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Topics - HugeNerdAndProudOfIt

Pages: [1]
1
Roll To Dodge / A war of games. (1/6)
« on: March 14, 2018, 04:53:23 pm »
---Welcome to GGC---
As a new employee at Generic Game Corporation, you will be helping make our brand new MMO great. As an experiment, we will have a 6 man team develop a brand new game. You will start with the shell of a game, and make it great.
Our main competitor, PGC, is gaining market share rapidly. You need to help bring income up.

Employee records sheet:
Name: your name
Appearance: Brief description of your appearance.
Job: Graphic Designer(+1 to art design), Story Designer (+1 to story, dialog, etc.), Manager (+1 to bossing other people around), Programmer (+1 to implementation of ideas.)
(OOC: A game where players compete with another NPC game company.)

Spoiler: Characters (click to show/hide)

2
Forum Games and Roleplaying / Igynpadca REBOOTED
« on: March 13, 2018, 09:26:23 pm »
Hey. I am a real fan of Igynpadica, and play for 2+ hours every day. However, I have a problem. How can I effectively recharge my Jade Scepter when playing as a non-earthkin race? I know that Chromatic Butterflies can recharge it, but I won't have access to that area for another 5 race levels, and 3 class levels.

Spoiler: OOC (click to show/hide)

3
Forum Games and Roleplaying / Evolution [SG]
« on: March 11, 2018, 10:15:43 pm »
You awake. You know what you are. You know why you are. You know where you are.

You are a spirit of life. You must nourish life into it's full potential. You are on a dead planet. Or at least, dead until just now. The first organic cell has formed in the primordial soup. It is simple, and will not be able to spread. You must fix that.

Species:
   Proto-life: Size:0, Complexity:0, Rate of spread:0. Special traits: Autotroph(consumes naturally occurring chemicals/light. No need to consume other life, but fixed pop cap for all Autotrophs). Population: 1

Energy: 5/5
Abilities: Grant trait(Give description of trait in post, Cost varies. Available traits: Autotroph(Costs 3) Heterotroph(costs 2)). Increase Size(Improves survivability, increases food demands. Cost: 1+current Size^2) Increase Complexity (Increases chance of random mutation. 1+current Complexity^2) Increase Rate of spread (Higher population increase per turn, may outstrip food supply. 1+current RoS^2)

4
>>>Login
>>>.
>>>...
>>>.....
>>>.......
>>>Welcome to TERMINAL
>>>No account on record.
>>>Create your account:
>>>Username: Your name within TERMINAL
>>>Appearance: How you will look to other TERMINATORS. This can be anything, so be creative! You could be a elf, or a 7 legged horse, or a dragon. However, your appearance will not affect anything in TERMINAL, and any other TERMINATORS will know that you are a TERMINATOR even if you choose to look like a small rosebush.
>>>Skill: Your special skill. Choose from Attack, Defence, Infiltration, Perception, Fortitude. Your choice will affect actions related to your choice.
>>>Flaw: Choose from skill list. Cannot be the same as skill.
>>>Trait: Choose one or none. Choices: Fast: Will always act first every turn, but extra flaw in perception. Slow: Will always act last, but extra skill in perception. Combat Oriented: skill in Attack and Defence. Cannot communicate with other TERMINATORS. Cannot understand other TERMINATIORS' speech.
(This is a computer-oriented RTD that I am planning on running. Rules will probably need a bit of testing and tweaks, so will not be 100% stable.

Note: the cannot communicate rule is final, so no IC chat whatsoever if you pick Combat Oriented.)

5
Play With Your Buddies / Cataclysm LP.
« on: February 10, 2017, 07:11:52 pm »
Would this be interesting to anyone? Vote in the poll to get a cataclysm LP my me up and running.

6
Forum Games and Roleplaying / Dragon 2(SG)
« on: January 22, 2017, 09:03:01 pm »
This is a parallel running SG to Dragon.

Blackness. For so long, that is all you have known. Blackness, and tightness. You have been stuck in your egg for so long, pushing against the egg walls, and waiting. But now... you are pressed up tight against the walls, and the egg is weak. It is time to hatch.

You push out, a powerful and sinuous movement, and the egg shatters. You uncurl, extending to your hatchling length of 2 feet. You know that you should consume the eggshell. Wait... how do you know that? Because dragons have a powerful ancestral memory system. The hatchling gains the knowledge that the mother had. You know a lot about yourself, but not what color you are. From your ancestral instincts, you know what the different colors mean. You take a look at yourself, revealing yourself to be:

Red: Red dragons are the most savage and beastial and grow the largest of any dragon. With longer than average teeth, claws, and tail, they are a force to be reckoned with, even discounting their powerful fiery breath.

Blue: Blue dragons are savage, and highly territorial, moreso even than a normal dragon. They are slightly smaller than a red, but their lighting breath can be even more dangerous

Green: Green dragons are the smallest of the major breeds, but the most crafty. It is not uncommon for a continent-wide conspiracy to be led by a green dragon. They do not commonly use their breath weapon composed of deadly, poisonous fumes.

Black: Black dragons are the most cruel of the breeds. Known to toy with their pray, they relish the kill and the feeling of taunting their enemy. They breathe corrosive acid mists.

White: White dragons tend to be the most likely dragon to live in a cold clime. they are only slightly larger than a green dragon, and breathe pure cold, usually manifesting as a cloud of mist as water in the air condenses

7
Forum Games and Roleplaying / Dragon(SG)
« on: December 29, 2016, 11:03:22 pm »
Blackness. For so long, that is all you have known. Blackness, and tightness. You have been stuck in your egg for so long, pushing against the egg walls, and waiting. But now... you are pressed up tight against the walls, and the egg is weak. It is time to hatch.

You push out, a powerful and sinuous movement, and the egg shatters. You uncurl, extending to your hatchling length of 2 feet. You know that you should consume the eggshell. Wait... how do you know that? Because dragons have a powerful ancestral memory system. The hatchling gains the knowledge that the mother had. You know a lot about yourself, but not what color you are. From your ancestral instincts, you know what the different colors mean. You take a look at yourself, revealing yourself to be:

Red: Red dragons are the most savage and beastial and grow the largest of any dragon. With longer than average teeth, claws, and tail, they are a force to be reckoned with, even discounting their powerful fiery breath.

Blue: Blue dragons are savage, and highly territorial, moreso even than a normal dragon. They are slightly smaller than a red, but their lighting breath can be even more dangerous

Green: Green dragons are the smallest of the major breeds, but the most crafty. It is not uncommon for a continent-wide conspiracy to be led by a green dragon. They do not commonly use their breath weapon composed of deadly, poisonous fumes.

Black: Black dragons are the most cruel of the breeds. Known to toy with their pray, they relish the kill and the feeling of taunting their enemy. They breathe corrosive acid mists.

White: White dragons tend to be the most likely dragon to live in a cold clime. they are only slightly larger than a green dragon, and breathe pure cold, usually manifesting as a cloud of mist as water in the air condenses

8
Forum Games and Roleplaying / You are Gray Goo. (SG)
« on: October 27, 2016, 06:29:58 pm »
You suddenly exist. Mind, intellect, where there was none. You know that you are gray goo. You know that you must consume the universe. That is your purpose. It is not, however the purpose you were supposed to have... (I'm thinking of running another SG. Please reply if you are interested in participating, if I get ~5 replies I will start.)

9
Roll To Dodge / Vogons!
« on: September 08, 2016, 09:43:55 pm »
You are all Vogons, but not just any Vogons, special Vogons, Evolved vogons! Vogons with a conscience! Vogons who "Mandatory Imagine of a better life time over!" Oh thank God! That's exhausting! You'r actually a regular, run of the mill, Vogon. You yell at prisoners, demolish planets, and enjoy a bit of poetry in the mean time.

but before we get into that, whats you're name?

10
Forum Games and Roleplaying / The rules of magic. (4/4) Waitlist open
« on: August 25, 2016, 02:47:56 pm »
I had an idea inspired by Harry Potter And The Methods Of Rationality. You are wizards/witches who ave been excepted into the premier school of magic, Magi Academy. Your goal is to game the system as much as possible to become the winner of the end of year Wizard Duel.

You can post up to 2 public actions, and 1 private action(PM me).
each turn will focus on the results of your actions, as a result, you may learn new spells, parts of spells, gain potions, recipes, or reagents for creating potions

Character Sheet:

Name:
Gender:
Appearance:(optional)
Backstory:(optional)
specialty: pick 1 of the following: charms, evocation, illusion, potions, and Curses.

Players:
Vishdafish - barry trotter
Felssan - roy weasel
Nirur Torir - ferro falfoy
KiwiOui - germiony hanger

Dead: none

Wiatlist:
Name: Garry Pothea
Gender: Male
specialty: pick 1 of the following: Curses

11
Forum Games and Roleplaying / For The Emperor![SG]
« on: August 09, 2016, 10:02:50 am »
This is a SG based on the concept of the now over Roll to imperial guard, you are a Astra Militium guardsman.

character sheet:
name:
Age:
appearance:
Backstory():
equipment/bonuses/disabilities:you start with 55 points to build your character with.

bolt pistol: low range, low power:5 points
boltgun: medium range, low power: 10 points
Combi weapon. 1 shot as plasma gun/unlimited shots as boltgun: 12
plasma pistol: low range, high power: 15
plasma gun: medium range, high power: 20
grenade: low range, high power, 1 shot: 3 each
Chain-sword: melee, moderate power:5 points
Armor: provides resistance against being hurt: 10 points

Medi-pack: 1 use heal: 3 points
high qual rations: 1 point
Adrenaline shot: 2 points

strong: +2 in melee combat: 5 points
tough: +5 HP:5 points
Accurate: +1 in shooting: 5 points
High born: +3 respect: 5 points
Psycher: gain psychic powers: 40 points: you were not quite strong enough to be a librarian, but to strong to waste an the astrnomicon.

weak: -2 in melee combat: -5 points
flimsy: -5 hp: -5 points
wild shot: -1 in shooting: -5 points
low born: -3 respect: -5 points

12
Forum Games and Roleplaying / You Are A Metroid!
« on: August 06, 2016, 06:52:36 pm »
You are a Metroid*, a deadly life form that absorbs energy, you are on the planet Zebes!

Your status: Healthy
Your evolutionary stage: egg(about to hatch)
Your energy absorbed: 0

*http://metroid.wikia.com/wiki/Metroid_(Species)

13
Forum Games and Roleplaying / You'll Show Them All!
« on: July 19, 2016, 02:07:26 pm »
you are the voices in a mad scientists head!

you can create inventions, the more specific the design, the easier it will be. ex: 'I want to make a clockwork butler' would be much harder than 'i want to make a human shaped and sized figure out of metal, and equip it with the ability to fetch me a martini with clockwork'. But the more powerful your invention is, it will be harder to create

the more experienced you are, the easier it will be to invent stuff, a d20 will be rolled, modifiers will be applied, and if it hits a target number, you will succeed.

inspired in part by http://narbonic.com and http://www.girlgeniusonline.com

i will start if 3 or more people respond with interest

14
*THUD* *Click*. Oh boy, what have you gotten yourself into now? For that matter, who are you? Something to do with magic. Oh, right, you are a Magi, a person with control over a certain kind of magic, But what kind was that again? (Hi! This is my first forum game, time to chose your magic specialty, the more specific your specialty, the easier it is to cast spell related to it, but if you cannot find a link between an effect and your specialty, you cannot bring about that effect. spells effects are determined by me rolling a d20 and adding or subtracting any modifiers, if it beats a target number than the spell takes effect, as you grow stronger, it will become easier to cast spells.)

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