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Messages - speciesunkn0wn

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211
DF Community Games & Stories / Re: Glory to Mother Mountainhome
« on: November 19, 2017, 09:33:34 pm »
They shouldnt be butcherable.

The ant people? I'm thinking of removing whatever makez dorf horrified zeeing anarkizt, kapitalizt, and fascizt scum dying. And potentially allowing butchering of zentient to make cleaning up eazier (and to get bonez).

I'm alzo thinking to try embark in range of a tower....

Well I do recall cannibals being not looked fondly upon during the siege of Leningrad, but I personally don't have a huge problem with us eating/and or making stuff out of our fallen foes and don see that as really conflicting with communism at all.

http://www.independent.co.uk/news/world/world-history/newly-discovered-diaries-reveal-cannibal-nazi-horror-a7796246.html

They are beneath uz anyway. It doez not matter.

212
DF Community Games & Stories / Re: Glory to Mother Mountainhome
« on: November 19, 2017, 09:12:53 pm »
They shouldnt be butcherable.

The ant people? I'm thinking of removing whatever makez dorf horrified zeeing anarkizt, kapitalizt, and fascizt scum dying. And potentially allowing butchering of zentient to make cleaning up eazier (and to get bonez).

I'm alzo thinking to try embark in range of a tower....

213
DF Community Games & Stories / Re: Glory to Mother Mountainhome
« on: November 19, 2017, 02:40:26 pm »
I also support the idea of ant people. I'm not sure whether we should have them as a friendly communist civ or as additional laborers though. We should probably put that up to a vote.

I'll put that up. :D

214
Heeeey. I read the first Deathgate and this one. Can I be dorfed? :D I want to take part in the slaughter!

215
DF Community Games & Stories / Re: Glory to Mother Mountainhome
« on: November 19, 2017, 09:20:33 am »
It's easy to modify existing stuff, but you need more than a basic understanding to make anything from scratch. Even then, it's substantially easier to mod in this game than most other games.

It wouldn't quite be from scratch, I have attempted to mod the game at least once before, and It is not like I will be making an entirely new creature, at most some renaming and ethics modifications should do the trick, right ???

Yeah. No need to make custom animations or sprites. Outside of color palettes anyway.

And that would work. Although we could mod them to be pets of sorts that do stuff that we can bring along at embark to help? Or make them tamable. Because buffer state military. ;)

As for the Collective, they are machines of perfect unity. They see all organic life as disunity and it will never be unity until all organics are killed or assimilated. Perhaps I could add a flamethrower variant just to fuck with the elves...

216
DF Community Games & Stories / Re: Glory to Mother Mountainhome
« on: November 18, 2017, 11:47:26 pm »
These are communistic dwarves, collectivist species should be friends not foes...Hey there's an idea, we should look for a way to make ant people into Satilite Socialist Republics.

That would be interesting.

217
DF Community Games & Stories / Re: Glory to Mother Mountainhome
« on: November 18, 2017, 10:24:22 pm »
That iz indeed worrying newz Komeradez.

Well, I've thought up some enemy ideas to mod in, but I don't know if they'd fit the theme. (Although adding guns for dwarves only does fit). They're called the Collective. (Aka: Borg. Your assimilation is inevitable.) Set as thieves and snatchers for double at war/hostile. They'll use simple guns of varying sizes and fire rates (if possible). (Basically modified crossbows shooting iron bullets at high speed). The Collective comes in several metal flavors/classes depending on their caste/whatever. And I'd like them to bleed a white fluid that is toxic in some fashion (and maybe turns anyone who drinks it into whatever class it came from?) toxic in potentially making the pain nerves numb? ;)

Collective Scout: The thieves/snatchers. Small, fast, stealthy, don't have much firepower. A single, basic gun with basic fire rate. Made of Aluminum. Subclass: Collective Scout Assimilator. Quite large, four legs, four basic guns, made of bronze. Spits extract that changes whatever living being it hits into a Collective Scout.

Collective Lesser Soldier: Most common proper combat class. Made of copper. 2 basic guns with a melee weapon (Iron spear?) Human in size. Subclass: Collective Lesser Soldier Assimilator. See Scout Assimilator. Extract makes Lesser Soldiers. Has a spiked tail for melee.

Collective Greater Soldier: The leaders of the Lesser soldiers. Made of iron. A big gun, a fast shooting gun, and powerful melee weapon. Trolls in size and building destroyer. Subclass: Collective Greater Soldier Assimilator. (You get the idea.) Two big guns, two small guns, and a melee tail.

Other ideas are appreciated!

218
DF Community Games & Stories / Re: My first volcano
« on: November 08, 2017, 10:30:05 am »
Whoot! I get an awesome cloak! And really need to work on my cardio apparently...

219
DF Community Games & Stories / Re: Glory to Mother Mountainhome
« on: October 25, 2017, 08:33:38 pm »
Copy gobbo ethics to the new civ. Better yet, replace gobbos entirely.

No Comerade. Gobbos will be kept, for they are Anarchists and we need some consistent attackers.

220
DF Community Games & Stories / Re: Glory to Mother Mountainhome
« on: October 25, 2017, 06:37:14 am »
I suppose the only disappointment with this thread that I have now is that I can not see how a rival communist Chinese civ could be worked in.

Hmm. I suppose that it could be modded in, but we can't really interact with them to make it a true rivalry.

221
DF Community Games & Stories / Re: Glory to Mother Mountainhome
« on: October 16, 2017, 09:35:17 am »
This looks truly glorious. May I be comraded dorfed as a weaver for the Party?

You can be Chief of Weaving, Comerade. Although you will wind up mostly making clothes for giving to caravan once everyone has armor.

222
DF Community Games & Stories / Re: Glory to Mother Mountainhome
« on: October 10, 2017, 07:44:38 pm »

223
DF Community Games & Stories / Re: Glory to Mother Mountainhome
« on: October 10, 2017, 01:32:07 pm »
KOMMISSAR IVAN!

It has come to mine attention that I is listed as a CoChief of Bears! While I is certainly Bear, I am enraged as to being CoChief, or indeeds Co-anything (Unless it be Co-mmunism, then I cheer and drink vodka). This must be Secret Kapitalist Konspiracy (SKII) in order to discredit valued Inner Party member such as myself! Make the look of me and give immediate reassignment to Sekret Police. You may be doing the asking, why should BEAR be Head of Sekret Police? This is what I bring out on table in seeking out and interrogating capitalist spies! Knowledge, experience, 600lb of pure grizzly muscle! No more Co-this Co-that (Unless Co-mmunism, then I sing proud song of people and throw stone at gulag).

Death to all Capitalist Spies!

Glory to Motherhome!

Spoiler (click to show/hide)




Signed:
Komrade Bearskie,
Head of Sekret Police. (which do not exist)

I could edit the Soviet bear raws to make KGBears. Extra sneaky for you to train.

224
DF Community Games & Stories / Re: Glory to Mother Mountainhome
« on: October 10, 2017, 08:43:28 am »
I wish to be engineer dwarf for glorious Communist motherland.

Da comerade! Chief of Siege Engineering?

225
DF Community Games & Stories / Re: Glory to Mother Mountainhome
« on: October 10, 2017, 08:42:24 am »
would it be possible for me to be dorfed[insert question mark]

Absolutely Comerade. I've got a list in the first post. What profession and name would you like?
Peter, sounds like russoified version of paxie, or close enough, I would love to be a metal smith if possible.
"Peter" in Russian would be Petro (or Petya when talking informally).

That's fine, I assumed I was being asked that because Paxiecrunchle would not fit.

Nah. I asked because some people, such as Glass, like a different name. (His being Erin Quill). I could do Paxie for short?

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