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Messages - philli46

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16
Mod Releases / Re: [43.05] Desolation Mod 1.3
« on: July 15, 2016, 01:14:06 am »
If you would be so kind, the mod looks awesome and I don't need fancy graphics. ASCII is just fine! Thanks for the consideration!

17
Mod Releases / Re: [43.04] Desolation Mod 1.2
« on: July 11, 2016, 06:21:47 pm »
Any chance you could release this so i could put it on mac?

18
So I decided to give this a try. Played a polar bear man and spawned as a peasant inside the goblin pits. 3 minutes in I get hit with a 10 goblin ambush, and all I have is a wooden spear. ˇFUN! ensues, and my polar bear man marches himself out of the pits with a full set of goblin bone armor and weaponry. (I say marches, but it was more like dragging his broken body away from a bloody nighmare with his one remaining functional limb...)

Thanks for the mod man, its great!

19
Mod Releases / Re: [43.05] Kobold Kamp (now with 25% more kefir)
« on: July 06, 2016, 03:39:48 pm »
I understand your reasoning there, I'm not making this to be mandatory, just optional if the player prefers it. I'll post a few concepts I've been working on later tonight.

If this doesn't catch on its no big deal, it's fun for me to do, and then I'll have my own custom tile set to use. (I personally prefer an ascii-graphic hybrid myself. I currently use the Tergel pack with my own custom colour palette.)

20
Mod Releases / Re: [43.05] Kobold Kamp (now with 25% more kefir)
« on: July 06, 2016, 02:07:34 pm »
Hello awesome mod creator.

I've decided that while you work on this beautiful mod, I am going create a 16x16 graphics tile set exclusively for it. (Just because I've had so much fun with it!)

I'd really like your input on the work I do, because I want to creat something that fits your image of how the mod should look. So if you would kindly describe to me what you think a kobold should look like, I will post some kobold examples based on that description shortly after, and you can decide which ones to move forward with.


21
Sorry, the save is gone, I had a bit of a rage quit after and deleted it. I'm pretty sure it was the openlegends bug though, because I was playing around with legends a while back.

22
So there I was, gazing down upon the beginnings of Timelashed, a worthy settlement. I had high hopes for this fort, and it seemed to be going places. With a budding silver industry and some efficient farms, I was confident that my dwarves would last the first winter. Then the game paused, and informed me that part of the surface had collapsed. Odd? I un-paused the game and the entire screen went black with smoke and dust. Then the next alert showed up: "Horrifying screams can be heard from below!"

Now this really puzzled me, because the deepest my dwarves had dug was z-level 9.

When the dust settled, I found my fledgling fort in ruins. Half of my dwarves had been crushed brutally in the collapse, including all of the children. The others were trapped in little pockets underground, with no way to dig themselves out. My only remaining miner was trapped in the meeting hall with a severed spine and no movement below his legs, slowly bleeding out from a gash on his forehead. (In other words, useless..) There would be no way for him to save his fellows, who were slowly dying of thirst. To make matters worse, the demons of hell had somehow made it onto the surface and were happily dismembering the remaining survivors and livestock.

Timelashed had literally fallen into hell in seconds.

My question is this: What in the Age of Mysteries just happened?



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