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Messages - ziizo

Pages: 1 ... 109 110 [111] 112 113 ... 125
1651
Roll To Dodge / Re: Roll for the User above you: If you feel like it !
« on: February 01, 2017, 02:53:07 am »
1 your efforts are useless  the meta Madness grows and grows soon it will consume all the thread

Run around in panic

1652
Requesting an overview of my stuff.

Was bored so I checked you have:

PHASE 1:
Anomalous Hack Job Space-Air Ship:
Hack Job(somebody spliced a spaceship and an airship together. repairing this thing is going to be tricky, but keeping it usable is going to be easier. It just won't be safe. Think Millennium Falcon.)
Anomalous(a luck roll (1d8) will be made each day-night cycle. A 1 is bad, an 8 is good.
Air Vessel(can bypass many kinds of terrain)
Large(more hit points, harder to dodge)

PHASE 2
Infinite Improbability Bomb:
No(no, no, and no. This isn't a drive. This is a bomb. The kind that could feasibly injure a lesser eldritch entity. Don't use it.)

Infinite Improbability Drive:
Quantum Collapse Warp(bypass terrain)
Quantum Variability(will likely not arrive exactly where you wish to, without the assistance of an eldritch entity at least)
Please Don't Mess With It(if damaged, will have very strange effects on you and your vehicle when used)
And The Same For Overuse(if you use it too many times in one turn... see the above. Do consider that's what you'll be using to dodge attacks, unless you have another plan)

PHASE 3
CDDC + Midnight Crew:
By the power of dice!(potentially massive damage, depending on your rolls)
Burnt Out(single shot, may have averse side effects)
Midnight Crew(including this in your vehicle will cause the Midnight Crew to spawn and chase after you)

Spray-On Void Armor!:
Limited Amount(can only be used three times, must be used as a night action(unless you want the armor to work during the night, but why would you want that?))(works in phase following the one it's used in)
Expired(potentially nasty)
Void Armor(causes your vehicle to absorb harmful energy exerted against it, up to a certain point)

PHASE 4
Midnight Crew:
Still Psychopaths(more of a course hazard than a crew)
Midnight Crew, after all(rather dangerous)

Faulty AI:
Faulty(50% chance of misinterpreting any command you give it)
AI(has control over your ship)
Might Even Get Worse(taking damage will make the AI worse)


PHASE 5
Halfway Decent AI:
AI(has control over ship)
AI Core(if core is damaged, AI will get... worse. Core is armored though.)

One re-roll or roll for artifact remaining.

1653
Roll To Dodge / Re: Grunts
« on: January 29, 2017, 02:46:37 am »
Spoiler (click to show/hide)

PANIC. Accidentally remove the stuff pinning you with your random panicked movements

1654
Siriel sends everything except the spare classic car to assembly.

Dullahan Driver:
Afraid of Gold(will refuse to drive towards gold)
Skilled Driver(drive further, dodge attacks better)
No Barrier Shall Stop Ye(all doors, locks, gates, whatnot will not stop your vehicle)

Hippy Elf Mechanic:
Respect for Nature(will not like it if you hunt animals or damage nature in any other way)
Super Skills(very good at repairing vehicles)
Natural Integration(will slowly convert your vehicle to living wood if you let him do the repairs)

Annoying Pipes System:
Steam Channel(send steam from your engine to the back of the vehicle, can't be turned off. Can cloud vision when combined with an overcharge of your engine.)

Low-Level Overcharge:
Overcharge!(go faster and further, just not as much as with a 5)
Side Effects(cause slight damage to your engine, increases if used in a cycle after it was used in the previous one)
STEAM!(sends extra steam out of the engine)

Worn All-Terrain Wheels:
All-Terrain (reduces terrain penalties)
Worn (less durability)

Perpetual Motion Steam Motor:
Perpetual(no fuel of any kind needed)
Magic Stones(may be removed from engine and used to boost a spell's power in an emergency)

Classic Car:
Reliable(will keep functioning with less hit points)
Not using all 'dem fancy 'lectronics(EMP resistant)
Comfy Seats(less chance of crew mutiny if they are sentient beings)

1655

Spoiler (click to show/hide)

Rest in spare car with my crew until the car finish being assembled

1656
Roll To Dodge / Re: Grunts
« on: January 25, 2017, 08:57:01 pm »
Spoiler (click to show/hide)

Open north door check if our allies are there before  shooting

1657
Roll To Dodge / Re: Grunts
« on: January 22, 2017, 07:36:45 pm »
Spoiler (click to show/hide)

Go to floor -1 in case they need your Mutant legs to kill these Mutant animals and to steal the Mutant drugs

1658
Roll To Dodge / Re: Grunts
« on: January 19, 2017, 01:38:50 am »
Spoiler (click to show/hide)

Loot the corpses of the other guys and the closet you need weapons (and medicine and a new armor and more experimental serums but weapons are the most important now.)

1659
I will keep playing too

1660
Roll To Dodge / Re: Grunts
« on: January 13, 2017, 01:47:16 am »
Spoiler (click to show/hide)

Jump forwards destroying their barricade with my momentum.

1661
Roll To Dodge / Re: Grunts
« on: January 09, 2017, 05:25:42 pm »
Spoiler (click to show/hide)

jump in  diagonal past them spinning at last moment  and shooting  them in their backs

1662
Roll To Dodge / Re: Grunts
« on: January 06, 2017, 05:02:05 am »
Spoiler (click to show/hide)

Pull gun and shot the guy above the stairs

1663
Roll To Dodge / Re: Kingdome of the gods (RTD god game) 8/8 IC
« on: January 04, 2017, 03:30:29 am »
[Elrina Goddess of beauty]

"Fools, my death ray cannot be destroyed is just sunlight reflected by a normal mirror now eat rainbow flavored death"

Use the death ray in the world eaters.

Use the death ray in the world eaters again.

Use the death ray in the world eaters a third time.

Calmly enjoy a cup of chocolate and a plate cookies.

Try to obtain new spheres because why not?

1664
Roll To Dodge / Re: Grunts
« on: January 03, 2017, 03:08:02 am »
Spoiler (click to show/hide)

Ignore the bat-monkeys and jump towards the last working autogun

1665
Roll To Dodge / Re: Kingdome of the gods (RTD god game) 8/8 IC
« on: January 02, 2017, 07:17:21 am »
[Elrinia Goddess of beauty and perfection]

"Oh me the black plague, Wait a second how do the Yatzus even got the black plague? most of them are plants!"

Create the plague doctors but more effective that the real-world ones. Also the creepy uniform is obligatory.

Repeat above option if needed

Temporary give Zami my Perfection sphere, maybe it will help her.

Attack Slirin with my rainbow mirror death ray

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