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Messages - speciesunkn0wn

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451
I was thinking perhaps if they had 'very' as part of the facial descriptions they'd be Impure, but after looking at the 22ish I have now, perhaps there can be only like, if you have more than two 'very's or 'slightly/slight/whatever's they are considered Impure, one-two of either being Pure, and none being Purest? I also like the 'who do you worship' idea a fair bit, Sanctume. Hmm...or perhaps a mixture of them?

@Salmeuk; I didn't realize that it was a thing that happened, buuuut my world isn't very old. I think it's about 50+years? Maybe 60+. I'll need to check. It's still annoying though.


FORT TOUR

Here's the highest natural surface level of my map, and where a lot of workshops are located that need to go inside soon. I also need more effective weapons to get rid of those damn giant tortoises... Also incomplete walls to keep invaders from climbing over/allow our marksdwarves to shoot at them.

Spoiler (click to show/hide)

Main entrance to the fort and the entrance to the crypt/Impure sections. The wooden coffins were supposed to be used for the elves from a caravan we slaughtered, but they're not going into them, so I've disabled burial and will be changing that. Probably to statues.

Spoiler (click to show/hide)

Main fort's beginnings. Each stairwell is gonna be a different section, with some connections every now and then to make life easier for my poor dwarves, just with draw-bridge chokepoints. Left is stoneworking, middle is dining/temple/library/whatever, right is metal working. All three will have bedrooms in some fashion.

Spoiler (click to show/hide)

Food storage and Original 7 Bedrooms/Tombs. And farm that needs to be attached to main fort and sealed off from the outside. There's only four of the O7 Chambers carved out, but there will be more toward the inside of the stairwells. And one isn't needed anymore. He's a werecreature sooooo yeah. Also, smoothed bauxite looks amazing.

Spoiler (click to show/hide)

Soon-to-be-hopefully-legendary Diningroom in the middle. Stoneworking/related stuff to the left, metalworking to the right.

Spoiler (click to show/hide)

The crypt is on the same level as the dining room, and the sealed off area has a wereass inside. (aka: the infected O7 dwarf, Etur.). I will have the engraving for the tile in front of the constructed wall be designated (through 'd') as a warning. The sand rooms won't be used as crypt spaces. Probably as sand-picking-upping for glass disks to minecart-shotgun at our enemies. Only fully engravable stone locations are worthy for our Pure holding copper coffins! Maybe some tin too. And a silver statue of whoever is stored in that coffin once our blacksmithy-person is a high enough level to regularly produce masterworks. You can see our engraver in the bottom leftmost tomb, toiling away. She (I think) is one of the O7, a crossbow dwarf. Speaking of, I need to get the military organized for training at least once a year until we have more manpower should do.

Spoiler (click to show/hide)

Stone-related and Metal-related stockpiles. Stone stuff to the left, metal stuff to the right. Look at all that glorious bauxite. And some chalk and granite.

Spoiler (click to show/hide)

The WIP hospital. I might change this into a general overflow storage and move the hospital one lower because I want engravable pillars and walls in the various rooms patients will be staying in. And the WIP Purest bedrooms. Pure bedrooms will go on the other side. (Speaking of Purest/Pure/Impure, I need to go through and change their names to give them the various titles once I settle on what will be the conditions...)

Spoiler (click to show/hide)

All the citizens so far. (Taken long enough of time away for Etur to change back into a dwarf.)



And the wealth of our fort!



END TOUR

Part of the wealth, 3600 Urists of it is a boring scepter. Called The Monumental Violation (or something like that).


452
That's not "however high-quality-it gets", that's barely better than impure rooms....That aside, you could encrust that furniture with everything, but I suppose that could be considered exploity in the exact same way.

However, I'll note that wiki editors have listed quantum stockpiles under exploits. If your goal is to avoid anything they've put on that page it means that you can't use dropping things down a hole to transport goods - you need to use stockpiles inside an airlock.

Never seen malpractice myself, but my fortresses are rather safe. If you can give me a screenshot of malpractice, it'd be appreciated.

You can't store magma in a wooden minecart. The minecart just disappears.

I'm fine with quantum stockpiles. (The fort has very few people, it's just starting), but I don't want to just stuff mechanisms on a bridge.

Also, I'm aware you can't store magma in wooden minecarts. That's why they're wooden. ;)

After some time of looking at dwarves and new migrants, we apppear to only be getting black haired, copper skinned, brass eyed dwarves...the impure might only be able to join by petition. TTnTT

Unless of course I go with some other body difference. Maybe those with really upturned noses or something are Impure....? Hmm...I need to make a list of the differences of body stuff and make a 'range' for the Pure/Purest and Impure. Yes. Mutations may not be allowed! MUWAHAHAHAHA.


Tiny fort update

We survived our first wereass attack. Four dead and one cursed though. BECAUSE THE OTHER DAMN AXEDWARVES WERE SLEEPING. WHY THE FUCK DO THEY STILL SLEEP WHEN THERE'S A CALL TO ARMS??????? On the plus side, I've successfully managed to contain the outbreak as one dwarf and make the fort immortal. He's locked inside what would be his tomb. With engravings. And I'll make an engraving on the floor next to the constructed (thus-unfortunately-unengravable-wall) of him being cursed as a warning.

One of the original seven was killed as well. I'm making their bedrooms into their tombs with golden coffins. I need to get the awesome-at-every-thing-metal-but-blacksmithing dude up to scratch with his blacksmith, and wait for a good blacksmith, to make statues for the tomb and the O7's rooms. The other three that have died are getting tin sarcophagi. Unless they too, were part of the O7. I need to double check that.

On the sealed tomb, we have our first engraving of our fortress' symbol.

"Engraved is a fine Tosid Arbantulon rendition of The Outrageous Mountain, a finely-designed image of dwarves and elves. The dwarves are burning the elves. The dwarves are laughing. The dwarves are torturing the elves. The elves are unnaturally contorted. The image is the symbol of The Avalanche of Death, a local dwarven government."

Oh yeah. The first elven caravan also came by. The beginnings of the Impure armor and weapon stockpile has begun. I've also decided that the Impure will have the crypt/mausoleum of the Pure as the entrance to their section. So that they may know what they should strive for.

End of update

Quote
Posted by: TheImmortalRyukan
« on: Today at 09:45:10 pm »
This turned Nazi really fast, and here at Bay12 we blink no eye.

... Guys, I'm worried about us

PURIFY! PURIFY! PURIFY!

453
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Try going through their morals, how much they believe in certain things like honesty, tradition, valour, etc, and judge them based on that as needed.

Ehhhh. That's not eugenics though. :p

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Just add 1x1 bridge to room and keep attaching mechanisms to that bridge.

I mean by like, smoothing, engraving, and then whatever furniture is lying around. I don't want to do some exploity thing.

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As for separation: Physical separation would work best - use separate stockpiles for pure and impure. This would mean two hospitals, and yes, throwing things down a hole. There is no malpractice, there is merely being too slow.

You sure? Because I'm pretty certain there's malpractice if your dwarf sucks at doctoring. XD Ahvell. Ok, keep everything separated for the most part. Sounds good.

Quote
Then, say, have the impure fly out in a minecart or be burrowed and dropped off a retracting bridge.

The Vertical Exceptionally Ramped Yahoo Designating Extreme Acceleration Device is gonna be giving them minecart rides to the only thing that can fully purify the impure. The blood of the earth itself!!! In a wooden minecart. ;)

454
Alright fellow forumdwellers; I need your help!

Wooden minecarts for use on the Vertical Exceptionally Ramped Yahoo Designating Extreme Accelerating Device.

Purest: Black hair, copper skin.
 
Pure: Black hair, or copper skin.
 
Impure: Non-dwarf, or no black hair and copper skin.

Gold sarcophogi for Original 7. Silver for royalty. Tin, copper, etc for other Purest.

Stone sarcophagi for Pure.

Slabs for Impure unless death in battle with at least one notable kill. Valiant Impure get wood coffins sealed inside favorite stone/metal-block chamber on surface.
 
Impure section is to be kept separate from the main fort and all invaders from below or surface must go through it. 

Tavern set up above Impure section and also used as buffer for surface invasions.

Main fortress has three main stairways. One for stoneworking, one for metalworking, and one for Pure/Purest dining, library, temple, military stuff, etc, and for whatever doesn't fall under metal, stone, or wood (eg: glass). Woodworking is on/close to the surface.

Impure are the only ones to haul and push carts around.

Pure do weaving, stoneworking, woodworking, and military. (Mining and mechanic fall under stoneworking. Siege engineer is woodworking.)
 
Purest do metalworking and military.
 
Original 7 have Royal-Quality chambers.

Purest have 3x3 'however-high-quality-it-gets' chambers.

Pure have 2x2 'however-high-quality-it-gets' chambers.
 
Impure have either rough stone dormitory or barracks.

Pure/Purest have legendary dining rooms and statue gardens and whatnot.

Impure have the most basic of stuff.

Keep Impure separate from Pure except in hospital. Maybe.

Impure military forces have wooden armor and melee weapons. Two different 'sections', one watching the surface, one watching the caverns.

Pure/Purest military forces have metal or leather and metal weapons along with crossbows.

One Purest (theoretically the Expedition leader) will be chatting around with the idle dwarves in a meeting hall to hopefully become Mayor. That is the only job for them.

What I need your guys' help with is figuring out ways to do some of these. Specifically keeping the Impure away from the Pure when it comes to stockpiles. I'm aware you can make dwarves throw stuff down holes and then the Impure could haul it to where it needs to go, but I don't know how I'd get raw material to the working people very easily. Quantum stockpiles by minecart perhaps?

Also, should I have two separate hospitals for the lulz of watching the Impure have malpractice, would having one centralish hospital with good staff be the best option (just so we can have that one Impure soldier with legendary status.)?


I will be posting as interesting stuff happens. Hell, I'll dorf some people next wave(s) if you want. Some Impure will be purified by the VERYDEAD minecart ride.

Can anyone also tell me what might be better than 'black hair and copper skin'? Because so far all my dwarves seem to have that...I'll need to look through it a bit more, but I'd like something a bit more...rare for the Purest.

455
Progress update;

I have had an initial look into the madness this evening. Then I went back to re-read some journal entries. Then I looked at the madness again.

Wow, it's a mess. The surface is an assault on the eyes and the underground is quite Escher-esque. Not sure what direction to take with this fort yet. The thread could use a picture-heavy fort tour and sitrep I guess. Might unpause tomorrow.

It's Battlefailed mate! Of course it's gonna be a mess! Next one needs to be an evil glacier volcano embark. //shot

456
Hmm...If we can be dorfed without needing to be put in line for lasting, I'll take the dorf with skill in a spear. And if we have to be put in place for a turn, might as well try my hand at a succession game. XD People will die when I'm in charge.

Also, Salmuek, is that the ASCII?

457
Is Sanctume the little hungry down arrow thingy right in front of the door into the temple complex?

Also, I take it all the squigly-line Ns are the necromancered dwarves?

458
DF Community Games & Stories / Re: Glory To The Digperium!
« on: July 13, 2016, 06:53:23 pm »
OOC: Time to get this party started! (Also, sorry if the journal quality is crappy, I've gotten a tad rusty)
---------------

I am speciesun0wn, Primarch of the Foehammer Legion. Or, rather, I was. And I've resolved that I will be once again. The initial attempt at blocking the necromancers failed, no doubt there's a necroloving hippy worshiper somewhere along the chain of command, how else would they have known exactly where to strike? But not this time. No. This time we will prevail! I have willed my spirit toward a group of dwarves who look like they will be able to take back the fort and make it a shining example of our might. They are preparing at this time and not minding the fact I'm using their pens and papers to write this journal. If I lead them well, I'm sure the Empress and Armok will be pleased enough to give me a new body so I may become a saint and lead in a more personal role rather than leaving notes in an office. Goldenpaged will rise once more, a beacon of worship to Armok and the Empress! When we have gathered our strength enough, the necromancer tower will be attacked and made to crumble, it's foul hippy-given magic tomes will be burned and peace will be brought to this side of the land. And then we will go further, to the goblin lands and crush those and even further until we have destroyed all the hippies, goblins, monsters and so forth and will have brought the continent under Digperium control.

It's almost time for the wagon to leave, I will be traveling with them to help guide them along the best routes and as well as where they should go in order to get inside the fortress.

---------

Sometime in Felsite



They parked the wagon above the fortress, close to the farms. Armok, this place is a mess. Nigh everything that was light enough to easily move has been strewn about the surface! Damn hippies have told their creatures to desecrate our halls and our dead! I don't want to know how they managed to get the bodies of our fallen outside. But oddly enough, no sign of the undead that assaulted us. Shankcushion, The_Lord_Bastard, Shaggyaga, and Shiriae all have put on their armor and grabbed their weapons before heading toward a fortification I advised they remove due to it being weakened by cracks. They begin exploring the silent halls of the fortress with no sign of any blasphemous hippy creation. Not even down in the mines! Very odd. The front bridge was blocking the entrance and I don't think the undead were able to move through fortifications. Perhaps the hippies told their animals to tear apart the undead inside and drag the parts out for the necromancers to resurrect again just as arms, heads, and torsos and things? Well, we had best not look down upon this blessing!

Spoiler (click to show/hide)
Spoiler (click to show/hide)

Sometime midsummer

Spoiler (click to show/hide)

We got migrants faster than I expected. That's good. More hands to help clean up the desecration and work at the places the initial people aren't good at. I had two of them join the Foehammer chapter at Goldenpaged which Shankcushion was leading in my stead. Shiriae was helping him as both are equals in terms of their skills. They wished to be part of my Legion, it's a lonely, hard job, so they'd best not complain for too much longer about not being able to socialize. They have the rest of their battle-beards after all!

Spoiler (click to show/hide)

With those migrants came a very pissed off human. He must have merely had a 'problem' with my Legion though, because he didn't attack the migrants. Shiriae made short work of him, breaking his grip on his axe with a mighty swing of her silver hammer and blocking every blow either with her buckler, the haft of her hammer, or angling her body so it glances off her armor. Then Shankcushion joined her and the two of them chased the quickly screaming human around the fortress' upper lands. They chased the human to exhaustion and laid into him where Shankcushion got the kill by sending the human's brain through his skull.

Around fall

More migrants came in the next season. I put the one with the most discipline into the speardwarf squad that Sad Kevin leads.

Spoiler (click to show/hide)

Then a creature that most every fort fears, a most foul hippy creation. A werebeast. We received a weremongoose, I sent the hammerdwarves and the speardwarves to drive it off and a trader who migrated in with the last wave somehow got involved. The poor bastard didn't stand a chance once the weremongoose got him. The hammerdwarves bruise, dented, cracked, chipped, and fractured the weremongoose's bones, but sadly Alido was bit severely and Bloodydaft was killed on the battlefield soon after the weremongoose was struck down. Anyone reading this may have noticed that I never mentioned the speardwarves. That's for good reason. The twits never showed up to fight the weremongoose! They had what they needed for the most part, but never attacked. A non-combat trained trader did more than they did. I watched as the civilian dwarves brought Alido and the trader to the hospital and set up plans for fortifications to be built around the beds in order to kill the werebeasts that may transform from them. Alido died quickly after transforming for some odd reason while the trader stayed alive.

Spoiler (click to show/hide)
A caravan came, but with no liaison for some unknown reason. The dwarves traded the mugs that were produced by the original dwarves of Goldenpaged for some booze, bronze gauntlets, some bolts, and a steel spear.

Winter

I drew plans for Digperium Guard training facilities and the dwarves have begun digging them out. Aside from the trader turning every now and then, there's nothing else of note. Aside from all the ghosts and coffins we're making.

Spoiler (click to show/hide)

-------------------------------------------

OOC: Yeah, not the best I've done. There isn't really too much to do atm. Lots of cleaning up by Armok. I've had to disable hauling on a good many dwarves in order to make them actually do stuff. Especially Airith. She refused to smooth the walls and floor of what will be a 'dining tomb' otherwise. Oh, and screw the children. >> They've clogged up the coffins of all the ghosts and dwarves who are actually worth something. Of the 90+ dead things on the map, 70+ of those are dwarves of the Digperium. XD So yeah, lots of coffins. There's gonna be a zig-zaggy stairwell catacomb thingy in order to hold all the coffins...

Oh, can anyone help me with making all my civilian dwarves wear shields and crossbows/quivers-of-bolts? I don't understand uniforms. :/

459
So...do I hold the record of the fastest death after redorfing in the fort so far?

460
Uh...how fast did I die? Twice in 4-5 months? XDDDD

461
DF Community Games & Stories / Glory To The Digperium!
« on: July 10, 2016, 01:55:05 pm »
With the latest version of LNP working for the latest version of DF, it's time for the Digperium to rise again! The starting seven have been chosen and will be further below, along with anyone else who wishes to be dorfed! We will reclaim Goldenpaged! (And I'm glad that a lot of the people have asked for fighting dwarves, we're gonna need it more than any other skill for the first year at least).

RPing as your character is encouraged!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ShankCushion: Hammerdwarf
roaringdragon2: bookkeeper, hopefully vampire
Airith: Headmistress(?) [TheImmortalRyukan]
LordBrassroast: Sigilite (broker)
The_Lord_Bastard: Axedwarf/"diplomat"
Shaggyaga: Pirate (Swordsdwarf probably)
Shiriae: Hammerdwarf/engraver/hauler
---------------------------------------
 Sad Kevin: Speardwarf
Barek: Miner/pickdwarf
Hburg: Stonemason [secretchubmayun28; reddit]
Alido: Hammerdwarf
Bloodydaft: Hammerdwarf
Urist McUrist: Potash maker
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~`
Glory to the Digperium! FOR THE EMPRESS! AND FOR ARMOK!

462
*Falls to the floor on his knees* I'm...dead...? NNNOOOOOOOOOOOOOOOOOOOOO!!!!

Redorfplz

463
Thanks everyone. I'm glad you're enjoying this.

I do have a question. How did you get every civvie armed with a shield and crossbow?

The key part is making a custom uniform (n → c) which consists only of a shield and a crossbow. Then you just put them all into squads and assign the uniform (e → U → Shift+Enter).

Ooooooh. Ok. :3

464
Water everywhere! Just like a true Battlefailed fortress!

465
I've finished reading this awesomeness just now. H-O-L-Y CARP. And Armok's Beard. This was epic! It absolutely deserves a TVtropes page. 100+ Year FIRST EVER FORTRESS???!!! CMOA for DF indeed. Also deserves a Hall of Legends (or whatever the proper title of that place is) post/mention/placing/whatever.

I do have a question. How did you get every civvie armed with a shield and crossbow?

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