Thanks for the help, the mod works now, sort of... I'm getting some crashing problems, but only when I generate a medium sized world or larger. (I think this might be tied in with your above mentioned bug. I will check.)
This is what DFHack says about my game crashes:
DFHack is ready. Have a nice day!
DFHack version 0.43.03-r1 (release)
Type in '?' or 'help' for general help, 'ls' to see all commands.
Detected spatter add reactions - enabling plugin.
Detected spatter add reactions - enabling plugin.
Detected spatter add reactions - enabling plugin.
[DFHack]# /Users/Mark/Desktop/df_osx 6/dfhack: line 15: 10322 Segmentation fault: 11 DYLD_INSERT_LIBRARIES=./hack/libdfhack.dylib ./dwarfort.exe "$@"
logout
Saving session...
...copying shared history...
...saving history...truncating history files...
...completed.
[Process completed]
Also, quite a few historical figures are showing up as "nothing." (i.e "so-and-so" was a female nothing)
There are also some red words and the repetitive use of the word "error" in the dfhack script that look like they might be important:
Living stone probability: 0
Hidden gem probability: 0.09
./hack/lua/utils.lua:607: error parsing arg 32: #Note
stack traceback:
[C]: in function 'error'
./hack/lua/utils.lua:607: in function 'processArgs'
.../Desktop/df_osx/hack/scripts/modtools/random-trigger.lua:121: in function 'f'
./hack/lua/dfhack.lua:562: in function <./hack/lua/dfhack.lua:503>
(...tail calls...)
./hack/lua/utils.lua:607: error parsing arg 8: ]
stack traceback:
[C]: in function 'error'
./hack/lua/utils.lua:607: in function 'processArgs'
.../Desktop/df_osx/hack/scripts/modtools/random-trigger.lua:121: in function 'f'
./hack/lua/dfhack.lua:562: in function <./hack/lua/dfhack.lua:503>
(...tail calls...)
Detected spatter add reactions - enabling plugin.
I am pretty sure that this and the crashing are connected, as they both involve these "spatter add reactions".
And this might just be because I'm horribly unlucky, but so far I haven't been able to generate a world with dwarves in it... I'll keep trying and let you know if the problem persists!
Thanks, the mod is everything I've wanted in df and more, keep up the awesome work. Also, I'm gonna be posting some sample pixel art themes for a graphics pack I'm planning on making for this beautiful mod. They should go up within the next few days (depending on work and life etc. etc.).