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Messages - Derro

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211
DF Dwarf Mode Discussion / Re: Noob here, need help with world gen.
« on: July 21, 2016, 07:41:08 am »
Change savagery mesh size to 1,1,1,1,10 for large numbers of savage biomes. Put the 'desired evil square count' extremely high (we're talking values of 1000+ here). You'll get lots of worlds with no appropriate mountains at all, but every once in a while a mountain will be both non-evil and non-savage, allowing dwarves to settle. If that happens, you can play fortress mode.

212
Dear Uristmcanimaltrainer...

Not only did you fail to tame the giant rhinoceros I spent ten minutes micro managing military dwarves to heard into the cage traps, but you also fell asleep in the door, allowing it to go free... And then, when told to pasture it, you spent twenty minutes chasing it, only to stop for a drink when you were a few squares from it... It has now left the map, after killing the outpost liaison. Can you please give me one single reason why I shouldn't give you a bronze short sword and send you to the caverns?

Oh! I can! I can!

It'd be a waste of the short sword. Send him unarmed instead.

213
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 21, 2016, 07:37:25 am »
So, about those undead giant ravens...

They attacked a group of migrants, killing two and injuring several more before being scared off.

Being the pragmatist I am, I decided to just wall off the surface and never look back until I'd gotten some legendary dwarves trained up. That's when I realized I had only three pieces of wood (treeless embark!) and no stone (aquifer embark!). The idea of having so little goods made me wait for the caravan.

A caravan arrived a short while later and set up camp in a bloody gale, so I traded my wheelbarrow, stepladder, and four barrels of wine for a bit of stone and wood. That's when I realized the corpse of one of the migrants had raised and was now harassing my dwarves. I quickly ordered the wall to be built, but a flock of giant vultures made that impossible. Several dwarves died to the undead scavengers.

I burrowed everyone inside and set up a secondary wall designation, but the undead were too fast. A horde of dwarvish, vulturic and horsian zombies rushed in and killed my entire fort. Last to die was a mechanic who'd gotten injured in the giant raven attack, who rushed towards an undead horse screaming something about revenge.

214
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 20, 2016, 05:16:00 am »
I embarked in a Terrifying wasteland.

First I got attacked by undead ravens. Fortunately, a quick conscription of a strong dwarf proved enough to kill them.

Then it started raining elf blood. Several of my dwarves, whose thoughts up to then amounted to 'horrified after being in conflict' and 'horrified after being attacked by the dead', started despairing, further slowing down my attempts to get the wagon equipment inside. Also, the river on my embark is now more blood than water.

Then I got visited by five more undead ravens, except these ones are giant ravens. I've got something to look forward to...

215
Dear dwarves,

A simple rule of thumb: if it rains blood, don't go outside. It doesn't matter whether you think these interesting items should be picked up and stockpiled, don't go outside when bodily fluids of any kind fall from the sky. Especially not if you already did so and immediately collapsed in despair. *Especially* not if there's also half a dozen undying avians out there.

216
DF Dwarf Mode Discussion / Re: DF v0.43.03+ Worldgen Cookbook Thread!
« on: July 18, 2016, 10:54:30 am »
What does a larger embark (with both sides of the river visible) look like?
The eastern side of that embark is a sheer cliff, just like the western side of the river.  At 149Z (embark height) there is a narrow river running north to south.  It's the same as what's on the western side shown in the stonesense screenshot, just with the addition of a small river.  To the south/southeast a few tiles, it is a waterfall into the major river.

If it's not too much asked, could you please include a picture? I'm having trouble visualizing this.

217
DF Dwarf Mode Discussion / Re: DF v0.43.03+ Worldgen Cookbook Thread!
« on: July 18, 2016, 05:53:27 am »
I was working on a new river canyon PSV for a larger world, and accidentally made a world with this embark:
Yes, that's a max width major river with a max(?) height sheer vertical cliff of 50z, in a 2x3 embark size.

The worldgen and embark location are here:
Spoiler (click to show/hide)

What does a larger embark (with both sides of the river visible) look like?

218
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 18, 2016, 05:52:07 am »
I managed to save my drowning dwarves with an escape shaft, but the old fortress was lost. After several exploratory tunnels revealed no holes in the aquifer existed, I started digging it out with the double-slit method. So far, I'm about one-forth done.

Until I can get a proper fortress going, my dwarves will live in a simple one-level home dug in the hillside, sustained by herbalism and butchering migrant animals.

219
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 17, 2016, 03:16:18 am »
I decided to pick a difficult embark, just as a challenge. The world had an evil biome, but it was an ocean and thus inaccessible to me. I eventually settled on a small patch of hot shrubland with aquifer, right next to a necromancer's tower and a few tiles away from the elves my civ is at war with.

A hippo-filled river separated the two halves of my embark location, so I had the dwarves cut down some trees and build a bridge. I then began my fortress.

Turns out the aquifer is only three z-levels belowground. My initial staircase breached it and got flooded, so I covered it up and build some basic workshops and stockpiles on the level above. Everything was going well, and I figured I'd breach the aquifer somewhere else.

When I started digging out a farming area on the level above my workshops, I was notified damp stone had been located. Believing the water to be underneath the area I was currently digging out, I commanded my dwarves to continue.

Turns out the aquifer is only two z-levels belowground in some places. Water started flowing down the staircase and into my fortress, where several dwarves were working or hauling. They couldn't move against the current, and there was no other exit.

I'm going to try digging an escape tunnel to the surface. If that fails, I'll have to get by with only half my dwarves until migrants come (which will be later than usual due to me not starting on the 15th of granite).

220
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 16, 2016, 01:38:21 am »
I had a Wereopossum show up out of nowhere and attack a couple passersby before my nearby military squad could even close half the distance. Of course, in a fortress of 120 individuals, the closest one to the Wereopossum had to be the mayor.
So the mayor and a novice mechanic both got savaged and bitten 3+ times each while the speardwarves helpfully stabbed it a dozen times in every nonlethal location they could think of. It eventually died of blood loss.
I was just starting to grow deeply concerned over the the prospects of managing meetings with a Wereopossum mayor when he helpfully bled out and saved me the trouble. The mechanic, however, rudely survived and dragged himself to the hospital where my surgeons needlessly unloaded half the hospital's supplies into putting him back together.

Lucky for me I designed my hospital with individual rooms, so the upshot is a new permanent hospital fixture: "That one walled-up room with a wereopossum mechanic in it".
It's been several months and he's long-since smashed all the furniture in the room. I really expected him to eventually get depressed from the isolation and lack of, well, anything. But instead, he's just so fucking blissed about putting on the same two masterwork mussel-shell amulets every time he wakes up naked on the floor that he's one of the happiest dwarves in my entire fortress.

I wonder what's going through that dwarf's head.

"Once more I woke up from my dreadful curse-induced madness... My room, if it can be called that, is even more damaged now. Is there still anyone beyond these doors, or has this become the... OH TWO SHINY AMULETS. THAT'S SOME GOOD AMULETS! I'M HAPPY NOW!"

221
Entered a labyrinth with no armor, a copper spear, and a single (also unarmored) companion armed with a steel pick. Got ambushed by 4 minotaurs. Died.

I later embarked over the same labyrinth. My adventurer's corpse was still there, one of the minotaurs had a copper spear stuck in his neck, and a second was apparently dead. I like to think it died to a wound I gave it.

222
DF Dwarf Mode Discussion / Re: Trivial findings
« on: July 15, 2016, 04:22:32 am »
Another one: an island embark with water on all map edges can still receive migrants. They just appear somewhere on your island's shore, rather than the map edge.

No idea if the same goes for caravans, but I'm pretty sure they wouldn't be able to leave.

223
DF Gameplay Questions / Giant snails?
« on: July 14, 2016, 02:42:21 pm »
Can giant snails breed? I'm asking because the only wildlife on my 6x6 island embark is a pair of giant snails and I'd like to know if I can start a farm. Otherwise, I'll just kill and butcher them for their meat and shells.

224
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 14, 2016, 02:41:59 pm »
Using that one map that generates lots of tiny islands, I found a 6x6 embark that completely contains a savage island, with water on all sides of the map. This resulted in a weird area with a square landmass one z-level above the ocean, and several irregular beaches to the sides. I'll probably channel out the above level to make the island seem more natural once I've got a decent fortress going.

The island itself is calm enough. A few giant birds roam the skies, but the only landbound monsters are a pair of giant snails, I could kill them, but starting a snail farm seems more amusing to me.

225
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: July 14, 2016, 04:01:46 am »
I embarked in my dwarven fort and tried to recruit one of my Legendary hammerdwarves, but the entire militia was missing. I ended up recruiting a siege engineer who had no weapons and armor beyond a steel pick.

We travelled a bit, slew a blind cave ogre who'd settled in the hills, killed some wildlife, then came upon a labyrinth. Being the foolhardy adventurer I am, I went inside. A minotaur taunted me a bit, nothing special, and eventually I found the beast... and his three cave-buddies.

Needless to say, I and my companion got killed. Just before deleting that world, I embarked on the labyrinth and sealed off the only entrance. Take that, cow people!

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