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Messages - Silverthrone

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556
Other Games / Re: Gaming Pet Peeves
« on: October 13, 2016, 11:45:05 am »
Yeah, it wasn't ideal. I just wish they'd given the leveling system a proper rework rather than stripping so much of it out. Particularly since it's still possible to gimp yourself in Skyrim, although thankfully much less easy to do while doing things properly like in Oblivion.

Above all, I miss the Speed stat. Not that it took much investment, it ran up on its own most times, but I liked that it had a real effect in gameplay. Zip along the dungeon, hop about, Errol Flynn them to death with your short sword. In Skyrim, you run and jump as good in the beginning as you ever will. Good game, massive improvements overall, but... Kitty wanty jump, kitty wanty abuse furniture in sword fight. : <


557
Other Games / Re: MMORPGs?
« on: October 13, 2016, 11:19:36 am »
It also doesn't help that a MMORPG that ambles along with a substainable amount of players is still considered a failure for not attracting millions. I mean, Age of Conan and Lord of the Rings Online is still going, far as I know. They didn't attract millions of subscribers or (dare we dream, said the producers) overthrow WoW, but still puttering along after nearly a decade is not too shabby. I imagine that Warhammer Online might've managed to live on in some form if the plug hadn't been pulled. And clipped apart, and burned, and the ashes mixed with the concrete of nuclear waste containers headed for long-term storage. Eve Online isn't what it was, but that game seems to not go anywhere. In both senses of the word, regrettably, but not bad. Considering that it's likely older than some of its players. And there's Mr. Guild Wars 2 over there, mowing the lawn. Done pretty well for himself, might stay around for a good while. Good that he's not bitter that he didn't re-invent the world. Moved on with what he had. Sensible chap.

It's also a pretty risky venture, the MMORPG business. Wildstar was a nice attempt, but it was a mistake to listen to vanilla WoW veterans. Turns out that old school, 40 player, hours long raiding isn't what people actually want. Along with its other problems. I'm not sure how that game's going, if its set to move along with what it has or if it's floundering, but it can't have been terribly fun for Carbine. Star Wars probably had higher ambitions than Wildstar, but if not even a brand name of that gravitational magnitude can do a WoW 2.0, nothing can.
EverQuest Next didn't even bother to come out. That was a shame, and I would've felt like a proper chump if I had invested in that weird Landmark thing. Looked nice and colourful, and it had cool Lionmen. Oh, well.

WoW's ticking along. As always. Not as big as it was, but it's still there, doing stuff. Seems to have come out of rehab after its Orc-overdose. Bet'ya fiver that the next expansion will be Wrath of the Lich King 2.

But all in all, I think that the big MMO age is over, for a lot of reasons. There won't be another WoW, at least not in that kind of form. The next super big MMO will probably be tablet and phone-based (and in there is a debate whether it'll count). If nothing else because a lot of people had desktop PCs back when WoW came out that they don't have now. The people who do have gaming desktop PCs aren't likely to adopt a new online RPG en masse, either. It's done, chapter close, fun while it lasted.

I'd agree the genre has gone down the toilet.  I wonder if it was ever a decent genre to begin with, or if it was just fresh and new so we didn't care that they weren't actually very good games...

Eh, they were good for the time. It was a novelty thing at large, but if it was genuine fun, they did what they meant to do.

558
Other Games / Re: Gaming Pet Peeves
« on: October 13, 2016, 10:45:05 am »
, and don't even get me started on the 'procedurally generated' caves and dungeons.

Err, they weren't proc-genned. They were built in the editor. It's been ten years, of course, but I can't remember if proc-genned dungeons were part of the buzz. However, I think (emphasis on think) that they did use an automatic generation program of sorts to plop down trees and rocks in the forests during development. Which I'm ready to believe, because some parts of the woods felt a lot more hand crafted and pleasant, while others didn't really look... Foresty enough.
That's one thing they did for Skyrim in response to the abundant boring little caves, though, putting more people on dungeon building duty. I thought most of the dungeons in Ob was alright, at least the ones fleshed out and decorated a bit. The random caves quickly knocked together by a stressed intern is not something I miss, though.

Say what you will about Oblivion and Morrowind, though. At least there were attributes.

I don't know exactly what it is, but Bethesda games nowadays have either all skills or all attributes. Never both. Maybe it's part of their "making RPGs for both RPG players and non-RPG players, because that won't have any drawbacks at all" scheme, or maybe the astronomical budgets they work with means that they are so tight on the margins that they are forced to remove anything that might offend any potential dumb-dumbs and lose sales. It's "streamlined", perhaps, but streamlining isn't just a good thing (although you'd think it is by how idolised that term seems to have become), not all the time. Would someone who'd think of it as a deal-breaker even buy a nerdy game for losers with dragons and Thor and hobbits an' shit?

That's my pet peeve for the day, overall. Simplification for its own sake. Cutting stuff out, not necessarily replacing it with something, taking a system and boiling it back down to its simplest form. Just because that's what you do. Either to "reach a bigger market" or for its own sake, so you can say you've done it. Because it's a good thing by itself, apparently.
I'm still horribly disappointed of what Hearts of Iron 4 became. HoI3 got away from the usual tired WW2-themed Europa Universalis thing, and the emphasis on production efficiency and managing your armies' chain of command is something you just don't see very often, a pleasant little oddity that gave it a bit of bite and identity. It was stimulating, and captured the right spirit along with the excellent visual design. But no, grind it all off, boil it down, back to form. Just put the same old men to walk around on a map again. It might be a case of the Morrowind Effect for me, though. They do something different, and I build the expectation that that's what it's supposed to be like from now.

That's not to say that all streamlining is bad. I'm part of the crowd who thinks the talent-trees in World of Warcraft got better after they were boiled down. Yes, there was less choice, but the old system was just an exorcise in finding a few specking guides and picked the one that made people moan at you the least. It's when someone goes "complex BAAAD remove now!" or sandpapers off half of the game because the group testing department found that a newborn lamb couldn't figure the it out at a glance that I begin to grumble.


559
DF Dwarf Mode Discussion / Re: No alcohol poisoning, no fighting
« on: October 12, 2016, 04:09:22 pm »
I don't see it very often, either. Far too seldom, actually. I mean, if this ain't dwarfy, I don't know what is. It's one of the few amusing little death traps the game still got, and it just fits so well. I'm going to be an unhappy man when it gets patched out.


560
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: October 12, 2016, 09:32:07 am »
Damn I look sexy in these boots.
The rest of me actually looks okay for a change, too. WTF. Maybe I'm hallucinating.

Boots are love. Boots are life. If I could get away with it, I'd have a huge pair of 17th century riding boots.

Today's WTF (well, mild 'Oh, dear'); I see the rat poison fairy has visited the courtyard. The poor buggers likes to curl up and die in the passageway out to the street, where they're difficult to see. Nearly trod on one last night. Scooped him up in a paper bag and gave him a Christian burial in the bio-bin. I'd like to think it's a kind gesture as well as sanitary, maybe the rats will put in a good word for me. It happens now and then, but the rats seems to soldier on anyway.

561
Other Games / Re: Gaming Pet Peeves
« on: October 11, 2016, 09:37:41 pm »
But still, why have locks at all, then?

To gate off equipment/items if you're not running a thief build. If you're putting points into Lockpicking, you're making a conscious decision not to put them in, say, Speech or Energy Weapons or whatever (to use Fallout skills as an example). The items you get are a reward for investing into a non-combat skill.

But the player haven't really done anything, though, other than making that choice on the level screen. Gimping your character a bit for a bonus in loot as a reward just sounds odd. It's a neat little idea, I suppose, but the whole "less power now for more power later" could be done in so many other ways, I think.

I do see the point, now, though. I understand why people like it, it's certainly one way, but... Neh. Dun' loik et. :< Pure PC skillchecks never was my thing, even though they're probably the best system to use, sometimes.

Best lockpicking minigame I ever saw, I can't remember what the game was called. Basically, the lock difficulty was in percentages - for example, 70%. A 70% lock had a lock that had a 70% chance to jam if you failed to pick the lock. Once the lock was jammed, the only way to get it open was to break the lock, which alerted any nearby enemies. If you jammed the lock then you couldn't open it even with the key unless you break into it.

Oh, that's pretty elegant, that is. I quite like the jamming possibility, and a big reason is because I've always wondered how the locks keep working fine when I've shoved fiftysix picks in them and jiggled them around.

Thinking more about locks, I think that they're too often just a locked container in a safe(ish) room. I'd like more trapped locks here and there, for one. Look them over, find the clue, do some fiddling to disarm it and off we go. Gives that lock/trap a bit more to do in life than be a hindrance on a loot trough, and creates the need for some situational awareness.

I liked the one in Thief where you had 2 different lockpicks and you had to alternate between them to open locks. It was just holding the use key but made it a lengthy process which gave guards more time to come across you. PLus once you had unlocked a door part way, if you were close to getting caught, you could go hide and finish it later.

That would work pretty well, too, come to think of it. It'd Doing Somethingtm and it's nicely tied to the threat.

562
Other Games / Re: Gaming Pet Peeves
« on: October 11, 2016, 08:52:09 pm »
But still, why have locks at all, then? But I suppose that is what I liked about the lockpicking spells. Seems like a decent common ground. One button, done, if you don't want to do the minigame. That's something, at least, you're still doing something in-game to open the lock.

563
Other Games / Re: Gaming Pet Peeves
« on: October 11, 2016, 08:10:09 pm »
There was also taking the third option of force-feeding the chest lockpicks via autocomplete until it magically opens.

Yes, that was odd. It smells of compromise, some focus group results coming from upstairs or some of the designers that couldn't reach another agreement.

I believe I've mentioned my stance on lockpicking minigames previously in this thread, but to reiterate: just do a damn skill check and let me open the thing instead of doing a repetitive minigame that got old the third time around. :P

But why bother with locks at all, then? That'd just be putting skillpoints in a passive "moar loot plz"-tree. Maybe if it was an extra side-perk to Strength or Defty Handness or something, but still, it would just mean some builds won't get the extra loot, or that all builds get a lock opening mechanic. So no reason to bother then, either.

564
Other Games / Re: Gaming Pet Peeves
« on: October 11, 2016, 05:00:42 pm »
It was just a time sink, though. Even without the skeleton key you basically had infinite lockpicks after early-game.

That's what I felt, too, after a while. Well, after you got over the threshold of being careful with the few lockpicks you had. It always sort of felt as if you were feeding the chests with lockpicks in return for the loot (five septims, one glazed clay jug, a roll of cloth and maybe some calipers if you've been good). I still like it better than just a skill or stat check, though. Some reinforcement that you are actually picking a lock, even if it's gotten ridiculously easy. If it's short and snacky, I don't mind a little time sink.

That said, Oblivion had an alternative, opening it with alteration magic (effectively a standard skill check, but it's at least a bit better). I wish more games would do that sometimes.

565
Other Games / Re: How did you last die?
« on: October 11, 2016, 04:50:46 pm »
Is Kematu the Alikr trying to kill an Alikr woman in Whiterun?

Yes, the guy at the bottom of the In My Time of Need quest. He's roit 'arder than he looks at low levels, as I've learnt to my cost.

566
Other Games / Re: How did you last die?
« on: October 11, 2016, 03:00:34 pm »
I went to fight Kematu. Forgetting for a moment that he's an unfair pile of dicks, I used my crappy unenchanted war axe and didn't even try to open with Unrelenting Force. I got killed in short order.

Skyrim.

Remember; keep on pushing, and one day, you will be the unfair pile of dicks. The mobs will live in fear of you, like a force of nature! A dealer in cheese spam ruin and death!

But yes, Kematu is a pain, him and his pals. Thanks to him, a tiny part of my (admittadly very happy) memories of Skyrim will forever be dedicated to getting thrased around the cave by him. Come back after a few levels and shove a priceless extra-dimensional artefact up his arse.

567
Other Games / Re: How did you last die?
« on: October 10, 2016, 07:35:18 pm »
I thought I was overdoing it, bringing a missile launcher along.

Found the problem, get a minigun with explosive instead, much more effective.

I noticed that. It didn't do much against the Vertibirds, so why exactly would I drag the damn thing along? Found a scrap gun with explosive and modified it into a nice little machine gun. It was amazing... Bits and arms and feet flying everywhere... It ate about 400 rounds of .38 in one excursion, but the damn things are everywhere. The best cheesy legendary find in a long while.

I did get ashified by twin assault bots, but they got the drop on me. Nothing my new toy couldn't pick apart right quick.

568
General Discussion / Re: The ethics of going forth to multiply
« on: October 10, 2016, 04:03:57 pm »
I might. I can't really think of any clear reason not to, some day. But it's not a goal, on my part. If it happens, it happens. I'd take the chance.

Birth rates and population tallies tend to get pretty hysterical, though. I mean, there's a reason why most Western families with children have two; it's a managable number. Pregnancies are difficult, and raising a child is, while probably one of the most rewarding things you can do, also quite a task at times. People are having fewer, more managable children because it's an option. You don't have to keep making ten or so babbys in the hope that at least a few will make it into adulthood. And you're not dependant on having loads of children for a decent elderly life, or on having someone to work your land when you are too old to, and so on and so on. Even the foreign, baby-making hordes would likely have less children if that was as viable as in the West.

Honestly, the only unethical part of baby-having I can think of is having more children than you can provide for or having children you don't have any intention to care for. Having or not having babies don't seem too much like a moral choice in itself, altough that is partly because I don't think the entire yerpan race is quite so ill-fated and hopelessly resigned to doom as one would think at times. Birth rates haven't gone down because the people of yerp and the West has gone decadent, soft and forgotten how to fuck. They've gone down because you do not need to count on half or so of them dying before they reach adulthood, and your future and survival don't depend on them in the way it did. What that means for the future is a different matter, but the cause is not moral degeneracy.

In brief, I'm pretty positive towards having children of my own, but I don't feel like I'm a soldier that is abandoning his duty as long as he hasn't gotten a few pounds of his own into circulation. And honestly, it rather depend on who'd want me to be their children's father.

569
Right, unsolicited cents (2) approaching.

First of all, I really don't care for the new attitude that being rude equals being honest and therefore a good trait. Sometimes it might, most of the time it's someone who won't bother themselves with behaving like a grown-up. Sometimes, rudeness is necessary to be honest. Sometimes, rudeness is just being thoughtless and careless because treating people with a modicum of care takes energy. Energy that other people should, of course, spend on being not-honest back. Trump is not using rudeness as a weapon to tear apart a web of lies. He's being rude because he doesn't care, because it's easy, and because he's been in a position for most of his life when he doesn't have to consider what other people feel, even if he did care.

Second, it's not as if he's been rude over a dinner conversation, or done something mildly inapproriate, like calling Mrs. Nice's apple pie a cowpat right at the table. Those things he said were degrading and very unpleasant to hear.
Third, that is simply not how a president, a President, of the United States of America should behave himself. It's not worthy of the office. A president shouldn't blurt out a rude, hurtful, generalised statement in diplomatic affairs and expect it to be fine, because "What? I'm being honest". It's just unseemly for a president of a global super power, and a diplomatic danger. His staff would have to spend far too much time on damage control and reining in the worst of it. Unless there is a massive attitude change on the moment he takes office, which is unlikely. No, he probably wouldn't nuke Iran during a temper tantrum, he's not a comic book character. But careless words and actions can undo a lot of progress, and lead to a lot of trouble for everyone.

That is why rudeness and that kind of creepy natter does mean things, certainly when you're vying to become leader of the United States.

570
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: October 10, 2016, 12:06:00 pm »
It's alright. I go to political threads to comfort-cry, mostly. Maybe share some notes and impressions from my point of view that might interest other Bay dwellers. But mostly to cry. It's impotent grief.

...Hold me, while I weep for ze fatherland...

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