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Messages - Failbird105

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2626
Forum Games and Roleplaying / Re: GODS RACE: FOP - Era two, Phase 1.2
« on: December 15, 2017, 06:05:56 pm »
Just a question but, why are you voting for Hulk? Just wondering...
Because I feel like it would be useful to have a big brutal fighter who can do heavy damage up close. They may lack in the intelligence department, but compensation for unintelligence is half the reasoning I heard for even picking the Lich at all.

Their ability to get stronger while fighting means that they will be able to hold their own against foes even stronger than them, say if the enemy makes a unit stronger than the florans(they're very similar and the name is easier to say), with roughly equivalent weapons, now we have to spend another design or at least revision to match up, the Hulks would still be able to hold their own for a while unless a dedicated counter is made because they can grow to match.

Also I feel a sense of obligation due to being the first design I've actually written.

2627
Quote from: Votes

1: Det: Blue Imps
0: : Medium Imps
3: Doo, Det, RAM: Imp Pits
3: Fai, Doo, Dar: Hulk
6: hel, dar, Pir/Kyu, det, Doo, Fai: Design: The Imp-ress
3: Pir/Kyu, ros, RAM: Robusarbusto
4: RAM, Pir/Kyu, Fai, Dar: Volley Formation


Correcting the votebox to account for such, also striking out the imp pits because the imp-ress does the same thing.

2628
Forum Games and Roleplaying / Re: Ethereals : XCOM Arms Race
« on: December 15, 2017, 11:15:01 am »
Would it be more easy then giving greys sort of mindblast
Most likely. It's literally just taking what we already have and changing one thing about it, rather than making an entirely new psychic ability for them.

2629
Forum Games and Roleplaying / Re: Ethereals : XCOM Arms Race
« on: December 15, 2017, 07:45:07 am »
Quote from: Revisions
Mind Clutch(1) Failbird105

2630
develope speech

2631
Forum Games and Roleplaying / Re: Arms Race : Enemy Unknown
« on: December 15, 2017, 06:56:16 am »
While I joined earlier, I am formally announcing my allegiance to the Ethereals here as a form of PTW

2632
Forum Games and Roleplaying / Re: Ethereals : XCOM Arms Race
« on: December 14, 2017, 06:37:52 pm »
I support this plan.

2633
Forum Games and Roleplaying / Re: Ethereals : XCOM Arms Race
« on: December 14, 2017, 06:03:19 pm »
hmm, true. Go for the cool idea to give us a decent battle advantage, or the plain but useful general extra equipment bonus.

2634
Yes. That. That name right there. I want that

2635
Forum Games and Roleplaying / Re: Ethereals : XCOM Arms Race
« on: December 14, 2017, 04:48:36 pm »
Decided to post my revision idea early since revision phase probs won't come for a bit.

Mind Clutch
Mind Merge allows a sectoid to provide one of there allies with an extra viewpoint to aim with, and targeting information to use, but has the cost of lethal feedback if the initiator dies.
The simple idea of Mind Clutch is literally just to allow a sectoid to force mind merge with an enemy. The effect of this is threefold, they are disoriented by a second viewpoint, confused by incorrect targeting information, and if the initiator is killed while clutching then the victim dies as well. All this, and the only change is who the power is used on.

2636
Forum Games and Roleplaying / Re: Ethereals : XCOM Arms Race
« on: December 14, 2017, 02:17:04 pm »
So, I'd assume we can use revisions on our aliens, which leads to a question, do our sectoids know how to mind meld?

They know how to do a Mind Merge, if you mean the XCOM ability. A revision could certainly improve it, however.

If you mean the Vulcan Mind reading thing, no, they don't know how to do it.
coulda sworn it was meld. but yes I did mean the XCom ability.

2637
Forum Games and Roleplaying / Re: Ethereals : XCOM Arms Race
« on: December 14, 2017, 02:06:42 pm »
Quote from: Vote
Nuke's Plan A(4) NUKE9.13, Puppyguard, Piratejoe, Failbird105.
You know what, fuggit, joining.

So, I'd assume we can use revisions on our aliens, which leads to a question, do our sectoids know how to mind meld?

2638
Forum Games and Roleplaying / Re: Fleshmancy Neo: Can into space!
« on: December 12, 2017, 06:28:49 pm »
PTW

2639
Ooh, I didn't know the wastelands had delivery!
eat the scavengers

2640
no no its not bearings they can't use, it's spheres. Nothing spherical

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