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« on: December 13, 2016, 11:56:56 pm »
Alrighty, UristMcDonald's Quarter Pounder.
Some of what you want is simply not possible with current Dorf Fort, the most notable one being the stuff being unlocked at master level-there is simply no implementation for it. Riding stuff is right out for player forts, though dfhack might have a workaround for that. Also, the newborns staying in water might not be achievable.
Everything else is doable but will take a wicked amount of work.
Some things to note, though-civ creatures will eat their own eggs, so you'd need to keep a close eye on those. The crafting limitation's doable iirc, but the only way to limit armors/weapons may be to vary the sizes wildly, and even then they could be used by anything bigger. The noble positions can be governed to choose a certain caste in the entity raws, it's how male/female specific positions work in worldgen. Also, you mentioned throwing stars? Perfectly doable, even easy, except thrown weapons are a big no-no in current Dwarf mode. If you make'em ammo to a tiny weapon that uses, say, the throwing skill (i.e. shuriken glove) it'll work about as well. The poison you want to give them might cause a few bugs at first, but they can probably be ironed out. The poison immunity can be done by adding no poison class to them (i.e. [GENERAL_POISON], the only one in the base game, iirc). The magic is gonna be complicated, I need a more specific description to give you a real estimate. Worth noting is that castes can give birth to other castes, though you may have known that already.
So most of it's achievable, though not all of it. Give it a try, and give us the results. I want to see where this goes.