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DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: August 30, 2023, 12:17:16 pm »
And I'm guessing there's no way,or simple method to manipulate magmas liquid state to something different and "safe"
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... the female fills the roll of replenishing numbers(she has 5 to 10 babies),becoming food,generating supplys to build things, shes a [pet] so she is fairly premisquious with the opposite sex.
That's dark, man.
eventually he had hurt every one and destroyed very nearly every workstation and single handedly started a revolution amongst the other children causeing them to all also start to go into pyscotic rampages all of which were utterly ignored by the adults,.....
Did he have any... "pets" he was taking revenge for, or was it only the average horrors of war?
the earth mother provides all...... sustanance,power,wealth,........companionship, where one earth mother ends another begins for she is part of the infinite, and without her the chosen earth cannot rise.You will need to move the body definitions into the caste definitions, and use separate tissue and material names and body detail plans for each. All the parts where it creates or calls on tissue layers, materials, blood, etc. Anything not in a caste definition will be applied creature-wide, as will tags that are creature-level only. each material or tissue template you want to add special properties to you will have to select individually and apply the changes, then select the next one that needs to be changed and so on.
this is poetryShhh, quiet now....a moment of silence for the fallen. Another great example of the horror of senseless wars, carried out with senseless violence. War never changes, and it seems that its the children that always suffer the most. It's year 103, tenth granite and the war is over, the horde vanquished and all of the corpses were disposed of. Every thing was fine...….., until I noticed what at first I thought was just a one time thing...
also ive noticed and im not sure if im imagining it or its happening but I SWEAR sometimes when I expand a stockpile that has rock in it or its a stockpile set to ALL that it occationally sets the damned wheelbarrow to 1 which if your not paying attention can go unnoticed for a long time I might be crazy but I swear it does this sometimes, im on steam v50Every time you open the custom settings on a stockpile, it resets its barrels/bins/wheelbarrows. It's a bug in the v50.
cause im constantly finding wheelbarrow set to one and I know im not setting it to that value
Thanks for the suggestions, but iam afraid these also wont work. Vermin apearently is something totally different from other creatures.
Guess i have to kearn dfhack then. Lets go
