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Other Games / Re: Blurb on Games that probably don't deserve their own threads.
« on: July 15, 2021, 04:04:54 pm »Progressing on Shadowrun Hong Kong, i like it a lot. Still not as much as Dragonfall that is my prefered Shadowrun, but so far Hong Kong has been very good to me in its own ways.
While the characters are good, it seems to me that Gobbet is just stealing the show completely, she's much more fun than all the other characters that surround you. It's not that the other guys aren't as charismatic, as they are well defined and have their own quirks to make them interesting, but Gobbet just outshine them all.
In Shadowrun Dragonfall i found that all the characters were on equal footing in term of charisma and character development so i didn't found them to be in the shadows of another one. But still it's great that the characterisation and archetypes are not some copy/paste of the Dragonfall ones.
Or maybe i just like crazy for that refreshing change of scenery and characterisation that comes with Gobbet , after those "down to earth but with quirks" guys and gals from Dragonfall![]()
Anyways, combat seems to be easier than in Dragonfall, oh fortunately not back to the "it's too easy" that it was in Shadowrun Returns, but i felt much less threatened overall, maybe because i am running with a character very combat oriented, while in Dragonfall i started with a "pure" Decker that i was forced later to improve a lot his combat oriented skills due to how useless he was at some point with the many battles i was running into.
There also seems i have more options in Hong Kong than in Dragonfall, there is less battles, and many of the fights felt they could have been circumvented in some ways , unless it was wrote to make me feel i could have done otherwise .
The matrix run are -very- different from how they were in Dragonfall (or Shadowrun Returns) , there's this real time part that feels very involved, as you need to time your move and the enemy probes one to avoid triggering fights. It's actually quite good, though it feels a lot easier than the matrix system from Dragonfall/Returns.
Yeah, I feel like they let Hong Kong get weirder than Dragonfall usually did (the mission to steal a bunch of bioware guarded by a cartoon-obsessed decker notwithstanding). Deckcon and the Feng Shui mission were subtly weird, and some of the stuff with your ghoul teammate and the vampire lady was pretty wild.