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Messages - RoseHeart

Pages: 1 ... 607 608 [609] 610 611
9121
Forum Games and Roleplaying / Re: Majesty vs Dungeon Keeper
« on: June 26, 2016, 10:07:57 am »
The next day a squadron of 20 skeletons arrive. They stopped at the now fly buzzing corpse of Hagrid... not even paying it any attention and all stand alert in a military pose as if waiting for orders. The leader, one holding a banner with a rose symbol surrounded by thorns... is carrying a letter. It holds out its hand with the note and walks 30 paces forward and neals.

(This could be a trap. If it is a trap you would have to either state what resources you are planning to counter it or tell someone else. I have told another player the answer.)

9122
Forum Games and Roleplaying / Re: Majesty vs Dungeon Keeper
« on: June 25, 2016, 11:48:45 pm »
Thank you! Hagrid was really getting on our nerves. I know you got rid of her because she doesn't know how to let go of things... like very valuable things we want her to let go of. Like spell books. Or trap components. Well at least she let go of her mortal coil...

*hagrid coughs up some blood*

To thank you the Rosethorn Dungeon would like to offer an alliance. We don't usually cooperate with kingdoms... But we like your style so we're willing to consider it. Please send a messenger back to us if you accept.

9123
Forum Games and Roleplaying / Re: Majesty vs Dungeon Keeper
« on: June 25, 2016, 11:26:47 pm »
Since heroes beat a monster 3 to 1 I won't bother asking how many Heroes you used.

9124
Forum Games and Roleplaying / Re: Majesty vs Dungeon Keeper
« on: June 25, 2016, 11:19:41 pm »
Unlike Majesty trolls, Dungeon Keeper trolls are quite a bit smaller. This one stands at the end of the path scratching her ass and clutching a piece of paper in its hands which surely, she cannot read.

9125
Forum Games and Roleplaying / Re: Majesty vs Dungeon Keeper
« on: June 25, 2016, 08:57:13 pm »
Private Nomad rolled a barbarian guild. I assume his other guild is a healer's guild.

Rose Heart rolled a troll army. My other are the skeleton army. I guess the bile demons I mention were either disloyal or a deception.


9126
Forum Games and Roleplaying / Re: Majesty vs Dungeon Keeper
« on: June 25, 2016, 08:53:16 pm »
A troll approaches the shifty kingdom of...
He lumbers towards the town...

* pirate Joe youre up*

9127
Forum Games and Roleplaying / Re: Majesty vs Dungeon Keeper
« on: June 25, 2016, 08:10:58 pm »
Damn, there goes a whole part of a pirate faction plan. Can i at least have crossbows?

Sure

See the part about the time of your firstpost determining your random starting guild in addition to the bonus one you get to choose.

9128
Forum Games and Roleplaying / Re: Majesty vs Dungeon Keeper
« on: June 25, 2016, 07:26:54 pm »
Can i have a kingdom and can i have musketeer soldiers?
No guns

9129
Forum Games and Roleplaying / Re: Majesty vs Dungeon Keeper
« on: June 25, 2016, 10:20:02 am »
Something I Think I should ask: If I was to start a Dungeon, Would I Only be able to use Monsters and such from Dungeon Keeper 1 and/or 2 or...?

It should probably be something from a Dungeon Keeper game or really seem like it's appropriate for it if not.

9130
Forum Games and Roleplaying / Re: Majesty vs Dungeon Keeper
« on: June 25, 2016, 01:24:31 am »
TBH I was inspired to make this game after playing Dungeon Keeper Mobile...

9131
Forum Games and Roleplaying / Re: Majesty vs Dungeon Keeper
« on: June 25, 2016, 12:17:40 am »
The Imp tries to learn any details it can about the kingdom from a safe distance, such as the main buildings and guilds...
Each guard house has four archers stationed at the top, with six melee guards below. There are twenty guardhouses each on the border of the kingdom, which is run by a religious head of state inside a palace in the center of the city. There is a merchants', hunters', and fishers' guild in the kingdom.

>:[ ] SWEET MOTHER OF GOD. It's like a session of majesty that went on for years!

Alright I'll go ahead and step in with some OP rules setting boundaries and get some reasonable numbers.

The point of a Majesty Kingdom is that you have Heroes, not so many but they are strong and get stronger based on their successes.

A small kingdom would have about 10 heroes. 3 guard houses.
A mega kingdom would have maybe 200. 20 guard houses. TOTAL

The guard-house can have several heroes inside. About four but it won't be strict.

I'll allow you the maximum of these.
The Imp returns to report the findings, short of breath and browner in pants.

The clerics find some chickens walking around near a crack in the cliff. The vile stench of a dungeon resonates from the oriface. It is so narrow only one person could fit through at a time...



*edit: see op for up-to-date limits.

9132
Forum Games and Roleplaying / Re: Majesty vs Dungeon Keeper
« on: June 24, 2016, 07:57:43 pm »
The Imp tries to learn any details it can about the kingdom from a safe distance, such as the main buildings and guilds...

9133
Forum Games and Roleplaying / Re: Majesty vs Dungeon Keeper
« on: June 24, 2016, 06:55:10 pm »
(reminder of a rule, there are no walls only guard houses for kingdoms)

9134
Forum Games and Roleplaying / Re: Majesty vs Dungeon Keeper
« on: June 24, 2016, 06:41:15 pm »
See edit

So to clarify where we are at. You overcame the challenge without having to accept my terms so you do not owe me a trick reveal. You used an established characteristic to your advantage and paid an agreed-upon cost.... being time which I am using for my imp to get a scouting of your base.

9135
Forum Games and Roleplaying / Re: Majesty vs Dungeon Keeper
« on: June 24, 2016, 06:08:17 pm »
So there are two clerics burdened by the third resting cleric, and the forth  fifth sixth and seventh cleric all ready to go...?

Oh I see so you had them all sit tight and rest up.

While that was going on an imp was sent to go scout out your kingdom...





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