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Messages - RoseHeart

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9136
Forum Games and Roleplaying / Re: Majesty vs Dungeon Keeper
« on: June 24, 2016, 05:46:11 pm »
Detect Lie: a cleric spell to find if someone is telling the truth...

...but in exchange for using such a powerful spell, the individual has to rest for a day... (accept?)

If the clerics carry him they are slowed down. If they leave him he is defenseless.

If you accept 'as is' Crazy Abe may reveal the answer.






9137
Forum Games and Roleplaying / Re: Majesty vs Dungeon Keeper
« on: June 24, 2016, 05:03:42 pm »
I have pmd the correct answer to crazyabe, who ive appointed as the judge.

9138
Forum Games and Roleplaying / Re: Majesty vs Dungeon Keeper
« on: June 24, 2016, 05:01:40 pm »
The clerics come upon and old mountain man offering to show them the way to a secret entrance...

Guess if it's a trick or not. If it's a trick your clerics die. If it's not a trick you find the secret entrance to get past a skeleton army but I get to detect the next trick you make, or save it for another time. You do not have to accept this offer and can ignore the old man.

9139
Forum Games and Roleplaying / Re: Majesty vs Dungeon Keeper
« on: June 24, 2016, 04:32:46 pm »
Today! On dungeons! It's the rosethorn dungeon! Beware goodies and evildoers alike this place is loaded. Home of bile demons, poison spitting fat demons of fart. And at the gates!? Be prepared for the skeleton army...

9140
Quote from: intro cinematic
"BOUNTY: 10,000 GOLD COINS FOR REMOVAL OF BLACKCLAW DUNGEON"
The ranger scanned over the king's letter. It was ridiculous there was no way he was going to do this. If not for the warrior and thief with him. For he knew the thief was going to do it without either of them getting to it, the warrior was going to do it for honor, and he was going to do it because he's never seen it.

... ... ... thump thump. The droning filled the dusty catacombs. The Warlock had gotten used to it, it was almost a lullaby at this point as he thumbed through the pages of his dark tome, licking his long spider like fingers with each page turn. There was suddenly activity. An alarm of motion. Creatures of all the darkest concoctions scampered past him on their way to fresher air. It was time to do some practical arts for his talents. By the sound and sustaining nature of the commotion, it would be a challenge, if he were to fight fair...


Welcome!
Choose to rule the lands above or below, and fight the forces on both, or make alliances.
Kingdoms have better units
Dungeons have linear, and thus better defenses
RP with rules emerging as needed.
All units are either from or closely inspired by the games Majesty and Dungeon Keeper(series').
Real time unit and structure building.


Rules
  • Hostile scenarios can be settled between all parties in any way that they all agree upon. However for reference for default, see the supplemental reference. Units away from home can be destroyed by a sufficiently large force or coalition if you do not respond for 24 hours, attackers losing no units(surprise attack).
  • All players start with a brand new kingdom or dungeon with starting units and structures. You then may gain such things in real time as allowed in the reinforcements reference.
  • Any kingdom structure can be the target of an attack(no walls). However when attacking a dungeon the keeper must reveal what the first and each next room is. Invaders can skip two rooms for each 24 hours the keeper doesn't respond(shortcut).
  • Trap rooms should be an inconvenience but too hard and a player can brute force their way through by sacrificing 2 heroes or 5 rabble to destroy the room.



#Supplemental Reference#
There are three types of combat units. Rabble, Hero, and Champion. If forces on either side are great enough to kill the units on the other, the owner of those units decides which dies. A tie will favor the player commanding the most diverse Army.
  • Rabble: guards and most dungeon units.
  • Hero: can defeat 3 rabble units without dying. A dungeon may promote one rabble to a hero who destroyed a castle or dungeon heart, or seduce one with a torture chamber(defeat to capture).
  • Champion: a unit who has destroyed a castle or dungeon heart or killed the current champion. Worth 2 heroes, limit 1 per game.
  • Units can be gifted to another player. If a hero's guild is destroyed, another kingdom can steal him if they have an inn and sufficient space. Converted heroes will only we've a dungeon if it's destroyed, or the hero is tortured again in another dungeon.


#Reinforcements Reference#
You make make one fortification action per day. So if you spawn units you cannot make a building and vice versa.

Once per day (Keeper)
  • build a room(10 cap): Trap, Lair, Torture Chamber
  • spawn 10 rabble(50 cap)
  • convert 2 prisoners to your army. (2 per T.C. cap)



Once per day (Majesty)
  • begin building an inn, guild, guardhouse. Or finish one started previously.
  • recruit up to 3 heroes.

You can have 5 heroes of each guild in your kingdom.
You can have 5 heroes from other kingdom's guilds for each inn you own.
You can have 4 guilds. Inns are part of this limit.
You can have 5 guardhouses. You get 2 guards for each guard house. They are replaced If lost each new day. They cannot leave your kingdom.
A defeated unit can be held as a prisoner in a guardhouse instead of killed. 1 prisoner per guardhouse.
Buildings can be destroyed if you cannot sufficiently defend them. Invading forces must successfully destroy a guardhouse before attacking a guild and must successfully destroyed guild before attacking the castle.

#Misc. Guidelines#
  • Results can be determined by bargaining, coin flips, and arbitration from a defender chosen player. Efforts made to reference game elements to one's advantage should be acknowledged by an opponent unless they have a superior example to counter it.
  • You can use non-combat npc units at will. Try to create a scenario.
Spoiler: MAJESTY START (click to show/hide)
Spoiler: DUNGEON KEEPER START (click to show/hide)
Spoiler: Dungeons & Kingdoms (click to show/hide)

STARTING OVER
If your kingdom or dungeon heart is destroyed, your first post after this happens determines the next one you build's result.

9141
Forum Games and Roleplaying / Re: Smash Bros RPG
« on: June 19, 2016, 02:47:15 pm »
@PHX GLV TRV

The three outsiders were hauled into the police department by Officer Jenny...

"Ok you three, its time to get you registered." One by one they are taken in front of a camera. "Smile!"

[*smile*] [*(other expression or pose)*] [exit station]

9142
Forum Games and Roleplaying / Re: Smash Bros RPG
« on: June 18, 2016, 11:07:25 am »
CHAPTER 2: SMASH CITY!

?: The port. Come to the port.

Smash World guests snapped to alert as a new voice described its desired commands of them. It did not seem hostile. It did not seem friendly. It did at least seem to be on their side.



MEWTWO: There...

KAMEK: We have arrived.

5 words about chapter 1: through portal they fell together


9143
Forum Games and Roleplaying / Re: Smash Bros RPG
« on: June 09, 2016, 11:07:39 pm »
"Oh so you are a troublemaker!..." after a brief half-serious stare she lets out a laugh. "To be honost I'm more worried about your friends, the one with the red coat in particular..." she confides in Wright, somewhat stalling with small talk to be sure that the others would catch up with them.

"(seems a little unstable by the look of him)"

9144
Forum Games and Roleplaying / Re: Smash Bros RPG
« on: June 09, 2016, 08:36:40 pm »
@PHX GLV TRV

"Hmm..." she examines the badge, " Welcome to Smash City! My name is Officer Jenny..."

FEMALE OFFICER
Pokemon Yellow


"I can tell you're not from around here, seeing as someone so familiar with the law doesn't know they need to have a Smash ID. I will help you out, I'm pretty new here myself. There's a lot of different characters that come to Smash City; I hope you're not here to start any trouble..." She scans with a leering eye over the three newcomers...
"Right this way you three..."

[follow(default)] [corner]

9145
Forum Games and Roleplaying / Re: Smash Bros RPG
« on: June 08, 2016, 10:21:39 am »
@PHX GLV TRV

"GROWLITH, FIRESPIN!" A pillar of flame quickly clears the path from boxes and debris. She sees Travis and Phoenix and approaches the whole lot. "OK, let's see some ID..."

9146
Forum Games and Roleplaying / Re: Smash Bros RPG
« on: June 08, 2016, 01:38:42 am »
@PHX you notice that the wooden crates are all odd in different yet a similar way: they are all defective. They seem to be a pile of discarded crates that are being regularly disposed of here. Surely no one would mind if the work of breaking them down was sped up.

9147
Forum Games and Roleplaying / Re: Smash Bros RPG
« on: June 08, 2016, 01:33:18 am »
@GLV 'Growlith' pays it no mind, he looks to the young lady... "Who's back there with you? Clear the way, I'm coming through...! Oh and I'm sorry if you're in a hurry I gotta ask you to stay in the area until I see your ID."

@PHX You see the crate pile blocking the way forward. (see previous instructions on how to attack to make a way through the obstacle)
+mysterious gun

9148
Forum Games and Roleplaying / Re: Smash Bros RPG
« on: June 06, 2016, 01:03:28 pm »
@GLV

Her orange puppy stands alert. "What is it Growlith?" "Growllll...." it mutters.

@PHX

The trash creature vanishes in a puff of white sparkles. Behind it you find a dead end with a tipped over dumpster. Inside appears to be nothing but a small object... a pistol..  gray with green and red highlights. There is also a fire escape that leads up to the roof.

-mysterious coin

[fire escape] [crate pile] [gun]


9149
Forum Games and Roleplaying / Re: Smash Bros RPG
« on: June 05, 2016, 01:27:20 am »
@PHX

?=S You prepair for an impact. You are suddenly surrounded by a red orb.

"Goo-boo-gah" the creature mumbles. The great heap lets out a big green cloud...

You seem to be protected from inside. Your coin begins to glow, you suddenly feel a surge of battle might!

[crate pile] [freestyle trash enemy in exchange for the coin*]

*a freestyle is where you overcome an opponent or obstacle any way you want(that makes sense for your character).




9150
Forum Games and Roleplaying / Re: Smash Bros RPG
« on: June 04, 2016, 11:54:31 pm »
@PHX

You see a pile of trash sitting in the corner. As you walk near it begins to shuffle. *pokemon encounter theme* The trash attacks!

@GLV

On top of the crates you see a woman officer. She has an orange puppy with black stripes. She sees you. "You there, what are gou doing back here? This loading site is off limits!"

[corner] [approach officer]

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