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286
Forum Games and Roleplaying / Re: Lich King: Stone and Bone (SG)
« on: August 27, 2022, 10:20:51 pm »
A
There’s no need to be rude, and likely little risk from any potential ambush.

287
Forum Games and Roleplaying / Re: Lich King: Stone and Bone (SG)
« on: August 26, 2022, 09:32:33 pm »
Belief

Magic is frequently divided into "arcane" and "divine" based on the source. The former, of course, is any magic that is derived from the caster themselves, or otherwise passes through only a single entity between gathering and action. Runecraft, for instance, is arcane magic, as standing magic is gathered from the area and channeled into the rune's effect. "Divine" magic, meanwhile, is granted from one entity to another - channeled from a god and through their priests, or gifted from nature spirits unto druids. Some of these transferals can even be seen by those few with magical sight.

They are also entirely misleading, for both categories are completely wrong.

Nobody has "intrinsic" stores of arcane power. Any magical ability granted to those who petition gods, devils, and spirits is their own. For the true nature of magic - all magic - is belief.

Let us set the stage. It is a long time ago; how long does not much matter.
Language has been invented.
With language, the truth can be recorded. The truth can be conveyed.
The truth can be fabricated. The truth can be created, and enforced.
Lies arise; laws arise. Some are more trusted than others, are believed more than others. Their words carry more weight.

And if somebody whose words are trusted by all says that they will do something, why should anybody question them? Why should reality?

The power of words are not the sounds themselves; those are practically arbitrary. One man speaking a language eloquently will not be understood by one who only speaks another. The power of words lies in agreed-upon meanings, sounds that all agree - all believe - mean something important.

And if the words are widely believed to carry enough weight to shape reality, why should they not?

This is how the so-called "languages of magic" arise, and how they perpetuate themselves. This spell does this; that spell does that. You can see it before you, can you not? It is easy to believe it.

Spellcraft and magic languages have just as many believers as gods do. Would you expect that to do nothing?

The same is true for all sorts of magic. Draconic blood, fae ancestry, a demon or angel somewhere in the family tree, it's believed obvious that such powerful creatures must be able to pass down their power, never mind that such inheritances can skip dozens of generations at a time and have even showed up when such heritage was falsified. Gods and other patrons may grant power because everybody believes that anything that powerful must be able to do so, and so even barely-living deities not believed capable of much can accomplish such things. Most sites of power or spiritual strength gather belief first by coincidence, then by reinforcement.

And so as the world believes ever more in magic, magic grows ever stronger and more plentiful in the world.

And so the Truth builds itself by consensus.

288
Forum Games and Roleplaying / Re: Lich King: Stone and Bone (SG)
« on: August 25, 2022, 10:15:52 pm »
B

Ties to the Baron make it harder to sway the mayor. Beryl, with fewer ties and - probably - a more mercantile mindset will likely be much more easily swayed with the promise of a wealthy patron.

I don’t see a reason why the tavern owner would be of any greater utility than Beryl, but if anybody does, please speak up.

289
A

290
Forum Games and Roleplaying / Re: Lich King: Stone and Bone (SG)
« on: August 24, 2022, 01:29:28 pm »
A Chance Meeting

“Hello there.”

The stars stretch out overhead, heedless of the exchange below them as their distant light comes merely close enough to reveal themselves, not others.

“What brings you here at this time of night?”

Wordlessly, the refugee stares at her suddenly-acquired companion. The blindfolded man waits for a bit, then tilts his head.

“What?”

“You’re supposed to be silent out here.” The refugee’s voice has a foreign lilt to it, but a manner familiar to any who’ve dealt with craftsfolk.

The blind man just laughs. “Am I, now? Were you going to say anything, either?”

The refugee turns away, refusing to answer. Her companion gives a brief, knowing snort of amusement. He allows the scene to fall into simple silence for some time, before once more trying to fill the space.

“They tell stories about you, y’know.”

“Do they now.” Her tone is acrid with frustration. “Let me guess. Some sort of heroic resistance against a tyrant who wants to do whatever political thing is locally displeasing and standing up for the rights of this-or-that village standing in as a representation of the common people.”

The blind man’s grin said it all.

“I’m afraid you have the wrong woman.” She increased her pace. The blind man sped up, too, his smile a degree more strained.

“Why, there’s always exaggerations and symbolism in stories, you know how these things are, they’re-“

“Ways to tell people what to think in ways that will make them either think they came up with it themselves or else feel clever when they figure out what your instructions are. I know how these things are.”

The blind man’s smile fully dropped. “Stories are not mental weapons. I do not write mental weapons.”

The refugee shrugged. “What are they, then? They tell people what is good or bad, who to look up to and who to despise. They tell you who to let rule and who to overthrow. They can bind folks together or tear them apart. How many innocent girls get tossed to the flames because somebody told a good enough story?”

It was the blind man’s turn to stare wordlessly at the refugee.

“So that’s the game you wish to play, then. Very well. Then you, too, must admit to making weapons.”

The refugee bristled. “Excuse me?”

“Your every scythe will be weilded in service to feeding armies, your horseshoes and saddles to carry generals’ messages and armored knights. Picks and hammers mine and forge the steel that will become axe, spear, and sword. Every nail you make to roof a house allows another to be used to construct a trebuchet. Am I incorrect?”

“And so I left.

“After you were ordered to make a sword, and no earlier.”

The conversation faded to silence yet again, but not a comfortable one. The two stalked through the night, onward as they had before.

Finally, the blind man spoke again. Softly, now.

“I do not wish to disparage you. You wield your tools to make tools for others, that they may help themselves as they need. My stories are the same - tools, ways to express oneself, to become more of who you desire to be rather than what you are.”

She was quiet, before finally asking:
“What manner of creature are you, traveler?”

He laughed gently, before responding:
“What manner are you, oh merry blacksmith?”

“A lover of peace.”

“We may agree on that.”

A lapse.

“Do you know what you are seeking in your refuge?”

The refugee’s eyes narrow. “Peace. A place that will not ask me to assist them in waging war and violence.”

The blind man nods, quietly. “Fair. Do you know what I am seeking?” He lets them walk in silence for a moment. “Stories. Not of heroes or kings, you know. Just, peoples’ stories. Something different. Lives that deserve to be remembered, but wouldn’t be. Which, is everybody’s really. But I can’t be everywhere.”

The stars above are beautiful, a slow dance of unearthly colors.

“Do you ever wonder what lies between the stars?”

The refugee starts at the blind man’s tangent. “...no?”

“I think there’s more. More that we can’t see, because the stars are too bright. It’s why you can’t focus too much on the grand heroes and world-shattering events. Everything else gets lost.”

Silence reigns once more. The minutes stretch on as the two walk through the night.

An hour passes. The Traveler nods toward his companion. “Dawn’ll be here in a half hour’s time, but there’s nobody else on this road for a few hours in either direction. You picked your path well, Miss Ashton. Perhaps I’ll see you again.”
He pulls ahead, passes a dilapidated road sign-
-and disappears.

Alethea Ashton narrows her eyes and strides toward the sign.

Leahorn
12 miles

291
Forum Games and Roleplaying / Re: Lich King: Stone and Bone (SG)
« on: August 22, 2022, 10:12:10 pm »
Now all you merry blacksmiths...

I thought to make a horseshoe and asked my hammer thus
He said, "I'll ask the anvil what you require of us"


Her name was Alethea Ashton, and they said she was the greatest blacksmith in the world. No, greatest craftsperson in the world.

The hammer asked the anvil and she at once agreed
That they should meet together in the way that I decreed


If you needed a tool repaired, she could return it in mere moments, better than new. If your horse's saddle was wearing out, she could reinforce it better than ever, practically before you left the room.

I thought to make an anchor, for taking on the main
The hammer and the anvil relented once again


Rumor says somebody dragged a shipwreck across the forest to her, just to see what she'd do with it. She gave it an appraising look, and the next day, not only was it fixed, it had wheels.

So they sat there together, as I prepared the cast
They braced themselves for impact like a sailor on the mast


The people loved her, of course, and she loved them back. Her services were free to all, though she allowed traders bearing her goods to charge a nominal fee. They still had to transport them, after all.

I thought to make a broadsword, for fighting on the field
Much as I know the hammer is a nobler thing to wield


There's one thing she won't do, though.

For though us humble tradesfolk choose a quiet life
The gods of war come to the door of the hammer and his wife


Never, no matter how hard-pressed, no matter how many ask her to do it.

They asked me for a statue of the general who died
A sword raised in his iron fist and a warhorse sat astride


"I will not make you a sword. I will not make you a battle-axe. I will not make you armor nor arrowheads, nor any other instruments of war. Begone."

And though I knew they'd try me for what I did decide
I stuck a hammer in his fist and an anvil by his side


And so even as the people loved her, the king and his generals despised her. And the love of a people cannot hope to stand against the rage of a king.

Now all you merry blacksmiths, a warning take by me
Stick to your country horseshoes and your anchors for the sea


And so Alathea Ashton fled, under cover of night, under cover of floorboards, out of watchful sight of the king's men. Across the countryside, the forges lay dark, coals left as cool ashes in protest.

When the gods of war come calling, promising you gold
They'll take your hammer, take your anvil, take your very soul


Where is she now? Who knows? It's been years since she was last seen; she could be anywhere. But... they say that every now and then, a cloaked tinker comes to town. Silent, but helpful. They don't stick around, but you'll hardly need them to once everything's been fixed.

And it's sparks a-flying, passion strong
I am the blacksmith singing
The hammer and the anvil song


I think she's just looking for someplace where she can forge peace.

292
Forum Games and Roleplaying / Re: Lich King: Stone and Bone (SG)
« on: August 22, 2022, 11:36:11 am »
So as an example of what Wealth would be helpful for, it could be used for “Training your Rebels”, but not for “And They Call it a Mine”, yes?

Would “And They Call it a Mine” be something that increases wealth?

293
Forum Games and Roleplaying / Re: Lich King: Stone and Bone (SG)
« on: August 21, 2022, 11:34:09 pm »
Little Hunter

Her prey was near. Out of sight, yes, but the sound of their steps was clear in their ears. Around... yes, just over there.

She stalked over, making certain not to let her own movement produce any sound that might alert her quarry. It wouldn't do to get this far, only to lose them as they scurried off.

There it is. Grazing, wholly unaware of her presence. Excellent. She readied herself, preparing to make her move-
When suddenly, a great thud startled the rat, which dashed away - only to be suddenly intercepted by the sudden descent of a scythe's blade, piercing the pest through its skull.

Huntress ever-so-casually strode out of her hunting crouch and over to where the blade-bearer was removing the rat from their scythe with a bony hand. Obviously, this had been her plan all along. Yes.
Sidling up to the quiet harvester, she took a regal seat and looked up expectantly. The new farmer's face was rather less expressive than the old one, but they served her well enough regardless. Their rictus grin shortly descended, as the rat's corpse was proffered to her, as was right; she daintily plucked it from their hand and began to sup upon it. Before she could, however, she was ever so rudely interrupte-

Oh that feels good. Yes, right there, behind the ears. That feels excellent. Ooooh, yes, the chin.
Aaaaaaaaah, bliss. She hadn't been able to scratch that part anywhere in the barn, all the little overhanging pieces were too flexible to get in properly, and the old farmer's fingers were too fat and soft to get in and scratch properly.
Yes, yes, excellent- no. Do not stop. Yes, right there. Gooooood.

Okay, that is enough. You are dismissed.

The skeletal farmer moved on, depositing some wheat before departing from the building, probably to do more farmer things. Huntress, meanwhile, partook of the tribute that had been granted to her.
Yes, the new farmer was proving themselves an excellent vassal. Life was good.

294
Forum Games and Roleplaying / Re: Lich King: Stone and Bone (SG)
« on: August 21, 2022, 05:38:55 pm »
The Grey Pact

There are those who fear the night. There are those who stalk the night. There are those who wield the night. There are those who do all three.

Some are born weyrs. Any child of two always will be; a child of one might, though only if born on the night of a full moon. Some become weyrs at a later age; imbibing at least a cup of a weyr's undiluted blood will grant one the transformation, while some curses may inflict the condition. (Despite rumors, victims of a weyr bite are not "infected".)

The transformation of a weyr, despite what the old wives' tales say, are not universally tied to the full moon; some transform at the half moons, others at the new moon. Some transform every night, leading to perpetual insomnia. And although a transformed weyr is not as dumb as a beast, neither are they quite as intelligent as the men and women they typically are, with emotions and instinct reigning above their reason. Therefore, for obvious reasons, many (though, of course, not all) weyrs take efforts to prevent themselves from doing anything foolhardy during their nocturnal transformations; however, there is only so much that an otherwise-nonmagical person can to to ensure a weyr cannot do something.

Enter the Grey Pact.

Like weyrs, many witches attempt to live among "normal" people, be they independent or members of "hearth covens" (as opposed to "wild covens", who keep themselves separate from villages and towns), and prefer that life continue peaceably, if only so that the folks around them do not target them as a scapegoat. As such, witches - skilled potionbrewers and arcanists that they are - generaly agree to provide assistance to their local weyrs to control the animal inside, though the particular means vary from witch to witch. Calming draughts are common, as are wards that prevent the transformed weyr from wandering too far from a safe location. Less common, but frequently more desired, are means to ensure that one keeps their mind during the afflicting nights, while those with nightly transformations frequently seek out those who can provide sleeping potions. Typically, these potions and services will be provided at lower prices than would typically be acceptable; in exchange, weyrs often provide more mundane assistance and favors to their local witches, such as procuring useful ingredients or providing services that, while nonmagical, may raise eyebrows among others, such as the repair and replacement of various brewing tools.

At the same time, there is a mutual understanding of nondefense. Witches and weyrs will help each other, but attention from inquisitors and witchhunters is death; if a witch or weyr wants others to assist them in fighting them off, they will need their own agreement. The Grey Pact is an agreement to avoid such attention being garnered in the first place; once it has been, the most that may be granted is assistance to the unhunted in relocating to quieter ground. There is only so much that can be done to escape the reach of those who would hunt the denizens of the darkness.

Or at least, that is how things stand for now.



In case it wasn't clear, "weyr" is how I decided to refer to generalized were-beasts. Werewolves, werebears, weremongeese, weregorillas, the works. Although they'd be weyrwolves et al here.

295
Forum Games and Roleplaying / Re: Lich King: Stone and Bone (SG)
« on: August 21, 2022, 01:30:12 pm »
Plan: The tower isn't necessary, right?

-And They Call it a Mine (2 dominion variant): With a wide variety of metals and gemstones, we get a lot of opportunities from industrial, economic, and arcane perspectives, especially after beind paired with our growing number of blacksmiths (though we may want to invest in also spreading the gemcutting industry).
-Talk of Farrow Town: First off, this happens after the mine. Why? Because merchants are much easier to make friends with once you have some goods to show them. Anyway, getting the people here friendlier with us grants us a more populated location from which to spread influence, as well as granting us further protection by dint of the shield of a positive public perception.
-Move the Rebels into a nice Cave: I explained why this would be helpful in An Opportunity, but the key is that by functionally removing the rebels from any visible location, we buy a ton more time and can also help them become better faster. Building off of that...
-Red Fox: Training your Rebels (Pathfinder variant): Guerilla warfare meshes wonderfully with the ability to get around underground. The Baron's army won't know what hit them.
-Lianna: Recruit a Coven: There's no reason not to keep working on this. Perhaps they can't be brought to our tower yet, but we could work on having them integrated with the rebels; magic support would be a great boon to them.
-Adventure: Explore the Complex at the bottom of the Lake: Come on, we have to. Besides, there's little reason to confront the Baron right now since we're having the rebels hidden and specialize into guerilla combat, while the holy investigators shouldn't become much of a problem when our home location is relatively secret and unassuming and the people like us.

Total Dominion cost: 3
I can pay for all of that, and also making Creahorn's recalibration permanent, which would come out to 4. [This has been explicitly stated to be a waste of a Dominion point.]

Also, what's the cost for giving the other villages nearby the skeleton workers?

296
Roll To Dodge / Re: Roll to learn magic (5/8) Day 2
« on: August 21, 2022, 10:24:10 am »
Spoiler (click to show/hide)

There is no way in hell that you’re dealing with that swamp like this.

Let’s just get back to base and get some sleep for the night. Nothing else is getting accomplished with a sprained ankle.

297
Forum Games and Roleplaying / Re: Lich King: Beginnings (SG)
« on: August 20, 2022, 03:17:45 pm »
An opportunity

The Baron has eyes everywhere. Two less, now, of course, a fact for which the Red Fox is endlessly thankful, not that he has any intention of letting that show any more than needed. But still; while the infiltrator may have been rooted out, the Baron, and the Aenian Empire behind him, have scouts, scryers, people who just want some quick coin in exchange for information... there are plenty of ways for their location to be discovered. It's why they keep having to move camp.

But what if those methods couldn't find anything? Or at least, nothing helpful. The land was crawling with those rats... but that was the surface.
Their new benefactor had an idea, and the Red Fox thought he liked it.

See, the underground is a big place. A lot of it's packed solid, full of earth and stone, but not everywhere. There are caves and caverns, empty spaces, waiting to be filled. Sure, a lot of those were claimed by dwarves and drow, but not all of them. Some weren't even occupied by kobolds or goblins that had to be evicted. Some were just empty.

And, according to Magnimian, one such chamber lay vacant, not terribly distant from here. And with his magic, it wouldn't be terribly difficult to set up a tunnel there.

The benefits were obvious. Without a surface location, the Aenians would have a bitch of a time trying to find them; it'd look like they'd disappeared into thin air. Which, wrong element, but fair. And with a permanent camp, they could really start building themselves up, no longer having to rely on subpar-but-moveable facilities. Gods, one time they'd moved just because the latrine's stink couldn't be borne anymore, and they couldn't get it properly washed out. He gagged just thinking about it.
Regardless. Scouts wouldn't find them, what rumors reached the surface would be worthless to the Aenians, and their pet wizards... well, Magnimian had a background in scrying, too. A good enough one to ward the entire camp from any but masters, and even if they can see the camp itself, figuring out where it is would be another mess entirely.

The downsides had to be considered, too, of course, but they were... mitigated, essentially, by the Lich King's involvement. It may normally have been difficult to strike out from a subterranean base of operations, or to gather information from there, but Magnimian's affinity for the underground evidently came with the ability to skillfully assist others in navigating it, and he could be of great assistance arranging for entrances and exits is useful locations - and even obscuring them when finished, while the Lich King's developing connections over the region would be a great boon to their intelligence network. Food and other resources wouldn't be an issue, either, with the legions of skeletons having taken over the region's manual labor in the fields and other spaces. The most pressing issue would honestly be the morale effect of staying underground and not seeing the sky, which was already being moderated by the news that the tide of the war would likely be turning in their favor soon, and could be managed with regular rotations to allow the folks who need it to go above.

Yes, this... this was a opportunity. This was an opportunity that the Red Fox quite liked.

298
Forum Games and Roleplaying / Re: Lich King: Beginnings (SG)
« on: August 20, 2022, 09:59:59 am »
I don't think we should get into the habit of changing who people are without their consent. So I suggest we give them the choice of interrogation and death (option a) or being made into an agent the Fox can trust (option b). That way we're not forcing them into it if they're working for the baron out of principle, but if they care more about survival then we get a useful asset.
Hmn, fair enough. +1 to D

299
Forum Games and Roleplaying / Re: Bay12: Legion (Interest Check)
« on: August 19, 2022, 10:58:50 pm »
I'm willing to give it a shot. ¯\_(ツ)_/¯

300
Forum Games and Roleplaying / Re: Lich King: Beginnings (SG)
« on: August 19, 2022, 10:07:35 am »
Hmn...

One, I think we should go for a modified B. Specifically, we don’t need to modify the Truth of their selves; we just need to reinforce the Truth of their promise to the Red Fox, such that they can’t defy the loyalty that they previously professed.
EDIT: We may be able to simultaneously strengthen the Truth of their role as a double agent while disengaging that Truth’s connection to that of working for the Baron. This would make it so that he’s an even more useful double agent for us.

EDIT2: Switching to Sudo’s suggestion of giving them a choice.

Two, it has occurred to me that the gift from Command that makes such oaths of loyalty binding could very much be made a valid Truth gift. Alternatively, that gift from Faerie Queen that makes any contracts fully binding. Anything that makes sure that promises can’t be broken, you know the deal.

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