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Messages - Urist, James Urist

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Got a couple of questions here.

1. Are there currently any penalties to one-handing a weapon that your adventurer is too small to one-hand? For instance I have a small-sized elf adventurer that wields a longsword multi-gripped, but if I remove a shield it goes into single-grip. Does this have any impact on accuracy or momentum?

2.How exactly do attributes like Strength and Agility increase, from use of a skill or skill level-ups? Can endurance or agility be upped by simply running around?

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What effect does an adventurer's appearance have on gameplay? I remember reading that hair color and facial structure are mostly cosmetic and just flesh out the character a bit, but I also remember reading that if a character has a "broad token" - or something along those lines - then a character could do things they otherwise could not; for instance one could wield a 2 handed sword in one hand.

So to be more specific how would being wiry, short, or muscular affect one's character in terms of gameplay? Would a shorter character be harder to hit, while a taller one would be easier to hit?

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Also is there any way to heal her ear so she'll stop being so dramatic?
Well you can use DFHACK's full-heal on her, then EVERYTHING about her will be healed, including awesome scars(  :'().

Alright thanks, I'll have to look into that. I was too impatient to wait for the next LNP for windows so I don't currently have it downloaded haha

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DF Adventure Mode Discussion / Re: Funniest Names
« on: June 22, 2016, 04:36:16 am »
One of my adventurer's generated last names/titles was "...Laudsweet the Amusing Priest of Peeking". It's the little things about this game I like the most.

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One of my adventurers took a glancing arrow to the head and a broken foot neither of these, at least as I can remember, caused any nerve, ligament, or tendon damage, however it has been months in game since those injuries and when I look at my character the "head" and "left ankle" metrics on the right are yellow still, despite no recent re-injury. I noticed one of my companion's ear is also still "mangled beyond recognition" (and red on the screen) even though that happened a week or so ago. When I look at my character's health tab it lists that there are wounds to his head's fat, muscle, and skin, as well as his left ankle's muscle, but doesn't say anything about what kind of wounds. Also my companion continues to shout out things like "can it all end so quickly" in the middle of town, so I'm going to guess that her wound is still considered "fresh". My question is what effect, if any do these "wounds" have, do they indicate that there are some slight albeit permanent injuries, or are they simply glitches? Also is there any way to heal her ear so she'll stop being so dramatic?

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