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Messages - aradar

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106
DF Modding / Re: Your Own Forgotten Beasts
« on: August 27, 2023, 11:24:18 pm »
I really hate to necro this thread but this topic interests me greatly, since ive discovered this thread ive tried to reproduce what the OP says happens and so far ive got the game to produce legends, where im really confused is the alphabetical creature part, where exactly do I insert FB creature fillers to manipulate the FB creation

Im getting a lot of odd ball FB but I don't see any pattern to there creation. :(

also OP says his error file is small, mine is rather large coming in at a smoken 13mb of text XD but every thing still works.

What exactly is the first (alphabetical) creature file ? I don't quite understand this.. concept?

107
yea I love your work man :D ive learned a lot from dissecting your mod :D

I used gobble vermin with your essence creature and the animal ate it and got the syndrome ? but the animal only ate it when it was in a "hungry" state I could only get an animal in a hungry"state" by starving it with the [standard_grazer] token then save/exit game then remove it....

but after the standard grazer tag is gone the animal will never get hungry again after it eats the vermin

:( entire mechanic needs some work :(

from what ive seen to "eat" something you must "ingest" it, to ingest something you must be "hungry" and only [standard_grazer] and [can_learn] [intelligent] creatures can get hungry and sadly grazers only eat [grass](from the ground) tried giving modded grass in stockpiles they wouldn't eat it) and [can_learn] [intelligent] will just eat what ever they feel like eating...

maybe with something like dfhack you can force hunger onto a creature but that's not really ideal mod wise :(

what's even funnier is that creature(hedgehog) ive found in the vanilla raws that have the gobble_vermin token don't get hungry (they are not grazer or learn,intelligent)so when they gobble vermin what is the point of it?  is the entire point of eating vermin  to merely reduce there numbers ?

108
Just a shot in the dark from looking at it but I'm going to say maybe the fact that the syndrome is inside the creature extract is why it's not working cuz when the bug gets eat, it's not eating the extract, it's eating the bug right?

lol how are you getting the animal that's doing the eating to get "hungry" to eat the bug ?
I would love to know how your getting the eater to eat if it is not in a state of hunger

I have a tissue template, a material and  a creature variation to get the syndrome inside of the food animal
hope this helps ya

tissue template
Spoiler (click to show/hide)

the creature variation
Spoiler (click to show/hide)

this is the caste of a creature with the syndrome that is applyed when eaten, the creature is a fish,[vermin_fish],[fish_item]
Spoiler (click to show/hide)
material template
Spoiler (click to show/hide)

109
Ok tested stuff at length,  the [STANDARD_GRAZER] causes hunger

  if the gobble token is used together it starves
If the gobble token used alone it will no longer hunger or eat at all

The panda creature has [specific_food] token which can be used with creatures

Again with standard grazer and a specific creature food set animal still starves

Now with that said a creature that is starving will eat the specific food if I remove the standard grazer token why won't it eat the food while the grazer token is active

Is this a bug ?? Do panda starve to death or do they eat bamboo ?

110
Okay I copied the horse from the common domestic raw and only replaced standard grazer with [GOBBLE_VERMIN_CREATURE:my creature:caste]
 And now I've noticed that the horse never gets hungry and never eats and does not starve any more lol why I've had these horses locked in a room (under ground) for a year and they do not hunger

What's the point of eating vermin if you can't get hungry to eat them lol I'm still tinkering as if this post

111
No it works your creature isn't set up right

I found if the creature has more than one eating method the game only uses one

Like I had a creature that was [standard_grazer] I removed that token and the creature immediately starts eating nearby vermin

Also my syndrome was in the vermin creature not it's material syndrome was applied 😁

112
DF Modding / Re: I have a problem with my custom race.
« on: August 26, 2023, 10:01:01 pm »
Oh ..... 😂 Yea that'll cause some issues

113
DF Modding / Re: I have a problem with my custom race.
« on: August 26, 2023, 04:45:04 pm »
Also noticed after some tinkering your entity file is missing the token [SITE_CONTROLLABLE]  it's pretty important

114
DF Modding / Re: I have a problem with my custom race.
« on: August 26, 2023, 04:06:54 pm »
Yeah I kind of want to lean on the engine being the problem too cuz everything you did works it just doesn't work all the time

115
DF Modding / Re: I have a problem with my custom race.
« on: August 26, 2023, 03:55:49 pm »
With even more testing it does seem like with longer histories the creature does start to become unstable I tried a 200-year world and it crashed twice and then loaded on the third time so I don't know what's going on but it does work but it is spotty?  apparently

116
DF Modding / Re: I have a problem with my custom race.
« on: August 26, 2023, 03:02:28 pm »
I retried it again with your original setup but just with the included biome tags and it worked perfectly again that might be all you need

https://imgur.com/a/vk92azk

117
DF Modding / Re: I have a problem with my custom race.
« on: August 26, 2023, 02:57:47 pm »
Or did you want the entity to be a separate faction ?

118
DF Modding / Re: I have a problem with my custom race.
« on: August 26, 2023, 02:29:18 pm »

CHANGE [ENTITY:HARMSTER] to like below it worked for me



[SELECT_ENTITY:MOUNTAIN]


also add these tokens
[INDOOR_FARMING]
[OUTDOOR_FARMING]
[INDOOR_GARDENS]
[OUTDOOR_GARDENS]
   [BIOME_SUPPORT:ALL_MAIN:1]
   [BIOME_SUPPORT:ANY_RIVER:1]

119
DF Modding / Re: I have a problem with my custom race.
« on: August 26, 2023, 02:07:05 pm »
I'll try this later and tinker with it
Does it crash without those tokens ?

120
DF Modding / Re: How to make fortress necromancers mini-guide 😁
« on: August 26, 2023, 12:51:05 pm »
Ok I got it confined to certain dwarfs but it still gives the secret to more than the dwarf who initially got the interaction syndrom and I'm very unsure how to activate it it seems like said creature won't become a necromancer until something actually dies?

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