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Messages - Kamani

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631
DF Community Games & Stories / Re: The Outpost: Illustrated Community Game
« on: November 17, 2017, 02:28:39 pm »
Character Submission
Name: Kiam
Race: Green Tree Frog Man
Profession: Ex-Adventurer
Age: 25ish
Description: An optimistic adventure who once lived in the mountain home, but left because they felt like they weren’t treated as well as the dwarves they grew up with. They came to the fortress when they heard a leech man became mayor, in hopes of finding a place where nobody cares about species. They think werecreatures are cool, since, as they would put it, “They aren’t stuck in one form.” That werecreatures are vicious monsters hasn’t really occurred to them. They aren’t used to being ordered around, but they are loyal to people they believe deserve respect. They use the word “they” as a singular genderless pronoun to refer to everyone unless told not to. Including themselves (they are male). They don’t think species really matters for anything except dietary and climatary needs. They tend to fight by jumping at their enemies and then hitting them with their weapon (which is typically whatever they grabbed off their foes that looked the best). They are kind of oblivious to what others are thinking, especially since they barely talked to anyone in their 7 year adventuring career. They did learn how to speak several languages, even if it was just so they could shout, “I don’t want to fight in the relevant language.

Edit: Responses to questions about character:
 I doubt they can use their tongue as a weapon (unless large insects attack) or to wield a weapon (except maybe a light dagger), but it could likely be used to hold lighter items. Since they lived their whole life either adventuring, and they and their family came from the mountain home (mountains are pretty cold), they are a little more cold resistant than average (yes, plot excuse). They wear clothes that don’t get dirty easily and are easy to clean, or just scraps they found, and that leave a fair amount of skin to breath through. They probably need to keep damp skin all the time, so I suppose they’ll need to melt some snow (frozen ocean is too frozen). Inside, they don’t wear covers on their feet or hands, but outside, they wear shoes and socks and fingerless gloves. Their clothes are made from whatever scraps of cloth they took from the enemies they fought (or ran away from). They like trees, but they also understand that tree cutting benefits the fortress, and they don’t believe that trees are super important like elves do.

They also have a pet praying mantis that, because it is a rare cavern variant, is about the size of a cat. It cannot speak, and they aren’t hyper intelligent, just like as intelligent as a dog. They chose it partially because they would stereotypically eat insects, so they got a pet one instead, and largely because they thought it was cool. It can hunt vermin, but otherwise isn’t super useful.

Sorry if that is a bit specific.

632
Creative Projects / Re: BoundWorlds Reborn (Open alpha)
« on: November 17, 2017, 01:45:41 pm »
Fair enough. I might have to try making a gate world.

633
Well, since I was dorfed:

Kamani’s Journal
Limestone 17

Well, I have arrived in Goldsilver. Ever since I heard rumors of people who fled a continent taken by demons, I have been curious. In retrospect, though, moving to this fortress may have been a mistake. The surface shows burn marks, and I have already gotten lost. Maybe I should have kept my curiosity in check. Well, too late now.

634
Well, this has had no overseer for a year, so if you want to pick it up next week, it will still be here.

635
Creative Projects / Re: BoundWorlds Reborn (Open alpha)
« on: November 17, 2017, 10:08:00 am »
Is Tile should be helpful. The only issue with hall of doors areas is that they don’t get a lot of coins. Besides that, they are really neat. I would make one if I could art. Shame I can’t.

636
DF Community Games & Stories / Re: The Outpost: Illustrated Community Game
« on: November 16, 2017, 11:58:24 pm »
Well, I just stumbled upon this, so I am posting to watch. Would it be possible for me to get a character, or are there already enough?

637
Creative Projects / Re: BoundWorlds Reborn (Open alpha)
« on: November 16, 2017, 06:05:56 pm »
Okay. I see what you mean now. Will do.

638
Creative Projects / Re: BoundWorlds Reborn (Open alpha)
« on: November 16, 2017, 05:52:53 pm »
Eh, I need the block past the sign to be accessible, so that doesn’t really work. I’ll wait for now.

639
Creative Projects / Re: BoundWorlds Reborn (Open alpha)
« on: November 15, 2017, 11:15:29 pm »
Thank you. I kind of figured that was the goal. Glad that side scroller shooting will be able to work better.

Edit: Spring allows you to cross over the default sign in top down. A. Should this be possible? B. How can I prevent it on certain signs most effectively? C. Seems cool in top down, especially since it means players can get up one block jumps now.

640
Creative Projects / Re: BoundWorlds Reborn (Open alpha)
« on: November 15, 2017, 06:56:48 pm »
Yeah, it mixed me up before. Happy to assist.

Edit: That code works perfectly. Thanks! Now I just have to figure out why my enemy won't shoot down. They only shoot in the 180 degree arc between 0 and 180 degrees, so they can't shoot you if you are below them. I'll keep working at it in the meanwhile. I seem to recall that my tests showed that it was a problem with my bullet, not my shooter.

Edit: Actually, with the recent edits in 2D movement, it is impossible to shoot up or down, just sideways. Not entirely sure what to do here. Unless I made seeker bullets, but that would be for something else...

Edit: Well,I made a seeker fireball monster. Only issue is that I can't make bullets move through walls without being ghostly. Well, and I still can't make a regular fireball shooter, but I got sidetracked.

641
Creative Projects / Re: BoundWorlds Reborn (Open alpha)
« on: November 15, 2017, 06:36:38 pm »
Menu is Q. Escape is pause.

642
Creative Projects / Re: BoundWorlds Reborn (Open alpha)
« on: November 15, 2017, 07:59:49 am »
Don’t know if I’ll do any others, but I’ll try that. Thanks!

Edit: Oh, wait, I have no clue where you put code when editing objects. I'll take a closer look later.

643
Creative Projects / Re: BoundWorlds Reborn (Open alpha)
« on: November 15, 2017, 12:45:04 am »
Not sure how well this will go. I haven’t done any kind of programming for ages. I might just have to do horizontal enemies. Oh well. Thanks for the answer! Maybe I can figure out another way to do this. Techniques maybe??

644
Creative Projects / Re: BoundWorlds Reborn (Open alpha)
« on: November 14, 2017, 04:37:37 pm »
Double thank you! Now I should be able to start working towards my enemies fireballs.

Edit: I am trying to make an enemy that follows the player by hovering and shoots at them (and has ghostly, so it can walk through walls). I think I can figure out the shooting part, but I can't get it to hover but also be able to move up or down without breaking something. Generally, it can't go down and it flies through a wall and out of the level, or it falls and stays on the floor until you make it move up by being above it. Any ideas?

645
Creative Projects / Re: BoundWorlds Reborn (Open alpha)
« on: November 14, 2017, 03:37:34 pm »
That would be extremely convenient. I just can’t figure out how to make bullets for my fireball shooting monster.

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