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Messages - Zyro_Falcon

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46
DF Modding / Can you mod Fast Travel / adjust vision range?
« on: July 15, 2016, 10:03:31 pm »
As a max str + agi + endurance peregrine falcon man I am able to, during normal travel, fly at high altitude over all terrain at 4.4 speed continuous.

Is it possible to mod Fast Travel to allow movement over water and through mountains, as well as making the world time advance 4.4x slower?

47
oh yeah when you retire there a small chance those adventures can be convinced their values are wrong through convos during worldgen.
and over time grow.

I reiterate my previous post:
- I had a guy who would verbally struggle against great horror at his victim's death, and retired him
- as an NPC he acknowledges his lack of horror at seeing his victims die.
- Brought him out of retirement, killed a target, and he's back to verbally struggling against great horror.

also have you guys just try modding out fear and their emotions?

I'd rather stick to vanilla at this point in time... modding them out seems too easy.

New incident!

Oho, the title seems a little sudden (real-life me is rather scatterbrained... and admittedly sloppy),
but look what I just found out: made a FRESH&NEW falcon adventurer with tendencies to 'evil' things. Killed bandits one after another. EMOTIONAL ESCALATION ENSUED.
I need to understand vanilla DFA's mechanics! What am I missing? Where can I find the file containing my adventurer's values/facets in the save folder?



48
I did mention 'etc' (etcetera); I changed every stat that would suit a chaotic evil being. Family and friendship were simply things I mentioned to give a short idea of where things were going >:>

The question remains, maybe this is a bug on non-human / non-dwarven adventurers?

49
Just got back from a round of adventurer mode.

So, I brought the falcon who was talking about how death doesn't upset him over and over (as mentioned earlier) out of retirement. Went to slay another target. All of a sudden he's not the brick-faced badass when he was an NPC. D'aw! :( I believe this is concrete proof that theory of yours, as awesome as it sounds, is not (yet) true in DFA. As you can see there is only one way he thinks about his victim's death:



EDIT: MORE UPDATE!

Made an absolutely evil human adventurer (family and friendship is ---, etc), and got the option I wanted!
I'm pretty sure I tried making an evil falcon too, but that dude still reacted in horror? I should try again and post some screenies to confirm if that's the case.




50
Now that however, I didn't know existed, you've actually had adventurer's gain a alcohol dependency? Did you leave them close to somewhere they could get drunk, maybe a city with a tavern or hillocks with a drinking mound?

We haven't visited any place like that.
Anyway, a while back I found this thread from Jan 2016: https://www.reddit.com/r/dwarffortress/comments/416su3/spoilerstutorial_alcoholic_adventurers_anonymous/

And thus that got me concerned enough to start this thread. I tried setting their personalities such that they'd avoid gaining alcohol dependency from their work (combat and gaining all the unfair upper hands as they do so), but evidence here seems to suggest my measures won't succeed. Hmm...

51
I think thats purposeful so you can play characters more openly.

Whoa! Dwarf Fortress, that's mind-blowing if it's true!
Theory aside, my main concern is that I hope he isn't depressed from having to witness so much death (like my previous adventurer attempts) that they gain an alcohol dependency.
______________________________________________

EDIT: Ok, now I think the theory might be off, my adventurer will still say 'Death is all around us. The horror consumes me!'; I have no option yet to get him to say 'This does not upset me.'

52
DF Adventure Mode Discussion / Re: Stopping the bleeding?
« on: July 14, 2016, 10:28:31 pm »
As a human adventurer I had a great fall and broke several bones, and my entire spine iirc.
Looking through the Shift+Z -> health screen, bones were stated as 'needs setting'.
Slept for 2 hours and the wounds are gone, the bones are whole again, all that's left are scars (Shift+Z -> desc)

53
Kind of a problem I got here...

CASE 1

So I made yet another pocket world and created two identical peregrine falcon man adventurers. In order for them to travel together, I of course had to retire one of them first.

Their personalities were set in such a way that they are maximally loyal and love war and fighting, unfairness, discord (finds arguments exhilarating) and are cruel to their enemies.

They had the expected reactions to hearing other people disagree about their values:
Quote
You: I got into an argument.  How exhilarating!
Kadest: I got into an argument.  How exhilarating!

But when it came time to fight the muscular night horror they exhibited differing opinions:

Quote
Kadest: Death is all around us.  I am not upset by this.
You: Death is all around us.  The horror consumes me!

CASE 2

This was in an older world, as a peregrine falcon man I was ordered on the 15th of Granite by the Lady to drive out a dwarf bandit gang. So I chopped all their heads off, and standing over the carnage I looked over to what he was thinking in the 'express your emotions' menu:



Quote
You: Death is all around us.  The horror consumes me!

Then I retired him, made another adventurer and found him in a cottage speaking, to no particular person, over and over:

Quote
The swordsman Kas Koseemtha Zostrasahthet Tista: Kas Swiftwing the Balanced Guises of Wine killed Ezum Echoboulder.  I feel like a victor.
The swordsman Kas Koseemtha Zostrasahthet Tista: Kas Swiftwing the Balanced Guises of Wine, slayer of Otung Fortressdot.  There is no need for celebration. // Must be because he doesn't like merrymaking
The swordsman Kas Koseemtha Zostrasahthet Tista: Death...  I am not upset by this.

Hey, that was supposed to be your line on that fateful day!
___________________________________________________________

What do you think?

54
As for anomalies, uh, I go around making use of glitchy volcano tube spawning mechanics to build forts right on the magma sea as the magma collapses around it, and recently learned how to clear out and build directly on top of SMR tiles (dropping water on them clears the magma for a tick, long enough to designate and build something there) so... the sky is, uh the limit?

Oooh... I'm curious as to what exactly it must've looked like; it sounds too complex for the grasp of words alone :)

I had that happen but haven't been able to reproduce it enough to file a bug report yet.

My settings were Pocket world, 250yrs history, min civs, max sites, max beasts, max savagery, minerals everywhere. I could put up the save folder, if anyone wants.

55
Flying companions can't follow you unless you're groundbound

I created another pocket world, created a Peregrine Falcon Man adventurer named Ras, retired him, then created another Peregrine Falcon Man adventurer named Kas and got Ras to follow him on adventures.

Ras flies as he pleases, both before and after becoming Kas's companion, but as long as Kas is airborne, Ras stays still until Kas gets his talons back on the ground, at which point Ras fast flies to his side.

I can't fly over forest canopies without leaving Ras behind :(

Fast Travel

Even if you and your cohort (if any) can absolutely fly, you're still not allowed to fast travel across rivers and over mountains, and you don't seem to be able to use any gait faster than normal flying (i.e. Fast Flight, Faster Flight, Maximum Flight Speed) during Fast Travel. I'm wishing it was otherwise...

56
Kind of a bug, maybe:

I was passing by a forest lair for the 2nd time. The first time I visited was when I was ordered by my Lady to slay a Night Troll, and I did so without technical issues.

This time, however, I was hit by a massive framerate drop. I approached the lair to investigate, to see near and outside its entrance in about a 30-60 tile radius a massive flock of keas, some geese, a herd of hooved herbivores (don't remember what), and a pack of wolves. Man, such a sight to behold would be a wildlife watcher's dream in real life! Wilderness areas I've had to travel through had always only had the occasional loner and a flock / herd of 5-10 individual animals.

I came to another forest lair 2 world tiles east and got the same framerate drop, this time it was of wolves fighting turkeys and when I came back after a few in-game hours I saw the aftermath of a cave fish man vs ant worker man battle; their corpses and dropped weapons were strewn everywhere.

57
Say, I went to a clothes shop, marked one of my heavy iron bolts for trade, then marked a stack of [200] gold coins the shopkeeper had for trade too.

I reduced that number until the shopkeeper thought it was fair. Voila, I got money light and comfortable to carry around in a pocket.

I used the coins to buy some food from a market (this time using ask/offer currency) and the vendor even gave me change in copper and silver coins.

58
Could be you got tired somehow... try taking a rest.

The 'Tired' message didn't show up, I'm absolutely sure of that.

Alternatively, your adventurer might need to sleep.

No 'Drowsy' message either. Ras was an early bird; slept as the sun was setting, Shift+Z was set to 'sleep until dawn'.

There is a thing in DF where really strong people get slower, as their muscles get in their way while running or something. So with a lot of training, you might have done that.

Hmm! This seems more likely.
Could diet have anything to do with this? I only ever ate and drank just enough to get rid of the 'Hung' and 'Thir' messages.

59
Using LNP w/ DF 0.43.03, TWBT on (Phoebus+Curses).

For starters...

As a Peregrine Falcon Man, I started the world with a Maximum Flight Speed of 6.1 and a Faster Flight speed of 4.4 (as shown at the bottom of the game screen).

Character was created with:
Superior Strength, Agility, Endurance,
Above Average Willpower,
High Kinesthetic and Spatial Sense.

15th of Granite, 250 - 'Frenetic'

Training
Now, after some training in a single in-game morning (throwing bolts over and over, driving off Dwarven bandits from my human hamlet with a scimitar), I increased Strength, Agility and Endurance to 'Superperegrine Falcon Man' level.

The increased Strength means I'm able to carry two (three?) additional bolts without my 'Faster Flight' speed dropping from 4.4 to 2.6,
The increased endurance meant I could 4.4 Fast Fly without getting Tired.

In the same day, by order of my Lady, I:
- 4.4 Fast Flew to a lair in a northeastern neighbouring world tile, slew a Night Horror,
- 4.4 Fast Flew back to the mead hall to report my success,
- 4.4 Fast Flew to a mountain lair two world tiles away,
- found the lair deserted, Waited until the sun came low in the western sky hoping the Troll would come (it didn't). I ventured a little way, found some Troll tracks, followed them all the way to the Troll which had ventured to the northern neighbouring world tile (all the while 4.4 Fast Flying), slew it,
- 4.4 Fast Flew back to the mead hall, reported success, slept.

No fast travel (Shift+T) was performed at all. Though, I did peek at Shift+T to see the map, then pressed d without touching the movement keys at all.

16th of Granite, 250 - What happened?!

My next order was to slay a Moon Hag 3 world tiles to the southwest. So I 4.4 Fast Flew there... on the way, I happened to have my eyes on the speedometer when it dropped from 4.4 to 4.2. Whaaat?

And this also applies to all speeds above normal speed;

Maximum Flight Speed dropped from 6.1 to 5.9.
Sneaking Faster Flight dropped from 3.9 to 3.8.

Not even emptying my inventory would bring those numbers back up. What's going on?

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