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Messages - asdguy00

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DF Dwarf Mode Discussion / Re: DF v0.43.03+ Worldgen Cookbook Thread!
« on: June 09, 2016, 12:24:04 pm »
Moving from the prev thread:

Generated a custom world, embarked on a site, and found that it has some amazing, epic features, including: 3 major and a minor river intersecting, the largest major river producing a 16+ z-level waterfall into an enormous canyon, and two tall cliffsides, one next to, the other inbetween the rivers. Has sand, clay, a generous amount of obsidian near the surface, marble in the lower left area, a lot of trees and some potatoes and blueberries.

All trees are larch
The rivers freeze from mid-autumn to mid-spring, helping the FPS and water project construction.

Screenshot of the top of the waterfall, and the cliffs:
Spoiler (click to show/hide)

Here are the worldgen raws (43.03):
Spoiler (click to show/hide)

Here is the location on the world map:
Spoiler (click to show/hide)

2
I feel like making another succesion game. May this world be used?

Go ahead and make it glorious!

3
DF Dwarf Mode Discussion / Re: DF v0.42.02+ Worldgen Cookbook Thread!
« on: June 02, 2016, 06:38:44 pm »
Forests have to be on low or mid elevation, the prior existing at z 100-299.  Mountains have to be on high elevation.
Well, it seems some forests or mountains didn't hear that.

And a thing about region counts is I've seen it throw "NOT ENOUGH X Squares" when I clearly see that many squares present on generation, so I consider it kinda weird and bit unnecessary.

@asdguy: Huh, though I've seen it before still surprising to see regional volcanoes not visible on world map. Only see 1 of the 15!

Yep, I first did a separate thread with just the save

Also, try turning all the minimum biome low/high value parameters to 0, will prevent a LOT of rejections

4
DF Dwarf Mode Discussion / Re: DF v0.42.02+ Worldgen Cookbook Thread!
« on: June 02, 2016, 08:39:17 am »
**FOR 43.03**

Generated a custom world, embarked on a site, and found that it has some amazing, epic features, including: 3 major and a minor river intersecting, the largest major river producing a 16+ z-level waterfall into an enormous canyon, and two tall cliffsides, one next to, the other inbetween the rivers. Has sand, clay, a generous amount of obsidian near the surface, marble in the lower left area, a lot of trees and some potatoes and blueberries.

All trees are larch
The rivers freeze from mid-autumn to mid-spring, helping the FPS and water project construction.

Screenshot of the top of the waterfall, and the cliffs:
Spoiler (click to show/hide)

Here are the worldgen raws (43.03):
Spoiler (click to show/hide)

Here is the location on the world map:
Spoiler (click to show/hide)

5
How's your FPS, though?

Though it is remarkable amount of waterfall. You could give every dwarf their own window overlooking the gargantuan mist generator and the green jungles.

On a medium computer, with a slightly-above-mere-survival fort, 109 dwarves, ~150 visitors and livestock, rivers flowing and leaves fallen, I get a minimum of 28 FPS, and it goes near 50/60 from mid-autumn to mid-spring when the rivers are frozen, so it should be manageable.

That save file doesn't work for me, any chance you could get the seed/worldgen parameters out and post them?

Here are the worldgen raws (43.03):
Spoiler (click to show/hide)

Here is the location on the world map:
Spoiler (click to show/hide)

I hope it works.
Going to post the generation info to the Worldgen cookbook thread too.

You probably also want to quickly restrict movement over the waterfall and try to build a meeting hall somewhere. Plus quickly build a bridge for migrating dwarves. They really dont understand that waterfalls are dangerous so you need to be very specific and careful. Neither will other creatures though.

Yep, I lost my crafter to the fall right after it thawed.

6
Generated a custom world, embarked on a site, and found that it has some amazing, epic features, including: 3 major and a minor river intersecting, the largest major river producing a 16+ z-level waterfall into an enormous canyon, and two tall cliffsides, one next to, the other inbetween the rivers. Has sand, clay, a generous amount of obsidian near the surface, marble in the lower left area, a lot of trees and some potatoes and blueberries.

EDIT:
All trees are larch

The rivers freeze from mid-autumn to mid-spring, helping the FPS and water project construction

Download:

Worldgen raws (43.03):
Spoiler (click to show/hide)

Location on the world map:
Spoiler (click to show/hide)

Screenshot of the top of the waterfall, and the cliffs:
Spoiler (click to show/hide)

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