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631
Forum Games and Roleplaying / Re: Renegade Space Marine Simulator (40k)
« on: February 03, 2022, 01:12:13 am »
Name: Steel Sentinels. Unofficially, "The Watchtower", or, more recently, "The Blind Tower".
Colors: Silver with rust-red highlights
Symbol: Eye over a tower. Originally open, now shut.
Battlecry: "YOUR END IS IN SIGHT!"

Doctrinal drift: Revere the God-Emperor as the pinnacle of humanity, but take issue with the corruption of His word the Imperium has made over the millenia. Prognosticators are believed to be the voice of the God-Emperor, and the well-being of humankind is the prime goal.

Codex deviation: Not quite a breakdown of the hierarchy, but it's definitely looser. Just as each battle-brother is expected to listen to their CO, the COs are expected to listen to each battle-brother; squad leadership is relatively fluid within each squad, and promotions are highly meritocratic. Techmarines have distributed the Mechanicus' secrets throughout the chapter out of necessity and practicality, although they are still the undisputed masters of those practices. The Chapter-Master is primarily advised by an informal council of the most-respected Astartes within the ranks, but any and every battle-brother has the right to speak with them. A small branch has also developed that specializes in mortal bureaucracy and economics, though they are considered deeply strange by the rest of the chapter; another branch, more highly-considered, specializes in training auxiliaries in both operating alongside the chapter as well as in the beloved art of Bolter marksmanship. One squad in particular has taken up the specific role of being the Chapter's gremlin-wranglers. Furthermore, the 7th company - unofficially called “the postcognition corps”, “the dust-sifters”, or “those mad bastards” - is almost entirely dedicated to exploring the ruins of #14/2.

Culture stuff: Many battle-brothers receive tattoos pertaining to their accomplishments, and tattoo artistry is thought highly of within the Chapter. One of the highest honors is to be deemed worthy of the Scalpel tattoo, marking one as among the best medics in the chapter - not as skilled as the old Apothecaries, but one of the closest the Chapter has to them. Regicide [read: chess] is popular, though an extra piece, the Prognosticator, is added, which moves like a King but can be switched with any piece that will be imminently captured. It is considered a rite of passage to convince one of the neophytes that you're one of the Prognosticators, even though the Prognosticators are constantly trying to get the practice stamped out. Although everybody has the right to speak their mind to power, you are expected to consider how to use that right wisely; a reputation for giving little thought to one's ideas is one of the worst a battle-brother of the chapter can acquire.

632
Forum Games and Roleplaying / Re: Renegade Space Marine Simulator (40k)
« on: February 02, 2022, 11:57:21 pm »
Suggested Chapter name and colors/symbology:
Name: Steel Sentinels
Colors: Silver with rust-red highlights
Symbol: Eye over a tower

633
Forum Games and Roleplaying / Re: Renegade Space Marine Simulator (40k)
« on: February 02, 2022, 10:15:57 pm »
Euchre, please stop.

634
Forum Games and Roleplaying / Re: Renegade Space Marine Simulator (40k)
« on: February 02, 2022, 09:54:36 pm »
As expressed earlier:
1. Trapped ruins/hallucinogenic plants/feral orks
2. Xeno ruins
3. n/a
4. Ambush predators
5. Esoteric ruins
6. Tectonically-unstable surface
7. Cannibalistic reavers
8. Even more trapped ruins

I'd also be willing to switch out cannibals for more ambush predators, and if that was done, I'd also be willing to switch the original ambush predators for trapping plants. But I think we should take at least one of the ambush predators.

635
Forum Games and Roleplaying / Re: Renegade Space Marine Simulator (40k)
« on: February 02, 2022, 08:30:22 pm »
I’m going to operate where A is the first option of the above pairs and B is the second option.
A, B, n/a, A, B, A, A, B

I like ruins (they’re cool and often contain cool stuff), dislike parasites (we already get one, we don’t need more), think animals are generally more interesting than plants (at least since we didn’t get any predatory plants), and believe that doubling up on stuff should be minimized.

636
Forum Games and Roleplaying / Re: Renegade Space Marine Simulator (40k)
« on: February 02, 2022, 07:57:58 pm »
Current status:
  1d4+2 = 6
  6d10 -> 8, 5, 10 (7, 2), 2, 10 (7, 6), 6
  8: 1d12 vs 1d12 -> 12 (4, 12 (9, 10)) vs 7
  5: 1d12 vs 1d12 -> 9, 6

The choices revealed thus far are "[trapped ruins, hallucinogenic plants, and feral orks] vs [trapping plants]" and "[hallucinogenic plants] vs [xeno ruins]".
Feel free to contribute rolls!

EDIT: With Egan's roll of one of the environmental hazards (one of the 2s) we got... double 6s. So we have parasites. No choice there.

EDIT2: They have also rolled a 6, which gave a 1 and 7. Ambush predators, or trapping plants?

EDIT3: A 7 has been rolled as 3 v 5 - esoteric ruins, or juggernaut predators.

637
Forum Games and Roleplaying / Re: Renegade Space Marine Simulator (40k)
« on: February 02, 2022, 06:20:38 pm »
Raiders, Imps, and Wall-builders, for Fanmil, Fanauth, and Pacifist respectively.

638
Forum Games and Roleplaying / Re: Renegade Space Marine Simulator (40k)
« on: February 02, 2022, 05:22:53 pm »
...yes.
Did you not read the thread before asking to be a Nurglite Chaplain? (Who, I will note, would probably still get violently removed from life as soon as they are discovered. We didn't stop being against Chaos.)

639
Forum Games and Roleplaying / Re: Renegade Space Marine Simulator (40k)
« on: February 02, 2022, 04:34:05 pm »
That would have been "Bitter Resentment", which would have required one of the rolls to be 42-48. Neither of the rolls happened to be that.
In fact, our geneseed is pretty much perfectly fine, although it seems we don't hate aliens as much as we're supposed to.

640
Forum Games and Roleplaying / Re: Renegade Space Marine Simulator (40k)
« on: February 02, 2022, 03:52:28 pm »
We call them gremlins. Our best guess on what they call themselves is something along the lines of "gwee". We're... still working on deciphering their language.

641
Forum Games and Roleplaying / Re: Renegade Space Marine Simulator (40k)
« on: February 02, 2022, 02:31:51 pm »
We're probably going to need to uplift all those feral and feudal worlds we've got, anyway; what's a bit of uplifting xenos, too?

642
Forum Games and Roleplaying / Re: Renegade Space Marine Simulator (40k)
« on: February 02, 2022, 01:48:17 pm »
Basically, I think it boils down to low risk, low reward or high risk, high reward.

The factions would be pretty easy to manage, and they're very unlikely to be able to challenge us. Stone age tech just isn't good enough, no matter how smart they are. That said, the same thing that stops them from challenging us makes them less likely to be able to provide us anything useful. That said, they're still clever; some uplifting may be possible, and especially for the militaristic ones... you don't need to know how a gun works to use it.
The hive mind, meanwhile, might be difficult to make trust us, due to it being xenophobic, and even though it's still stone age, its cleverness and materialistic bent probably means that it could start figuring stuff out and teching up frighteningly quickly. However, if we can get it to cooperate with us (and notably, it's not fanatical xenophobe, so it's definitely possible), that same potential danger suddenly becomes a massive boon.

643
Forum Games and Roleplaying / Re: Renegade Space Marine Simulator (40k)
« on: February 02, 2022, 01:13:53 pm »
I'd rather have the three factions than the suspicious hivemind. The latter is smart, strong-willed, has a head for tech, and doesn't trust us in the slightest, making it very dangerous. The factions, in contrast, will have a harder time getting to a point where they could likely be much of a concern, and the group most likely to be able to make interesting tech is also the one least likely to do anything to us, and the fan-auths could likely be relatively easily put to heel. The only likely troublemakers are the fan-mils, who... are neolithic.

I don't care how advanced their tactics can be due to their cleverness, sharp rocks are not going to cut it against Astartes unless you get a psyker.

644
Forum Games and Roleplaying / Re: Elder Scrolls: Godbound IC
« on: February 02, 2022, 12:17:53 am »
I could expound upon Nordic lore if such would be desirable, but my analysis of the present situation indicates that this would not be the ideal time to take that variety of action.

645
Forum Games and Roleplaying / Re: Renegade Space Marine Simulator (40k)
« on: February 02, 2022, 12:13:26 am »
I feel like we've gotten most of our dice' worth out of these. Let's move on and see their tech.

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