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Creative Projects / Re: BoundWorlds Update: An API for infinite possibilities!
« on: August 02, 2018, 12:52:53 am »
Okay. Good to know. Thanks
I think Xor should be the right one. Thanks, hadn't thought of that. That should work much better.
Edit: Wait, no, that won't work for what I am doing. Unless I make an extra invisible layer of solid black and change it's visibility all of the time. Plus it wouldn't be easily packaged.
Edit: This should work as longs as people don't go significantly offscreen, and there is nothing I can do about that.
Edit: Hmm, seems to cause some lag (probably because a huge sprite using the player as a host, and thus probably jumping to them every frame). That isn't great. Can't think of any great way to manage this one. Might have to think of something else. Any good ways to avoid this?
Oh, okay. Thanks.
I think Xor should be the right one. Thanks, hadn't thought of that. That should work much better.
Edit: Wait, no, that won't work for what I am doing. Unless I make an extra invisible layer of solid black and change it's visibility all of the time. Plus it wouldn't be easily packaged.
Edit: This should work as longs as people don't go significantly offscreen, and there is nothing I can do about that.
Edit: Hmm, seems to cause some lag (probably because a huge sprite using the player as a host, and thus probably jumping to them every frame). That isn't great. Can't think of any great way to manage this one. Might have to think of something else. Any good ways to avoid this?
Oh, okay. Thanks.