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DF Gameplay Questions / Re: Goals
« on: June 27, 2016, 05:40:03 pm »
Goals of understanding the game better....I must admit, they do weight significantly.
It doesn't have to be just workshop job chains themselves, though.
Digging artificial rivers, I learned about how fast magma and water actually flow, how quickly bridges melt, the region-crossing messing with pressure (needs additional tests, though), that sort of thing. Similarly on time, I learned that 1,5 dwarfmonths is enough to buy caravan with spiked wooden balls with novice and decent carpenter - good for intuitive understanding, even if I'm still not clear on on "how many goblets will urist create in a month when sitting in a workshop in the middle of a quarry" besides "several pages"*2.
Sending better and worse equipped dwarves into combat, I learned a bit about where they stand a chance, where not, and how to use formations to reduce death toll. However, I've yet to make a fort that uses military and trained animals exclusively; understanding various modes of training is still undone as well. So, a fortress with the goal to tame everything fight-capable.
Another one on my backburner to do is single-level fortress (can be multi-z with Text Will be Text) so I can watch how all the dwarves move at once and better understand the time taken between jobs, idling and pathing.
Similarly, understanding personal and civilization relationships and their weights is something I don't have an intuition for. Perhaps come generational fort.
It doesn't have to be just workshop job chains themselves, though.
Digging artificial rivers, I learned about how fast magma and water actually flow, how quickly bridges melt, the region-crossing messing with pressure (needs additional tests, though), that sort of thing. Similarly on time, I learned that 1,5 dwarfmonths is enough to buy caravan with spiked wooden balls with novice and decent carpenter - good for intuitive understanding, even if I'm still not clear on on "how many goblets will urist create in a month when sitting in a workshop in the middle of a quarry" besides "several pages"*2.
Sending better and worse equipped dwarves into combat, I learned a bit about where they stand a chance, where not, and how to use formations to reduce death toll. However, I've yet to make a fort that uses military and trained animals exclusively; understanding various modes of training is still undone as well. So, a fortress with the goal to tame everything fight-capable.
Another one on my backburner to do is single-level fortress (can be multi-z with Text Will be Text) so I can watch how all the dwarves move at once and better understand the time taken between jobs, idling and pathing.
Similarly, understanding personal and civilization relationships and their weights is something I don't have an intuition for. Perhaps come generational fort.


