lizardfolk. Sword Mountains, known races: dwarves.

West: ravenfolk and crabfolk, possily indicating forests and ocean.

North: Moonlit tundras: wizards, half-giants, ancient creatures. Colder the further north one goes.




I think caution should be used when going East, it's been as silent as the dead...

To the South there is an abandoned Dwarven fortress high in the Sword Mountains full of valuable Dwarven artifacts. And expansive marshes in the lowlands, warm and humid, enjoyed by the Lizardfolk...

Little is known of the West, but forests and ocean are expected...

One should wear heavy furs when traveling North. It is a place of magic, cold, and ancient creatures. The moon stays visible all day and night...

307
Roll To Dodge / Re: Keyforged Adventurer's Guild
« on: September 19, 2023, 07:00:09 am »
Ideally, even non members can participate. A guild should expand the gameplay options for everyone in Keyforged, a specific guild and its' members change and run the mechanics.

308
Forum Games and Roleplaying / Re: Keyforged Cartography Guild
« on: September 18, 2023, 09:57:40 pm »
I think we'll want to collaborate with the Adventure Guild when deciding what are the main geographical features surrounding Keyforged.

309
Forum Games and Roleplaying / Re: Keyforged Tavernkeeper's Guild
« on: September 18, 2023, 09:42:33 pm »
Nice members roster. Nice and visible.

Name: Blacktooth Ripclaw
Brewing: 0
Cooking: 4
People: 0
Brief Description: He is a very matter-of-fact lizardfolk. If you ask for something, that is exactly what he will prepare. Meals in the marshes often are made of large insects, and small rodents and amphibians. If that doesn't match your pallet, best not to ask to be surprised. The dwarves and other races in the south are naturally more resistant to diseases and hearty of stomach, so Ripclaw is not accustomed to catering to allergies and special dietary needs. The king of flavor, those served often finish anyway if the food can get past their eyes to their tongue. Blacktooth gives full happy bellies, with maybe some morning sickness to the more sensitive northern races.

310
Forum Games and Roleplaying / Re: Keyforged Cartography Guild
« on: September 18, 2023, 09:33:10 pm »
On second thoughts might be a bit too busy to run a game right now, so not sure about founding the mages guild I will join the alchemists also though

Got it.

311
Roll To Dodge / Re: Keyforged Adventures Guild
« on: September 18, 2023, 08:46:53 pm »
I think something unique this guild can offer as loot is monster body parts like eyeballs and batwings and stuff. Since there is a merchants guild gold will need to be done in collaboration with them, also animal body parts could be used in recipes at the tavern guild.

312
Forum Games and Roleplaying / Re: Keyforged Cartography Guild
« on: September 18, 2023, 08:38:32 pm »
Ok, if I understand correctly, you are fine with swapping your plot from B4 to B5 with the mapping guild.

Your link will be posted under the next map update, and in the main thread shortly.

313
Forum Games and Roleplaying / Re: Keyforged Cartography Guild
« on: September 18, 2023, 08:33:41 pm »
Oops, someone pointed out to me I mixed up the Adventurer and Cartographers guilds.

If it was just this last map update I'd edit it in, but I'll ask Bruv Brightbuckle if it is ok to just leave it?

314
Forum Games and Roleplaying / Re: Keyforged Cartography Guild
« on: September 18, 2023, 08:24:39 pm »
If a guild has reached 3 members, the guildmaster may request a new building. For the cartography guild I have chosen a watch tower.




A5: Tavernkeepers tent

B4: Adventurers tent | B5: Cartographers Watchtower

C4: Merchants tent | C5: Alchemists tent

D4: Mages tent

E1: Idle tent


PS: I will attempt to join the idle guild!

315
Forum Games and Roleplaying / Re: Keyforged Cartography Guild
« on: September 18, 2023, 06:24:18 pm »
Members:
Blacktooth Ripclaw - Guildmaster
Taarka
Bim “Bimson” the great!

Hey! That's enough for something more perminant than a tent!

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