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Messages - ManMan

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151
Forum Games and Roleplaying / Re: Cataclysm: DDA on Bay 12 (4/4)
« on: April 28, 2016, 02:17:58 pm »
Turn three!

NRDL:

Surrounded by enemies, you give into rage! You charge at the less menacing zombie, and you smash its body in, sending it flying against one of the acid zombies, but that zombie was just an hallucination! It disappears in front of your eyes leaving you confused for a second, but there's no time to rest! Suddently, the other acid zombie disappears, and so does one for the boomers, leaving you to fight against only one more zombie! (This hallucination thing might actually be good, with enough luck)
The remaining boomer spews bile on you! You duck and dodge it without any problem!

Enemies:
1 boomer
Spoiler: Inventory (click to show/hide)

Shadestyle:
You try to craft what you call "I Can Kill You": you rip your shirt up and stuff it into two cans, which you will then put your hands in, go outside and punch whatever the hell is making that noise. That was the plan, at least, but the cans you used were too big to fit your hands in, resulting in... two useless cans, and the loss of your shirt. Go outside anyways?

Spoiler: Inventory 8/8 (click to show/hide)

Funk:
You proceed to the east and, ignoring the house to the south, you proceed north towards the big building in the distance. You'd swear you saw a creepy figure nearby the house, but you forget it.

Spoiler: Inventory (click to show/hide)

DigitalDemon
Demoralized, you look outside the window, looking for any possible enemy. The forest outside is really quiet, which just makes you more uneasy.

Spoiler: Inventory 0/6 (click to show/hide)



Spoiler: Map (click to show/hide)

152
Forum Games and Roleplaying / Re: Continuum [SG]
« on: April 28, 2016, 10:59:37 am »
I don't know about the others, but I have no idea where to go!

153
well, no need to brag, continue on.

154
Wait for the missile to reach us, jump on top of it, ride it towards the cars and aim it at them, and just as the missile is about to land jump away.

155
Roll To Dodge / Re: S.T.A.L.K.E.R RTD - Welcome in The Zone - [7/8]
« on: April 27, 2016, 03:01:19 pm »
"Oi!"
quickly, turn around, find the figure!

156
Forum Games and Roleplaying / Re: Cataclysm: DDA on Bay 12 (4/4)
« on: April 27, 2016, 01:32:37 pm »
Turn two!

NRDL:
"You think you can come in and break the door down? Not if I do it first!"
You scream at the irritating door as you charge tackle through it, taking it down and sending you and an unlucky zombie on the ground. Outside of your room, you find yourself surrounded by horrible abominations! Some of them look like rotten humans, but they are standing and they're coming at you with angry faces! But those aren't even the worse, some of them look like they're covered in, or made of, acid! Others are huge, dribbling purple liquid from their mouths, and they are so bloated they look like they're about to explode. Have fun!

Enemies:
1 zombie
2 acid zombies
2 boomer zombies

Spoiler: Inventory 0/4 (click to show/hide)

Shadestyle:
Sadly, you don't have anything to check how safe it is to go outside. You'd swear you had a geiger counter somewhere, but it looks like that somewhere isn't the shelter. Your usual luck.
Without any means of making sure it's secure going outside and not having any tinfoil, you decide it's best to craft some kind of protection headgear out of your leftover cans.
You manage to find a can that perfectly fits your head, and then you stick another conveniently shaped can inside of the other can. The result is a pretty fancy hat that you proudly wear on your head, and now you smell like beans. I would also insert a can pun somewhere, but I CAN't come up with any.
But suddently, you can hear something coming from the outside: the sound of sticks cracking, the sound of vegetation being walked on, the sound of something hostile! You panic and retreat into a corner of your shelter, where you frantically start crushing bottles up and fitting them into your pockets. That's a pretty good idea!

Spoiler: Inventory 8/8 (click to show/hide)

Funk:
You start searching for some food in the forest. You get a handful of berries!
With that out of the way, you head out of the forest to the north. You are now in a grass plain, and you see a road to the west.
Spoiler: Inventory 1/6 (click to show/hide)

DigitalDemon:
You decide to explore the darkness of your basement for supplies... Nothing. You couldn't find anything, maybe because the place is empty, maybe because of the lack of light. You go back up into the surface, and realize you got nothing out of that.

Spoiler: Inventory 0/7 (click to show/hide)




I'm on a hurry, so no map. Sorry.



157
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: April 27, 2016, 10:46:36 am »
So, facebook now has this thing which gives you notifications when chrome is opened about a bunch of weird publicity pages and etc. They don't bother me much, and I never clicked on any of them.

Today one notification was about an advert saying my will is ready :v

Is this a threat? :v
Well, maybe its for a website with a bunch of last will suggestions. You know, average stuff

158
Head to the large city then!

159
Sure!

Get back to the grocery store, see if our friends are doing good.

160
Forum Games and Roleplaying / Re: Cataclysm: DDA on Bay 12 (4/4)
« on: April 26, 2016, 02:32:37 pm »
Turn one!


NRDL:
Another day in the hospital. Man, how much you'd like to go outside and be free again. This morning your awakening was weirder than unusual: all you can hear is inhuman shouting and it looks like someone is trying to bash your room's door open! Is this another hallucination, or is this the apocalypse? You hope for the latter, because if that's the case, it's time to kick some arse!

Spoiler: Inventory 0/4 (click to show/hide)

Shadestyle:
The time has come. You've hidden in this shelter for a long time, but now the supplies have run out. This place is a mess, full of empty cans and plastic bottles. All that you have left is a single bottle of water, pure and distilled, and even if you really don't want to, you're gonna have to leave.

Spoiler: Inventory 1/8 (click to show/hide)

Funk:
Huh, what is this place? You were just riding your horse in the vast grass plains of the Mongol Empire, and now you are in some kind of forest? Well, no matter where you are, you still have a lot of raiding 'n riding to do before you die.

Spoiler: Inventory ?/? (click to show/hide)

DigitalDemon:
It's all over. Everything ended quickly, everything you knew destroyed, and now you're alone. Memories of your loved ones' deaths still invade your head, but you can't just sit here and cry. You're a strong independant mutant Sparrow, come on!

Spoiler: Inventory 0/7 (click to show/hide)



Spoiler: Map (click to show/hide)
If you guys have any suggestions for the eating and drinking mechanics, go ahead and say it!


161
Roll To Dodge / Re: S.T.A.L.K.E.R RTD - Welcome in The Zone - [6/8]
« on: April 26, 2016, 12:10:29 pm »
Approach the village and enter one of the buildings.

162
Forum Games and Roleplaying / Re: Continuum [SG]
« on: April 26, 2016, 12:04:00 pm »
You know, I actually kinda wanna know what happened to London. But I guess that would require us to get mindwashed.


163
Forum Games and Roleplaying / Re: Cataclysm: DDA on Bay 12 (0/4)
« on: April 26, 2016, 11:30:51 am »
Yeah, sure guys. This entire argument was pointless.

Anyways, the game is starting up soon. Should I make a (very bad) minimap? All I have to draw is an old-ass version of paint, so I don't know how it's gonna turn out.

164
Forum Games and Roleplaying / Re: Cataclysm: DDA on Bay 12 (0/4)
« on: April 26, 2016, 08:39:36 am »
Da Rules say that you must put as many negative traits as there are positive ones. Otherwise, I'll start you up with a cocaine addiction or something.
As many? Rules lawyer mode activate.

Positive trait: Reality Warper
Negative trait: Somewhat lazy
... although it does say in the OP, "Try not to give yourself crazy good positive traits and meaningless bad traits at the same time", that's only "Try not to".
~~~
That said, the GM's word is law. So you can and should just veto such abuses of the rules.
Yeah, this is only a test game after all. The more I think about a game based on C:DDA the worse the idea sounds. But who cares right? It's too late to go back.

165
Forum Games and Roleplaying / Re: Cataclysm: DDA on Bay 12 (0/4)
« on: April 26, 2016, 08:29:03 am »
Spoiler (click to show/hide)

Will change stats once stat allocation points is cleared up.
You didn't include where you start up in the scenario, but I'm guessing a shelter.
Name: Sammy Thompson
Scenario: Experiment
Stats: these go from one to six. You have 3 stat points.
Strenght: 2
Dexterity: 5
Intelligence: 1
Perception: 2

Traits: Flight response: When faced with a fight, +50% movement speed if running away; -50% movement speed when fighting hand to hand
Parkour!: Removes the movement penalty on terrain in urban areas
Talc fist: Has -50% damage when attacking hand to hand
Sniper: Gains +4 perception when holding a gun with a scope

Profession: Freerunner
Hmm, what scenario is "Experiment"? Also, I suggest you take off parkour as it might be kind of useless.

Would "bear mutant" be a profession?
Well I guess it's a mutant-off then >::::).

Spoiler (click to show/hide)

I just used the trait-point-system that's already in-game for my traits. Hopefully it's balanced enough for this.
Da Rules say that you must put as many negative traits as there are positive ones. Otherwise, I'll start you up with a cocaine addiction or something.


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