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Messages - Kamani

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646
Creative Projects / Re: BoundWorlds Reborn (Open alpha)
« on: November 14, 2017, 02:29:41 pm »
Okay. A serious issue, apperently: I left the world I was editing through a gate (honestly, I was hoping to get into edit mode for a world with something with shoot so I could figure out how to make projectiles), and the world, when I returned, had unloaded every package and I could no longer load packages (this must be the issue that messed up packages last time. Thankfully, the only thing in the world I cared about was saved (I was working on making some hovering enemies. Before I figured out the basic concept I had some odd results).

Anyways, the actually important part is that packages seem to be broken (even for new worlds) if you leave a world while editing it (I both saved and didn't save changes, so I don't know which it was, or if it was both)


Edit: Also, will two worlds with the same filename break stuff? Because I seem to be able to do that, and I can imagine that making issues.

Edit: Oops! Forgot to say thanks for answering my questions, so thanks!

647
Creative Projects / Re: BoundWorlds Reborn (Open alpha)
« on: November 14, 2017, 01:48:07 pm »
Uhh... What happened to the switch art? It is now the ball art.

Edit: Also, how many frames are there per second? I looked through the help guide, and I didn't see this. It would be helpful with determining most things related to enemy creation.

648
Creative Projects / Re: BoundWorlds Reborn (Open alpha)
« on: November 14, 2017, 09:33:45 am »
Thanks. Now I can start my project back up when I am at a computer.

649
Creative Projects / Re: BoundWorlds Reborn (Open alpha)
« on: November 14, 2017, 09:25:13 am »
So the resources folder (the one that wasn't my resources or search) is gone, and only the monsters, vfx, and people packages are left. In other words, neither the basic tileset nor any of the switches or coins or doors are either (Plus, I liked having some of the stuff in the general resources).

650
Creative Projects / Re: BoundWorlds Reborn (Open alpha)
« on: November 14, 2017, 07:49:28 am »
Okay. Thank you. I’ll try this out in my next world. After I fix phantom spider, anyways.

Edit: Now that the spider is fixed, I understand how it works a little better. Next project: monsters with cool attacks (and using some of the other monster arts that aren't spider/bat). Edit: Or not. They are gone. More importantly, so is the basic package, including the tileset.

651
Creative Projects / Re: BoundWorlds Reborn (Open alpha)
« on: November 13, 2017, 11:16:33 pm »
Oh, by the way, how does special attack creation work? I looked at bite, and I didn’t see how it worked at all. Could you try to explain this (unless it is in world creation notes)?

652
Well, I’ve enjoyed reading this, so can I be dorfed as a military dwarf (preferably with a fennekin line Pokemon, may have misspelled it) named Kamani?

653
Creative Projects / Re: BoundWorlds Reborn (Open alpha)
« on: November 13, 2017, 07:35:20 am »
Okay. Makes sense.

654
Creative Projects / Re: BoundWorlds Reborn (Open alpha)
« on: November 12, 2017, 11:46:04 pm »
If it is the second, wouldn’t the world builder would still get some sparks at Time = Collected Sparks? Since past the 1/5th would be 4/5s, one fifth of four fifths is 4/25th. 1/5 - 4/25 is 1/25, so the world builder would still get a few. Sorry if I am babbling on about math. Too many math classes lately. But anyways, did I miss something?

655
Creative Projects / Re: BoundWorlds Reborn (Open alpha)
« on: November 12, 2017, 08:54:53 pm »
Spark system seems good. To clarify: do you mean if you pass 1/5, then 1/5 of all sparks is subtracted, or only the amount above the 1/5 will be divided by 5 and subtracted. If the latter, then being at equilibrium sparks and time would still net the builder some sparks.

656
Creative Projects / Re: BoundWorlds Reborn (Open alpha)
« on: November 12, 2017, 03:51:49 am »
Okay.

657
Creative Projects / Re: BoundWorlds Reborn (Open alpha)
« on: November 11, 2017, 07:04:33 pm »
Issue with packages: I can't use the import package button correctly. I click it, choose a package, and then nothing happens. I got the basic package to work by importing it and then creating a new package, but that didn't work for importing any of the others.

658
Creative Projects / Re: BoundWorlds Reborn (Open alpha)
« on: November 11, 2017, 11:05:27 am »
Oops. Probably should have read that more thoroughly. I noticed the multi tile gates, but not the shift thing. Anyways, thank you. That makes world building way more easy. Also, I should probably reread the creating your first world instructions...

Edit: Nevermind. Missed the obvious.

659
Edit: oops, I was confused. Well, I guess, anyone else want to be overseer?

660
Creative Projects / Re: BoundWorlds Reborn (Open alpha)
« on: November 07, 2017, 07:30:39 am »
Yeah, not quite what I need. Good to know though.

Edit: At some point, a tileset fillbucket would be tremendously helpful. Filling in large blank areas gets tedious.

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